Co_3corridors

ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
<div class="IPBDescription">Based on Warcraft III - The 3 Corridors</div> Hi I've created my very 1st map, as you can see I would like to try to make a replica of the Original 3 Corridors Map based on Warcraft III.

I've done the map layout and with some help with others, Ive added the Marines Turretfactory along with turrets, also to counteract it Ive implemeted offensechambers and as well as defensechambers for the hive.

At the moment the offensechambers don't seem to work.

This combat map is prob. the 1st map which includes other buildings besides the alien hive, the command chair console & its armory.

Any help getting the offensechambers working is appreciated.

Link is below this line...

<a href='http://www.ausns.org/forum/index.php?showtopic=5990' target='_blank'>co_3corridors map, download and play like the REAL thing</a>
«1

Comments

  • pixpix Join Date: 2003-10-11 Member: 21598Members
    you have a balace issue...

    the skulks will have zero possibility to get to a marine without ending up in a green stain on the floor.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Turrets and OCs will not fire in combat, they're just scenery really. Bit of a shame, but then again, it would be annoying since CO isn't about the buildings, it's about the players.

    As to the map, i'm sorry, but it looks absolutely awful. No lighting, no texture work, little brush work and a whole lot of ugly.

    I'd recommend not releasing it at all, first maps are always crap, no matter who you are, take some time to refine your skills, then begin work on a proper map once a "test map" is out of the way.
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    co_ maps weren't meant to have offense chambers which is probably why they aren't working.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Back to the drawing board, ASAP!!
    Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good.
    This has none of them.

    And don't come to me and say that it's because your first time mapping ;\
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-JezPuh+Mar 17 2004, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 17 2004, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Back to the drawing board, ASAP!!
    Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good.
    This has none of them.

    And don't come to me and say that it's because your first time mapping ;\ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Take it easy, when you start mapping you always think your first map is great, but it never is. Don't flame mappers away.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-esuna+Mar 17 2004, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 17 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JezPuh+Mar 17 2004, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 17 2004, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Back to the drawing board, ASAP!!
    Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good.
    This has none of them.

    And don't come to me and say that it's because your first time mapping ;\ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Take it easy, when you start mapping you always think your first map is great, but it never is. Don't flame mappers away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well I sure as hell didn't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    haha i don't expect my 1st map to be flashy at all.

    pity that the offensechambers aren't designed to work.

    what i am suprised though is that the defensechambers actually do work in combat..

    i wonder why would some chambers work and others dont apart from the map editor design.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    <!--QuoteBegin-esuna+Mar 17 2004, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 17 2004, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Turrets and OCs will not fire in combat, they're just scenery really. Bit of a shame, but then again, it would be annoying since CO isn't about the buildings, it's about the players.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually the turrets do actually fire and they do actually work, its just that the alien defenses dont even work.

    If you take a moment to play this map, you see how the gameplays, it's not always about visuals.

    Take ns_siege007 for example, its map doesn't look crash hot, in terms of gameplay, it's one hell of a map that people keep playing over and over again.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    UPDATE: I have gone through some radical changes to the gameplay of my map. The map in terms of visuals remain the same, there are some major improvements which adds to the overall gameplay, be sure to check it out.

    If you need the link here it is, just click it below this line

    <a href='http://www.ausns.org/forum/index.php?showtopic=5990' target='_blank'>http://www.ausns.org/forum/index.php?showtopic=5990</a>

    Download the attached file from the very first post of this thread.

    Enjoy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    I dont like the map because in my options and stuffs and other ITS too big for marines and aliens..Add some new walls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    <!--QuoteBegin-Nz-Nexus+Mar 18 2004, 11:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Mar 18 2004, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont like the map because in my options and stuffs and other ITS too big for marines and aliens..Add some new walls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I will add new layout as soon as the guys from ausns community have accepted my application to host this map and tested its gameplay value..

    So what do you think in your opinon in terms of gameplay apart from visuals..
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    IMHO 'fun maps' should eat hot flaming death. So many potentially good mappers only develop beginning level design skills, make a substandard map, label it a 'fun map', and that's as far as they develop.

    'Fun maps' are a crutch that hold you back in terms of skill development.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    on the contrary, creating newly design maps, and ones with ideas you wouldn't imagine would add variety, and as well as preserving the traditions of its role of gameplay.

    Take Warcraft III for example, with so many custom maps, and various gameplay styles it's been a huge sucess.

