Co_3corridors

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Comments

  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    If you haven't noticed, my latest release is Beta2a release.

    <a href='http://www.ausns.org/forum/index.php?showtopic=6124' target='_blank'>Click the link to grab my latest release</a>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-{DEAD}scott+Mar 20 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Mar 20 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Status? Thats why you map? I'm in this for the fun of it, while you want to make it your profession. No wonder we will never see eye to eye. Im just tired of you guys moaning and groaning about the maps we love to play.

    Mappers need their own server. IDEA!!! Ok, you can have one of ours every sunday. Ill post a new topic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Mappers have their own server. #NSMapping's server was opened this week just passed, it's still early days and only the default maps are in rotation at present, but i can only presume we'll have loads of custom ones coming soon. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-esuna+Mar 20 2004, 02:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 20 2004, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-{DEAD}scott+Mar 20 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Mar 20 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Status? Thats why you map? I'm in this for the fun of it, while you want to make it your profession. No wonder we will never see eye to eye. Im just tired of you guys moaning and groaning about the maps we love to play.

    Mappers need their own server. IDEA!!! Ok, you can have one of ours every sunday. Ill post a new topic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Mappers have their own server. #NSMapping's server was opened this week just passed, it's still early days and only the default maps are in rotation at present, but i can only presume we'll have loads of custom ones coming soon. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Little off topic, but I presume many download packages for us 56kers. So get some map packs in there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you guys even bothered trying out the map before you express your opinions?

    Sounds to me like you don't give 2 **** and a half.....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You will find most of us here are mappers. For example, most will have websites, if you haven't noticed click the "WWW" button, for example, Mendasp has a website. So, quit your belly aching whining and stop arguing about a fun map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-esuna+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As to the whole Siege thing, i hate that map, i hate it's "gameplay". Sorry, i play NS for real battles, tactics, teamplay and strategies, i don't play for unbalanced, poorly made maps which are apparently "fun". Sure, other people may love them, but that just leads me to think other people are, well, idiots.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I can't say that I enjoy many of the siege maps created, as they're primarily square rooms and halls. BUT, I seriously disagree how mappers, like you, classify all "fun" maps as bad and poorly made. Not to mention, that you call the players that play them, idiots. That "elitist" attitude isn't going to gain you much respect at all.

    Take my co_freefall map for example. Because it breaks the typical map mold of NS (square rooms with halls.... boring to me and many others), it gets classified as a "fun" map. But, if you actually get into that map and play for awhile, you'll see that it is very detailed. In fact, max detailed that the NS/HL1 mapping resources would allow for it. It is very balanced, in fact more balanced than most "official" maps. It is not "poorly" made like many other maps... and believe me, there are some poorly made maps in both the "fun" and "serious" classification.

    Also, there are a lot more combinations of real battles, tactics, teamplay, and strategies on my map than most other co_ maps. So, again, I seriously disagree with you, and other mappers, placing maps into little boxes without even seeing/playing them. That's just ignorant and doesn't make you any wiser a mapper.

    Secondly, games exist for entertainment. People play games for "fun". If the game and maps are not fun, they simply won't play them. There's more to a map than a few heavily detailed rooms that looks pretty.

    <!--QuoteBegin-esuna+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And yes, as Plague said, funmaps are bad news if you want to develop as a mapper. You get told it's great and you'll never improve. You get comfortable with the low standard of work you're creating and won't aspire to anything greater. Congratulations, you're a mediocre mapper!
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've learned more about mapping while creating co_freefall than I would have in creating yet another typical map. I've tested at least 75% of the entity types throughout the betas, which have given me a lot of knowledge on what works, how it works, the limits of it's use in NS, and how it affects the physics of the various player classes. It took a lot of trial and error and sent the map through many beta releases, but, the map and my mapping knowledge is the better for it. It's my very first released map and it offers more improvements than you'll find in many other maps. If that's not improving as a mapper, then there is nothing you can say that will make a grain of sense.

    Also, your claim that "fun" maps are all "low standard of work" causing the mapper to be nothing more than a "mediocre mapper", is also flawed. Your comments are really nothing but one-sided opinions and are really based on your dislike for "fun" maps, no matter which ones or how they are made. So, really... just do everyone a favor and don't post to any mapping threads for "fun" type maps. They're not constructive at all.

    <!--QuoteBegin-Thursday-+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday-)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Agreed with Plague and Esuna here.

    My first map for NS wasn't the best, nor was the second. I've learn't from them both, and got another 2 on the way which look and play alot better. Funmaps will never help you or get you any decent status. Nor will it help you learn anything but, they are worse than Michael Jacksons fake nose.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    First, Plaguebearer is doing nothing constructive in this thread at all. His comments are nothing but puked noise. If he doesn't like "fun" maps, then he should just ignore "fun" map threads. Period. It's not that I don't like him and his work, it's just that his comments here are undesired and just makes him look bad (well, except to a certain mappers club).

    Any person creating a map and going through varoius releases and playtests will learn something. They will either improve and grow in mapping experience, or give up and move on to something else. Saying that making a "funmap" will not help you learn anything is just 100% BS.

