Kawak , nice pics as always , i really like the moody atmosphere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-ShenTraX+Mar 15 2004, 07:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Mar 15 2004, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a little something i'm working on
i didn't put the speeds on it, but they top out at about 460 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The blue and yellow don't go together in such close proximity. Try just using the blue on all sides, it should look good <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<b>ShenTraX:</b> Overall, I lieks... 'tis a bit "normal" lightwise, maybe, but I don't care too much about them issues... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the blue/yellow column base lights are ok with me as well...
<b>Kawak:</b> a new Agora? for next NS release? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<b>blueman:</b> oooo, yeah, man, I love Angel... ye should consider changin' yer name to <span style='color:red'><b>FRIKIN'FRYIN'REDHOT</b></span>man... O_o
MS shot: <img src='http://www.barrettphillips.com/~ptraylor/nsforums/ms01.jpg' border='0' alt='user posted image' />
Link to thread: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=66040' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=66040</a>
OMG KFDM! ITS GREEN <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> lol I like it
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Praise be free time! (I have slept for 12 hours out of the last 72 and finally finished all of my various assignments, so for the last few hours, I've been mapping. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) A shot of maintenance sector, newly lit. <img src='http://www.andrew.cmu.edu/~rmoulton/maintenance_lit.jpg' border='0' alt='user posted image' /> Feedback please.
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Those are actually world brushes. I will probably change the orientations of the parts of some of them depending on how my clipnodes are doing when I'm closer to completing the map.
<!--QuoteBegin-amckern+Mar 24 2004, 05:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Mar 24 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks good
though a slight over use of the models
amckern <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, I don't think they're overused, this being a maintenance area and all.
Extra! Extra! Master Mapper Moultano returns and makes us all look bad! Details on page <a href='http://www.unknownworlds.com/forums/index.php?showtopic=33085&view=findpost&p=993732' target='_blank'>121</a>!
I cant believe I clicked that page 121 link. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<b>ShenTraX:</b> Nice, but think about those "K-pillars" for a second. With that horizontal "V" in the middle, those pillars aren't gonna support much weight...think about the design specifications. The pillars and the beam it connects to looks GREAT, but perhaps the V is a bit too deep, as it would compromise the structural integrity of the thing. Make it shallower but don't get rid of it entirely, as it looks cool. Perhaps instead of: / \ you could make it look like / | \
Toxic Hive, Couldnt really get a good pic of the hive beacuse its not really "open" Gotta see it ingame its dark... and spooky... and flooded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> But heres one anyways just a few architectural tweaks to be made over the map and it should be finished.
thanx and its combat, and there is nice spots for skulks to ambush!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited March 2004
<!--QuoteBegin-oOTOo+Mar 26 2004, 11:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Mar 26 2004, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice One Moultano. I would be interested by the average r_speeds and entities' count ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> At the moment the r_speeds in that room max at about 580~600. There is a little visibility issue in a neighboring hallway that gets it up to 800, but that's fixable with a little restructuring. I've got 3 func_breakables, 2 env_sprites, 1 func_wall and 1 func_seethrough in there.
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Nice architecture there mconnor. The lights in the rafters really bring out the space. That green seems a bit intense though and it contrasts pretty sharply with the rest of the room. The area around the hive seems perfect for being a little murky with little lights throwing shadows around. Might be something to experiment with and see how it looks.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--QuoteBegin-Moconnor100+Mar 26 2004, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Mar 26 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Toxic Hive, Couldnt really get a good pic of the hive beacuse its not really "open" Gotta see it ingame its dark... and spooky... and flooded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> But heres one anyways just a few architectural tweaks to be made over the map and it should be finished. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Now <i>that's</i> atmosphere!
Yes... wow... it just looks great. It's like the green of the hive, the toxic, is spreading through the facility, and the red warning lights are active and... oh god. All that's missing is a PS, like mist or fog.
Comments
Blueman , great stuff!
i didn't put the speeds on it, but they top out at about 460
i didn't put the speeds on it, but they top out at about 460 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The blue and yellow don't go together in such close proximity. Try just using the blue on all sides, it should look good <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Seems a tad normal, but the architecture is sound, and the lighting is well done.
<b>Kawak:</b> a new Agora? for next NS release? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<b>blueman:</b> oooo, yeah, man, I love Angel... ye should consider changin' yer name to <span style='color:red'><b>FRIKIN'FRYIN'REDHOT</b></span>man... O_o
some things have changed, kinda old pic, but annyways
<img src='http://www.barrettphillips.com/~ptraylor/nsforums/layoutnew.jpg' border='0' alt='user posted image' />
dev_overview shot (mostly complete minus vents)
<img src='http://www.barrettphillips.com/~ptraylor/nsforums/ingame.jpg' border='0' alt='user posted image' />
MS shot:
<img src='http://www.barrettphillips.com/~ptraylor/nsforums/ms01.jpg' border='0' alt='user posted image' />
Link to thread:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=66040' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=66040</a>
<img src='http://www.terminus-discord.com/mouse/maps/co_dante0005.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/mouse/maps/co_dante0006.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/mouse/maps/co_dante0007.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/mouse/maps/co_dante0008.jpg' border='0' alt='user posted image' />
I like it
Working on a ns_ map will add some screens from FPS-view to soon=)
A shot of maintenance sector, newly lit.
<img src='http://www.andrew.cmu.edu/~rmoulton/maintenance_lit.jpg' border='0' alt='user posted image' />
Feedback please.
though a slight over use of the models
amckern
best ive seen in long time.
though a slight over use of the models
amckern <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, I don't think they're overused, this being a maintenance area and all.
Looks fantastic <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
!!
I cant believe I clicked that page 121 link. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Nice, but think about those "K-pillars" for a second. With that horizontal "V" in the middle, those pillars aren't gonna support much weight...think about the design specifications. The pillars and the beam it connects to looks GREAT, but perhaps the V is a bit too deep, as it would compromise the structural integrity of the thing. Make it shallower but don't get rid of it entirely, as it looks cool. Perhaps instead of:
/
\
you could make it look like
/
|
\
<a href='http://www.geocities.com/hlorion/nsmap.html' target='_blank'>CLICK MEH! FOR A PIC</a>
Gotta see it ingame its dark... and spooky... and flooded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
But heres one anyways just a few architectural tweaks to be made over the map and it should be finished.
moconnor
At the moment the r_speeds in that room max at about 580~600. There is a little visibility issue in a neighboring hallway that gets it up to 800, but that's fixable with a little restructuring. I've got 3 func_breakables, 2 env_sprites, 1 func_wall and 1 func_seethrough in there.
Thanks everyone! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Gotta see it ingame its dark... and spooky... and flooded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
But heres one anyways just a few architectural tweaks to be made over the map and it should be finished. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Now <i>that's</i> atmosphere!