    I see no reason why this game can't take a step forward in terms of development and the community itself.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    You wouldn't believe how often I've seen such HORRIDLY built maps be explained away by 'Oh, it's a fun map' - as though stagnating your skills and only building garbage is okay, as long as the map you've made is a FUN MAP.

    I'd rather have fun maps wiped from the face of the earth, and more skilled LDs, rather than folks who settle for making crap because it's a 'fun map'.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    You have to realise too there are people with their like and tastes.

    It's not like that the tradition of the gameplay is ruined in anyway. I do agree that the implementation of combat mode & it's maps has somwhat ruined the gamplay of the whole ns community.

    Look on the bright side, with combat maps, everyone is entitled to their opinions about it. Instead of devaluating the value of the game itself, map developers would like to be more creative as well. Even if its fun map, it doesn't mean it has to be labelled as a fun-map nor should fun maps have to be degraded in such a way that people have to back away or neglected from it...

    Some maps which look fun maps may actually turn out to be very enjoyable..
    Like for example The 3 Corridors in Warcraft III or the Fastest Map Possible in Starcraft.

    Who's to say I'm right or wrong, In terms of everyone's point of view. Everyone is entitled to their opinion, even if the result's they recieve isn't what they would like (in most case they wouldn't) Isn't it better perhaps to encourage the community to try out something different than having to criticise that this map isnt good enough or worth playing?

    Perhaps you like to gather a report from the ns community to express their opinions about it...
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    We've been running a NS server for a year now, actually just opened up our 2nd 20 player public server. Of ALL the maps requested, the Siege series has been the most popular. A poorly done map by mapper standards, but LOVED by the public. After you spend 6 hours a day, for 8 months on a map, and you cant get it played. And if/when you do get it played, its not liked. So when you search for a server running your map, you see all these full servers running Siege or Freefall. Thats what gets you mad. So listen........make your map fun to play first, then make it pertty.

    Do that and we'll run it!
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-{DEAD}scott+Mar 18 2004, 07:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Mar 18 2004, 07:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We've been running a NS server for a year now, actually just opened up our 2nd 20 player public server. Of ALL the maps requested, the Siege series has been the most popular. A poorly done map by mapper standards, but LOVED by the public. After you spend 6 hours a day, for 8 months on a map, and you cant get it played. And if/when you do get it played, its not liked. So when you search for a server running your map, you see all these full servers running Siege or Freefall. Thats what gets you mad. So listen........make your map fun to play first, then make it pertty.

    Do that and we'll run it! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Amen!
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Amen my brutha!

    Seriously though, it's good that there are mappers that only aim for fun, because there are also mappers that only aim for looks. Now if only we can find a method of combining the two groups into a cadre of SUPER MAPPERS...

    Nah, not gonna happen...
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Zerotech+Mar 18 2004, 01:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zerotech @ Mar 18 2004, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> haha i don't expect my 1st map to be flashy at all.

    pity that the offensechambers aren't designed to work.

    what i am suprised though is that the defensechambers actually do work in combat..

    i wonder why would some chambers work and others dont apart from the map editor design. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There's also one thing to bear in mind with pre-placed chambers in combat, i <i>believe that</i> when one is destroyed, you permanently lose one level of that chamber's upgrades. That's one of the factors which has prevented me from ever using them.

    As to the whole Siege thing, i hate that map, i hate it's "gameplay". Sorry, i play NS for real battles, tactics, teamplay and strategies, i don't play for unbalanced, poorly made maps which are apparently "fun". Sure, other people may love them, but that just leads me to think other people are, well, idiots.

    And yes, as Plague said, funmaps are bad news if you want to develop as a mapper. You get told it's great and you'll never improve. You get comfortable with the low standard of work you're creating and won't aspire to anything greater. Congratulations, you're a mediocre mapper!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-esuna+Mar 19 2004, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 19 2004, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zerotech+Mar 18 2004, 01:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zerotech @ Mar 18 2004, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> haha i don't expect my 1st map to be flashy at all.

    pity that the offensechambers aren't designed to work.

    what i am suprised though is that the defensechambers actually do work in combat..

    i wonder why would some chambers work and others dont apart from the map editor design. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There's also one thing to bear in mind with pre-placed chambers in combat, i <i>believe that</i> when one is destroyed, you permanently lose one level of that chamber's upgrades. That's one of the factors which has prevented me from ever using them.

