[mwip]gore Marine With Shotgun

2

Comments

  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Here ya go a pic in game. I moved the shells around a bit. The marine is now leaning over a bit(Dont ask for anymore if i do it looks like **** and it was hard enough trying to move him)
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Daza400+Mar 3 2004, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Mar 3 2004, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here ya go a pic in game. I moved the shells around a bit. The marine is now leaning over a bit(Dont ask for anymore if i do it looks like **** and it was hard enough trying to move him) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nice.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    make him holding the shotgun with one hand it will look like he died and his muscles froze up and that would aslo explain why you cant pick up the shotgun

    and nightcrawler WTH was that all about? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    edited March 2004
    If your done with this could I play with it just a little? I can put more variation into his slumped position.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    hmmm my only comnplaint is the top half of his body isn't acting as if it were dead. Try sitting against a wall and losen up. You will notice you head will hang forward tilted to once side. Whil your arms will dangle, not hang out like this /[ ]\ (great diagram i know).
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    agreed. he looks like he's kind of sitting there and he spilt some very bloody jam on himself
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    His one shoulder looks wierd. thats my only complaint.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    this is part of the the 'tannith pack' right?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • PoisonTheWellPoisonTheWell Join Date: 2003-08-16 Member: 19827Members
    A Little suggestion...u might want to flip the shotgun so it looks like he dropped it as he slide down the wall...because to me it looks silly that he's dropping the opposite way it owuld be held in the hand
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    he doesn't look dead enough. he looks like he's sitting there coughing blood. slump him more or move his pelvis away from the wall and lean his head to one side. why is there a shell balancing on his shin. what's the chance of that happening. if there's blood on the ground it needs transparency and to be a lot darker, almost black. shotgun looks fine.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    If you don't feel like doing it I can <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    man you should all read the guy said dont ask to change around his position because he had trouble doing it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-CMF_FATAL+Mar 2 2004, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Mar 2 2004, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you doing this in milkshape? if so, is there any way you can pm the file to me? i would to make this a render in bryce or poser... models look so much better there cuz it doubles the polies... hey, maybe i can doublke the polies in there then put it back in milkshape to make a model file, would look great... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It doesn't work like that, it's the same amount of polies. Also, remember that since it's for in-game use, you don't really want it to be uber-poly.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    If you dont want to do it, then maybe this is more of a req for someone else that will? I think he would look better with one knee bent up or one of his arms on a box or something... and something needs to be done with those shoulders, looks like he just got done lifting weights instead of dying
  • GLFattyTheGorgeGLFattyTheGorge Join Date: 2004-02-13 Member: 26511Members
    edited March 2004
    Holy **** I am scared of going down that hallway

    My only suggestion is to slump him more to the right, since the shells are on the left. You might try making several small pools of blood instead of 1 lake.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    I already asked twice if I could tweak the model but...nothing <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-ctx+Mar 4 2004, 02:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Mar 4 2004, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I already asked twice if I could tweak the model but...nothing <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Let him release it, then you can tweak it for your own use.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Notice how its called gore for a reason, not skulk bite. gore = onos horn attack,
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Sorry i've been busy and havent had the chance to finish this off. I'll probaly release tommrow or tonight.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    do a half exploded skulk and u got a winner
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin--=[Drake]=-+Mar 4 2004, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Mar 4 2004, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do a half exploded skulk and u got a winner <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ill agree, make a skulk with its top half layed over with its intestines trailing behind it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    EKK WOLFS GUN <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Did he say it was cool <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited March 2004
    Have his head tipped to one side and have the shot gun still in his dead hand.

    Instead of a big blood spot have a big claw gash with blood going across his armoured chest.
  • freedumb1freedumb1 Join Date: 2004-02-29 Member: 26970Members
    edited March 2004
    yeah, anatomically his head would be tilted resting on one side in that position...for more realism you should sit like him against a flat surface and relax your muscles

    a rolling puddle of blood would be more realistic too rather than a pool
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Add a pipe going through his head and you don't have to worry about anatomics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-Warfare+Mar 15 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Mar 15 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Add a pipe going through his head and you don't have to worry about anatomics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL
  • cruzecruze Join Date: 2004-03-10 Member: 27253Members
    why is he sitting up perfectly straight? he is dead right? make his arms messed up and dragging in the blood.. make his head lean to one side and get rid of the shells.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited March 2004
    if u made his upepr body angled more with his head tilted in that direction, it would be perfect. and im sure uve ehard this many times before but, if u do 2 releases: 1 brig and other default shotties take out a few of those Shotgun shells, it looks too "overdone"

    EDIT: Also, why are u doing TSA corpses? why not make it crew or faculty bodies (mabye even a "security control" man) instead, so it looks like the marine team your on is the first TSA squad to check out the silence in communication of the facility/ship
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