    Besides, I don't really create maps for "status". I create them because I'm looking for maps that are more balanced, fun, and offer more than just camping rooms. They're unique and creative, which also add a lot more ambience variety than the typical maps. co_freefall alone helps players improve their skills in many different classes. Even more so than the typical, small co_ maps.

    Anyway, I think the saying..."if you don't have anything positive (even constructively), don't say (or post) anything at all". Thank you.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    and just makes him look bad
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    Frankly, I don't care how people think I look.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    Everyone! Dont move! Put your hands where we can see'em....

    ....We're hijacking this thread

    On another note, this seems to be turn from bad to worse.
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-ShenTraX+Mar 24 2004, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Mar 24 2004, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Everyone! Dont move! Put your hands where we can see'em....

    ....We're hijacking this thread

    On another note, this seems to be turn from bad to worse. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think so... we just need to get it back on to the Co_3cooridors map discussion.

    In fact, I'd like to see some screenshots from the original map and something on this new map. Pictures > words.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited March 2004
    I can pack whole map in one picture. Ease up with those turrets
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    Even that it is a fun map, there should be atleast some qualifications
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    And these corridors, they're like huge! I really can't think anyway how aliens can survive against marine's long range weapons.

    Lightning is swell tho <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-uffo+Mar 24 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Mar 24 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even that it is a fun map, there should be atleast some qualifications <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed... some of those screenshots you provided should have been fixed before releasing and asking for input. It is really good of you to take the time to do that much though... pointing out immediate mapping issues.

    ~25k epolys... omg that's a lot!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-HoundDawg+Mar 24 2004, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HoundDawg @ Mar 24 2004, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-uffo+Mar 24 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Mar 24 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even that it is a fun map, there should be atleast some qualifications <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed... some of those screenshots you provided should have been fixed before releasing and asking for input. It is really good of you to take the time to do that much though... pointing out immediate mapping issues.

    ~25k epolys... omg that's a lot! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pfft, screw 25k, i managed to get a 32k e_poly. gg recommended 2100 e_poly limit.

    And Hounddawg, sorry you got caught up in the funmap generalisation spree, yours is an exception, but really, how many funmaps have you played that you can honestly say took any degree of time or effort to make? This isn't being elitist, for that you have to consider yourself better than others, and i don't consider myself that. This is being realistic, they ARE poorly made, this is not just straight up elitist behaviour, this is found from actually taking my own time to download and try these maps before i pass judgement.
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-esuna+Mar 24 2004, 05:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 24 2004, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Hounddawg, sorry you got caught up in the funmap generalisation spree, yours is an exception, but really, how many funmaps have you played that you can honestly say took any degree of time or effort to make? This isn't being elitist, for that you have to consider yourself better than others, and i don't consider myself that. This is being realistic, they ARE poorly made, this is not just straight up elitist behaviour, this is found from actually taking my own time to download and try these maps before i pass judgement. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No problem... it's just that my map gets casted into this "fun" map generalization and they immediately puke on it without even taking a look at it. Yes, I've tried other "fun" maps here and there, but after awhile it gets tiring... cuz you're right, most are poorly made. But, I wouldn't say that all are though.

    Likewise, I've tested a lot of poorly made standard maps. Sure, they meet the mapping guidelines, but the gameplay and other facets are lacking.

    As for the "elitist" comments, it's just that I've grown very sick of how the NS community is split. You have those that do standard maps and then you have those that do fun maps. It seems that many of the standard mappers wander into a "fun" map thread and do nothing but whine and puke in there. It's not like you see "fun" mappers heading into a standard map thread and doing the same.

    The comparison of who is better is also sad. Who's to say who is a better mapper or not? IMO, I think the players make that distinction, not the mappers. You can spend 6 months or more working on a very detailed and good looking map only to finally release it and nobody likes it. It's hardly requested or played on servers. What has that gained you?

    On the flip side, just because I work on a "fun" map that goes from start to final release within 2-3 months, doesn't make me a great mapper either. But, looking at the list of servers and seeing how my map is showing up on multiple servers throughout the day and that my server running nothing but my custom fun maps happens to be one of the top 10 played NS servers... all of that shows me that I did something right.

    Anyway, not all mappers are going to come out of the gates as winners. I guess many "fun" maps don't make it far because of the attacks on them from other mappers... and these are veteran mappers that are typically respected too. Rather than beating on the new mappers making "fun" maps, why not just help them like any other new mapper?
  • GorfobGorfob Join Date: 2004-02-25 Member: 26888Members
    I have had the pleasure of playing this map as it actually one of the few combat maps that actually require team work from both sides. Over in Australi we have 3 custom server each has this map and surprisingly no one whinges

    I thought "what is this ****" when I frist saw it then I played it.... its great fun I really don't like most custom maps because they lag too much this lag too but not as bad as its not an open area map like some of them seem to be theese days.

    In otehr words ZeroTech keep it up regardelss of what theese plebs who haven't played it say. GG mate GG.

    Anyway we still love you down here in Australia! thats all that matters is teh the ausns community supports you!!
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    even MY ghost map looks better lolz!
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