    As to the whole Siege thing, i hate that map, i hate it's "gameplay". Sorry, i play NS for real battles, tactics, teamplay and strategies, i don't play for unbalanced, poorly made maps which are apparently "fun". Sure, other people may love them, but that just leads me to think other people are, well, idiots.

    And yes, as Plague said, funmaps are bad news if you want to develop as a mapper. You get told it's great and you'll never improve. You get comfortable with the low standard of work you're creating and won't aspire to anything greater. Congratulations, you're a mediocre mapper! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed with Plague and Esuna here.

    My first map for NS wasn't the best, nor was the second. I've learn't from them both, and got another 2 on the way which look and play alot better. Funmaps will never help you or get you any decent status. Nor will it help you learn anything but, they are worse than Michael Jacksons fake nose.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-HoundDawg+Mar 18 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HoundDawg @ Mar 18 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Amen!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do yuo like Jesus Christ? i Do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Amen! Yeah..But he did a map without lights..And i dont think its fun to play a map without lights.. Thats all
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Nz-Nexus+Mar 19 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Mar 19 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-HoundDawg+Mar 18 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HoundDawg @ Mar 18 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Amen!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do yuo like Jesus Christ? i Do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Amen! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Eh.. I don't. Have you heard? God doesn't exist!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-JezPuh+Mar 19 2004, 09:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 19 2004, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nz-Nexus+Mar 19 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Mar 19 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-HoundDawg+Mar 18 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HoundDawg @ Mar 18 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Amen!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do yuo like Jesus Christ? i Do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Amen! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Eh.. I don't. Have you heard? God doesn't exist! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And what do you know about god?..

    Dont say so!. Dont say so!

    jesus owns all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Nz-Nexus+Mar 19 2004, 03:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Mar 19 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JezPuh+Mar 19 2004, 09:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 19 2004, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nz-Nexus+Mar 19 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Mar 19 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-HoundDawg+Mar 18 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HoundDawg @ Mar 18 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Amen!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do yuo like Jesus Christ? i Do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Amen! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Eh.. I don't. Have you heard? God doesn't exist! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And what do you know about god?..

    Dont say so!. Dont say so!

    jesus owns all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well if you know so much, prove that he excists <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • FileFile Join Date: 2004-01-16 Member: 25384Members
    So anyway, shut up about god in all -

    I truly support this map. I LOVED 3 corridors in WC3 and i bet this map will be very good too. Sure its your first, but its going to rock.

    3 Corridors is the best map... the best.
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    <!--QuoteBegin-JezPuh+Mar 19 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 19 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well if you know so much, prove that he excists <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Prove that He doesn't. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ipxvortex_peteripxvortex_peter Join Date: 2004-03-19 Member: 27416Members
    edited March 2004
    <!--QuoteBegin-Plaguebearer+Mar 19 2004, 03:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Mar 19 2004, 03:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IMHO 'fun maps' should eat hot flaming death.  So many potentially good mappers only develop beginning level design skills, make a substandard map, label it a 'fun map', and that's as far as they develop.

    'Fun maps' are a crutch that hold you back in terms of skill development.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Werd!

    I'm just starting mapping and I'm looking into the hard stuff before anything. Trying to understand the hard stuff helps me with the easy, still what I personally aim to release will be quality. Anyway, funmaps are way funner if you're a l33t mapper, they not only look better but the gameplay is designed to increase your shooting skills/etc. It is proven.

    Infact it is my recommendation to try an ns map before a co.

    Ohh did I say word to fun maps should rot in hell???
    wellz... I play funmaps seriously - refer to the shooting skills/etc^
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Status? Thats why you map? I'm in this for the fun of it, while you want to make it your profession. No wonder we will never see eye to eye. Im just tired of you guys moaning and groaning about the maps we love to play.

    Mappers need their own server. IDEA!!! Ok, you can have one of ours every sunday. Ill post a new topic.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-File+Mar 19 2004, 10:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (File @ Mar 19 2004, 10:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So anyway, shut up about god in all -

    I truly support this map. I LOVED 3 corridors in WC3 and i bet this map will be very good too. Sure its your first, but its going to rock.

    3 Corridors is the best map... the best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I liked it in WC3 aswell, this is just some bloody awful remake made by a bloody awful mapper. This map is better suited to CS. Case dismissed.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    Have you guys even bothered trying out the map before you express your opinions?

    Sounds to me like you don't give 2 **** and a half.....
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