Natural Selection Petition

Dan_McFooDan_McFoo Join Date: 2004-03-08 Member: 27231Members
There's a petition up over at PetitionOnline.com to get marines vs marines and aliens vs aliens maps made. Here's the link:

<a href='http://www.petitiononline.com/mvsmavsa/petition.html' target='_blank'>http://www.petitiononline.com/mvsmavsa/petition.html</a>
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Comments

  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    Just a pointed note that online petetions almost never work, but I will sign because it is a good idea.
  • Dan_McFooDan_McFoo Join Date: 2004-03-08 Member: 27231Members
    Yeah, I know. But I can't think of any other way to get the point across.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Would it be possible for you to, in the future, post on one forum instead of three?
  • Dan_McFooDan_McFoo Join Date: 2004-03-08 Member: 27231Members
    I'll tell you what. When I'm not posting simply for the purpose of getting the word out on something, I'll only post in the one forum.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2004
    Not aliens vs aliens, that takes the fear element out of NS and it not the way NS was ment to be played in my humble opinion... Just imagin a skulk vs another teams skulk. Either we need a whole new alien team or none alien vs alien at all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    And for marines vs "marines". Well we would need a new team. Maybe as I've seen suggested before in antoher thread rebel's vs the TSA since they aren't really beloved by most of the other people in the galaxy. A rebel team would be the logical next step for NS.

    But I will sign the petition since it's one step in an unused area of the NS gameplay and will make this already great mod even better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <span style='color:gray'>Note:
    Is it at all possible to create a marine vs marine map at the moment?</span>
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    ok number 1, how will we tell each other apart? if we have both alien teams, they might not attack each other since they wont know who is who. and number 2, same thing for marines, how will the know whos commander chair it is? even if they relocate, wouldnt they be located useing scanner? i mean this is a good idea, but as they always say, its a useless idea.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2004
    hence my suggestions <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    [edit]
    Change my mind about signing it. It is not complete as I would like it to be...
    And at the moment such a map won't work just like <b>BlackPlague</b> said. The suggestions I made aren't realistic at the moment, maybe in later versions of NS
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Dan McFoo+Mar 8 2004, 04:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dan McFoo @ Mar 8 2004, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll tell you what. When I'm not posting simply for the purpose of getting the word out on something, I'll only post in the one forum. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wow... I've never seen anyone accidentally post in 4 different forums before. Don't worry though, I fixed it.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Correct me if i'm wrong, but isn't MvM and AvA a planned addition to a future release?

    I'm pretty sure that Flayra's said before that he's going to do it, just in time.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Flayra must now bow to the combined will of the 8 people stupid enough to sign this petition. Die please.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin-esuna+Mar 8 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 8 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Correct me if i'm wrong, but isn't MvM and AvA a planned addition to a future release?

    I'm pretty sure that Flayra's said before that he's going to do it, just in time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Waiting would be to easy...
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Eh.. why in the hell did you start that? It's comming in the near future probably, if you want marines vs. marines now go play CS.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Keep it civil, people...

    As has been stated, AvA and MvM is something we want to do. It's just a matter of resource allocation--each member of the team is actively working on other projects at the moment.

    I'm very excited about some of the things we have in store for NS fans, and I know that Flay is, too. Good things come to those who wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin-Kouji San+Mar 8 2004, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Mar 8 2004, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe as I've seen suggested before in antoher thread rebel's vs the TSA since they aren't really beloved by most of the other people in the galaxy. A rebel team would be the logical next step for NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nononono. I'd like to see the original ship crew, the ones who scoop coal and keeps machines running, fighting for their lives! And instead of knifes they'd have wrenches and *cough*crowbars*cough* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin-XP-Cagey+Mar 9 2004, 08:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Mar 9 2004, 08:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm very excited about some of the things we have in store for NS fans, and I know that Flay is, too. Good things come to those who wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You are such a tease Cagey <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Anyway,

