The "Post Your Screenshots" Thread

15859616364125

Comments

  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    Kawak , nice pics as always , i really like the moody atmosphere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Blueman , great stuff!
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    a little something i'm working on

    i didn't put the speeds on it, but they top out at about 460
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-ShenTraX+Mar 15 2004, 07:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Mar 15 2004, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a little something i'm working on

    i didn't put the speeds on it, but they top out at about 460 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The blue and yellow don't go together in such close proximity. Try just using the blue on all sides, it should look good <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looking good.
    Seems a tad normal, but the architecture is sound, and the lighting is well done.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    edited March 2004
    <b>ShenTraX:</b> Overall, I lieks... 'tis a bit "normal" lightwise, maybe, but I don't care too much about them issues... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the blue/yellow column base lights are ok with me as well...

    <b>Kawak:</b> a new Agora? for next NS release? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    <b>blueman:</b> oooo, yeah, man, I love Angel... ye should consider changin' yer name to <span style='color:red'><b>FRIKIN'FRYIN'REDHOT</b></span>man... O_o
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    <a href='http://forum.leveldesign.nu/attachment.php?s=&postid=47371' target='_blank'>http://forum.leveldesign.nu/attachment.php?s=&postid=47371</a>

    some things have changed, kinda old pic, but annyways
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Layout in Photoshop (Drawn by Plaguebearer, Colored by me:
    <img src='http://www.barrettphillips.com/~ptraylor/nsforums/layoutnew.jpg' border='0' alt='user posted image' />

    dev_overview shot (mostly complete minus vents)
    <img src='http://www.barrettphillips.com/~ptraylor/nsforums/ingame.jpg' border='0' alt='user posted image' />

    MS shot:
    <img src='http://www.barrettphillips.com/~ptraylor/nsforums/ms01.jpg' border='0' alt='user posted image' />

    Link to thread:
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=66040' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=66040</a>
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    4 new Dante screenies
    <img src='http://www.terminus-discord.com/mouse/maps/co_dante0005.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/mouse/maps/co_dante0006.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/mouse/maps/co_dante0007.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/mouse/maps/co_dante0008.jpg' border='0' alt='user posted image' />
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    coool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    OMG KFDM! ITS GREEN <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> lol
    I like it
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    <img src='http://tailgunner.250free.com/ns_whi_over2.JPG' border='0' alt='user posted image' />

    Working on a ns_ map will add some screens from FPS-view to soon=)
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Mouse make me love!!!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Praise be free time! (I have slept for 12 hours out of the last 72 and finally finished all of my various assignments, so for the last few hours, I've been mapping. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
    A shot of maintenance sector, newly lit.
    <img src='http://www.andrew.cmu.edu/~rmoulton/maintenance_lit.jpg' border='0' alt='user posted image' />
    Feedback please.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    looks good

    though a slight over use of the models

    amckern
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Those are actually world brushes. I will probably change the orientations of the parts of some of them depending on how my clipnodes are doing when I'm closer to completing the map.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Moultano, if only i could map half of what you do id be considered a master. Wonderful, atmospheric, amazing!

    best ive seen in long time.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited March 2004
    I don't think the cranes are models somehow. This has already been said, move along.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-amckern+Mar 24 2004, 05:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Mar 24 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks good

    though a slight over use of the models

    amckern <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I don't think they're overused, this being a maintenance area and all.

    Looks fantastic <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Extra! Extra! Master Mapper Moultano returns and makes us all look bad! Details on page <a href='http://www.unknownworlds.com/forums/index.php?showtopic=33085&view=findpost&p=993732' target='_blank'>121</a>!
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    I think that looks cool.

    !!

    I cant believe I clicked that page 121 link. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    <b>ShenTraX:</b>
    Nice, but think about those "K-pillars" for a second. With that horizontal "V" in the middle, those pillars aren't gonna support much weight...think about the design specifications. The pillars and the beam it connects to looks GREAT, but perhaps the V is a bit too deep, as it would compromise the structural integrity of the thing. Make it shallower but don't get rid of it entirely, as it looks cool. Perhaps instead of:
    /
    \
    you could make it look like
    /
    |
    \
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Msut have it in a .HTML cuz its geocities



    <a href='http://www.geocities.com/hlorion/nsmap.html' target='_blank'>CLICK MEH! FOR A PIC</a>
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Nice One Moultano. I would be interested by the average r_speeds and entities' count ?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Toxic Hive, Couldnt really get a good pic of the hive beacuse its not really "open"
    Gotta see it ingame its dark... and spooky... and flooded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    But heres one anyways just a few architectural tweaks to be made over the map and it should be finished.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    looking sweet, not that much space for buildings tho if it's ns_
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited March 2004
    thanx and its combat, and there is nice spots for skulks to ambush!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    moconnor
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited March 2004
    <!--QuoteBegin-oOTOo+Mar 26 2004, 11:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Mar 26 2004, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice One Moultano. I would be interested by the average r_speeds and entities' count ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    At the moment the r_speeds in that room max at about 580~600. There is a little visibility issue in a neighboring hallway that gets it up to 800, but that's fixable with a little restructuring. I've got 3 func_breakables, 2 env_sprites, 1 func_wall and 1 func_seethrough in there.

    Thanks everyone! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Nice architecture there mconnor. The lights in the rafters really bring out the space. That green seems a bit intense though and it contrasts pretty sharply with the rest of the room. The area around the hive seems perfect for being a little murky with little lights throwing shadows around. Might be something to experiment with and see how it looks.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin-Moconnor100+Mar 26 2004, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Mar 26 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Toxic Hive, Couldnt really get a good pic of the hive beacuse its not really "open"
    Gotta see it ingame its dark... and spooky... and flooded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    But heres one anyways just a few architectural tweaks to be made over the map and it should be finished. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now <i>that's</i> atmosphere!
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Yes... wow... it just looks great. It's like the green of the hive, the toxic, is spreading through the facility, and the red warning lights are active and... oh god. All that's missing is a PS, like mist or fog.
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