Number Of Rts?
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
Comments
Delorosa: He/She is not considerate of me or others on the forums.
Yes, but if I were to do this, four other RTs would be on the map also. So the other team could quickly grab those if the first team is trying to get the four RT room. I dont know, the number of RTs in a room is just something I'm playing with right now. It can always be balanced, its just tough.
And if the marines set up their main base in the 4resnode room they would probably win the game every single time... they would just camp in their base and keep saving res without even considering attacking the hive locations, and after a while (10-15 min) they have all upgrades and a turretfarm set up in base + the res to create the <b>HA train </b>...
No fun for aliens if this happens <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Don't forget you do have func_nobuild to help control marine behavoir. A carefully placed floor vent that won't accept marine buildings can really make the difference between balance and exploitability.
All the marines have to do is reloc and lock that sucker down until the HA train comes. If you insist on having 4 nodes so close together you might consider making it a "fun map".