    1) Flayra has already stated he wants MVM and AVA, its just a principal of whether he wants to be spending all his time coding it, figuring out how in hell its going to be balanced out, and the obvious prospect of extra artwork, (ie. new models)

    2) When was the last time you ever saw an online petition work?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I really HATE this idea!
    its just like starcraft was build... but the problem will be the same with ns as with starcraft: the matches one side versus the same side is
    1: COMPLETELY and I mean completely unrealistic!
    2: I isnt much fun. the starcraft marines-marines , zerk-zerk , protoss-protoss missions were completely boring, because the units worked the same. boring fights
    3: its the root-idea of cs. bAh WAhH ErKK!!! let it be! plz! just this time! the combat mode is bad enough but a marine-marine alien-alien mode would destroy the atmosphere that is left.

    if there must be something new I would most likely see some mercenary troops in the game that work totaly different, with a combinition of long range and short range weapons, maybe some more special gadgets but less buildings/structurs/whatever to care for... but in this case no marine-alien-mercenary mode...

    *sigh*... its senseless... the mod will develop, o the good or to the bad, its not longer up to the players... sad....
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    edited March 2004
    Im against marine vs Marine etc.
    I mean, it kind of defeats natural selection and what its about.
    Its really Counter-Strike with the NS menu screen.

    This would not create atmosphere, nor would it advance the Natural Selection gameplay that has being getting tweaked from every release.

    Although this might attract more players who dont really like ns at the mo, I feel it could harm the present NS-community.

    What are your purposes or targets when creating this game-style?
    Marine Vs Marine? I mean, why?

    The back-story is gonna have to be impressive.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    On the contrary I think realistic games are boring and, well, boring. But there's big difference between realistic and credible. Credible games are good.

    But yeah, if there's going to be MvM and AvA, then both sides should be different or it'll get boring
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Meh, in my opinion MvM or AvA might be fun.

    For MvM you could have one team being the TSA, with the cc and stuff. The other would be some kind of 'space pirates', with different weapons and structures. The pirates wouldn't have a commander, instead they would place down structures themselves like the current alien team.

    For AvA, there could maybe be something where the Hivemind would disobey the Bacterium, and as such the Bacterium sends in a new type of creatures. Instead of a hive, they would live off the Bacterium, which constantly feeds them and keeps them alive. These would evolve with time instead of by new hives or gestating. Slowly, they would get better things, or evolve into different forms. They would look different from the Kharaa - not in the texturing (since they're both Bacterium lifeforms), but in the shape and such.

    Just my opinions. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    I have a Marine Vs Marine map virtually complete already, it's called Ns_titan6 and it's floating around on these forums some place.

    I have emailed Charlie Cleveland many times about this and did so again recently, and he says that's it's something they're still planning on doing.

    I'm not sure doing a petition will make any difference to the speed that this will take. They are probably making a Natural Selection retail game or something as we speak, and so are probably quite busy.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited March 2004
    <!--QuoteBegin-Lt.Gravity+Mar 9 2004, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Mar 9 2004, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the matches one side versus the same side is
    1: COMPLETELY and I mean completely unrealistic!
    2: I isnt much fun. the starcraft marines-marines , zerk-zerk , protoss-protoss missions were completely boring, because the units worked the same. boring fights
    3: its the root-idea of cs. bAh WAhH ErKK!!! let it be! plz! just this time! the combat mode is bad enough but a marine-marine alien-alien mode would destroy the atmosphere that is left.

    if there must be something new I would most likely see some mercenary troops in the game that work totaly different, with a combinition of long range and short range weapons, maybe some more special gadgets but less buildings/structurs/whatever to care for... but in this case no marine-alien-mercenary mode...

    *sigh*... its senseless... the mod will develop, o the good or to the bad, its not longer up to the players... sad.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ooooook.
    1: It's unrealistic? Why? There are a whole host of reasons why the marines could play against other marines in Natural Selection. Be them space pirates salvaging old ships, or even a evil corporation who have harnessed the power of the kharaa and have developed weapons accordingly.

    And if you think those are unrealistic scenerios, do you think the concept of Marines fighting in outer space with an alien species that create Hives on space ships is realistic?

    2: The new marine side could be made to have different weapons and upgrades, open your mind to the possibilities!

    3: The root idea of CS. Since when has CS been the one and only team deathmatch game to have ever been created!? What's more, if the game still uses the building of bases strategy and taking over Res Nodes, then it would be nothing like CS.

    What I then find bizarre, is that you go on to say that you would like to see LESS buildings and structures if this mode was to be implemented. Which would surely be making it MORE like Counter-Strike (dare I use it's full name on this forum!)

    I think the grounds on you being against this MvM gameplay mode is simply because you can't handle change. The concept of building more gameplay modes for a game hardly ruins it, just separates the players from those who like gun-ho deathmatch (with Combat), or those who liked the strategy element of normal NS mode.

    And was the outcome of this game ever up to the players? I don't think it was, except for the level creation aspect of it.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited March 2004
    FIRST AND FOREMOST: Flay will et to this when he gets to it - it's not a priority at the moment. Attempting to derail and control <i>someone else's</i> project for your own selfish enjoyment will just bring the entire project to the ground. Trust me on this one.

    And FURTHERMORE, there are strict limits on the exact number of weapons that the half-life engine can even handle. I believe it's 32 - don't quote me on that, though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> The point IS that with five different kinds of aliens (with four weapons/abilities each), there's only room enough for 12 weapons NOT INCLUDING the marine weapons. With those added in (knife, pistol, LMG, Shotty, HMG, Grenade Launcher, grenade, welder, and mine), there's room for three weapons that the engine can possibly handle.

    <i>Three. </i>

    And what's more, if the flamethrower is ever finally implemented the way that Flay wants it to be, that'll narrow that selection down to 2.



    Needless to say, the creation an entire other team (let alone two) would be simply impossible based on this engine limit to begin with <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->






    ...Unless Flay's found a way around this limit since I've last heard this argument made in the 1.0x era...In that case: disregard all of the above <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin-Kouji San+Mar 9 2004, 02:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Mar 9 2004, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And for marines vs "marines". Well we would need a new team. Maybe as I've seen suggested before in antoher thread rebel's vs the TSA since they aren't really beloved by most of the other people in the galaxy. A rebel team would be the logical next step for NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    On the contrary, the TSA almost <i>are</i> rebels. The TransGov corporations hate them, and only keep them around because they're so good at getting their ships and installations back for them. Personally, I think it would make more sense to see the TSA pitched against some sort of TransGov military force.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Dubbilex+Mar 9 2004, 11:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Mar 9 2004, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And FURTHERMORE, there are strict limits on the exact number of weapons that the half-life engine can even handle. I believe it's 32 - don't quote me on that, though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> The point IS that with five different kinds of aliens (with four weapons/abilities each), there's only room enough for 12 weapons NOT INCLUDING the marine weapons. With those added in (knife, pistol, LMG, Shotty, HMG, Grenade Launcher, grenade, welder, and mine), there's room for three weapons that the engine can possibly handle. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pft. I saw a mod that had broken the limit, it had like 60 weapons or something. I believe there *is* a way around the weapon limit, we just need to find it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Also, I think Insane's idea is cool. The TransGov could have improved weapons and armor since they probably get more funding, but perhaps they could have some sort of other weakness. Oh well.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Interesting....

    You know, there is only one reason why Kharaa wars would rock....Onii could swallow Skulks! And Lerks! And Gorges! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin-AlienCow!+Mar 10 2004, 07:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Mar 10 2004, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Interesting....

    You know, there is only one reason why Kharaa wars would rock....Onii could swallow Skulks! And Lerks! And Gorges! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But what about when it gets to the point that an onos devours an onos that devoured an onos that devoured an onos that devoured a gorge.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    the only possible way you could have an AvA match would be to have Diffrent Kahraa "strains" (1.04 vs 3.0 anyone?)

    otherwise it seems kinda odd.



    (and by the way, how do i unsign a petition?)
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-SamR+Mar 9 2004, 03:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SamR @ Mar 9 2004, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt.Gravity+Mar 9 2004, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Mar 9 2004, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the matches one side versus the same side is
    1: COMPLETELY and I mean completely unrealistic!
    2: I isnt much fun. the starcraft marines-marines , zerk-zerk , protoss-protoss missions were completely boring, because the units worked the same. boring fights
    3: its the root-idea of cs. bAh WAhH ErKK!!! let it be! plz! just this time! the combat mode is bad enough but a marine-marine alien-alien mode would destroy the atmosphere that is left.

    if there must be something new I would most likely see some mercenary troops in the game that work totaly different, with a combinition of long range and short range weapons, maybe some more special gadgets but less buildings/structurs/whatever to care for... but in this case no marine-alien-mercenary mode...

    *sigh*... its senseless... the mod will develop, o the good or to the bad, its not longer up to the players... sad.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ooooook.
    1: It's unrealistic? Why? There are a whole host of reasons why the marines could play against other marines in Natural Selection. Be them space pirates salvaging old ships, or even a evil corporation who have harnessed the power of the kharaa and have developed weapons accordingly.

    And if you think those are unrealistic scenerios, do you think the concept of Marines fighting in outer space with an alien species that create Hives on space ships is realistic?

    2: The new marine side could be made to have different weapons and upgrades, open your mind to the possibilities!

    3: The root idea of CS. Since when has CS been the one and only team deathmatch game to have ever been created!? What's more, if the game still uses the building of bases strategy and taking over Res Nodes, then it would be nothing like CS.

    What I then find bizarre, is that you go on to say that you would like to see LESS buildings and structures if this mode was to be implemented. Which would surely be making it MORE like Counter-Strike (dare I use it's full name on this forum!)

    I think the grounds on you being against this MvM gameplay mode is simply because you can't handle change. The concept of building more gameplay modes for a game hardly ruins it, just separates the players from those who like gun-ho deathmatch (with Combat), or those who liked the strategy element of normal NS mode.

    And was the outcome of this game ever up to the players? I don't think it was, except for the level creation aspect of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    "never change a running system"

    but thats not why I simply hate the idea. and its not that I "cant handle changes" otherwise I would have never started to play ns. so dont talk such ****, you dont know me, right?
    and less buildings to care just meat that they mercenaries dont have so much buildings like the marines and maybe not so much ways to "improve" theirselves like the liens, instead they would fight in a more strategical way. aah, never mind, flamming is a hobby too, isnt it?
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Dammit, we are out of milk.. need to run up the road and get some...

    Oh sorry, did I post this in mapping? whoops..for a second I thought that would be mapping related.. my mistake..
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    edited March 2004
    In my opinion, AvA or MvM doesn't work to the strengths of the game. A marine killing other humans is more objectionable than killing aliens to survive, or vice versa.

    The whole point of the game is having two totally different play styles. If you want to replace aliens with a marine side (which is similar in play style to the existing aliens), what is the point of that? It would be much better to simply make the existing sides more complex by adding more weapons / structures / upgrades. Remeber that Flayra has limited time.

    If you add 2 more play styles, then not only will you have to balance MvA strategy and MvA combat, you would also have to balance MvM strategy and AvA strategy - and potentially MvM combat and AvA combat. Next you will want Marine 2 v Alien 1 strategy and Alien 2 v Marine 1 strategy.... can you see where this is going?

    I simply believe that MvM and AvA won't work for NS - just my 2c.

    -Parallax
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