Would You Like Ha Back At One Point?

SizerSizer Join Date: 2003-10-08 Member: 21531Members
<div class="IPBDescription">Are they worth two?</div> HA don't have the insane mobility and access to most vents that JP has. To be frank, they don't last much longer on the ground then an armor 2 or 3 LA either, unless they group up. JPers don't need to concern themselves with team effort.

If HA are brought back to one point, I highly doubt the invincible HA train would return to combat. Heck, it was never there in the first place. It only works with a bunch of people welding, and most people don't bother with welders. I'm usually the only one on my team with the welder.
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Comments

  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    HA in classic = win.
    HA in combat = worthless

    Well, kind of the same dilemma as focus.
    Focus in classic = worthless
    Focus in combat = way too good, more win than anything <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    I think Ha should be a 1 point upgrade. It already cost 2 points to get there, and 2 more for it. The decrease in speed really does make HA vulnerable even in groups, when you consider that fades are so beefy vs HA it should be downed to 1 point. Or Some how if you spend 2 points on HA you should get the extra lvl 3 ammor for free.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I think HA, JP, and Onos should go back to 1 point and have a level req instead of a double cost.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Ahnteis+Feb 28 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Feb 28 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think HA, JP, and Onos should go back to 1 point and have a level req instead of a double cost. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed
  • am0kam0k Join Date: 2004-02-23 Member: 26829Members, Reinforced - Silver
    Agreed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SneaKandSeeKSneaKandSeeK Join Date: 2004-02-12 Member: 26454Members
    <!--QuoteBegin-Ahnteis+Feb 28 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Feb 28 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think HA, JP, and Onos should go back to 1 point and have a level req instead of a double cost. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I do not agree, if it dosnt cost as much res as now, then it will be to good with onos.
    A onos with 4+ upgrades and stomp will be invincible
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    edited February 2004
    I'm not sure about 1pt onos but I never get HA in combat. No one ever welds when rushing. They are too concerned about precious kills.
    1pt for HA maybe worth considering especially as a good JPer is nearly invincible.
    I took out 3 skulks, 2 gorge, 1 lerk and 2 onos before dying as a SG+JP.
    God bless Cat Packs, I only wish they'd speed up your reload time too.
    At 1pt the HA would be good value and you could buy that welder if you haven't already.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    In combat, maybe; haven't played it much recently. But in Classic onos is currently just a big bunch of cultivation goo. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    the thing i see nowadays is that HA and JP cost the same. so everyone gets JP because HA requires teamwork, which people that can have JPs dont use. if HA is down to 1 point then there would be less JPs and more teamwork. in my opinion.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    edited February 2004
    <!--QuoteBegin-Ahnteis+Feb 28 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Feb 28 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think HA, JP, and Onos should go back to 1 point and have a level req instead of a double cost. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Huh? JP is good enough as it is and certainly shouldn't have yet another upgrade to go along with it. There isn't a balance issue with early onos, because, like fades, they suck horribly if vanilla. Not to mention: 4 upgrades + stomp = overpowered onos. Level requirements are pointless, because early uber-tech like onos and jp are balanced out by having lesser equipment/upgrades.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    If several marines spent three points on HA and welders the team would be all but invincible. It only sucks because they make it suck. If, god forbid, marines began working together, one point HA would be much too strong.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin-4m0k+Feb 28 2004, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (4m0k @ Feb 28 2004, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Agreed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    make ha back to 1 level so that people can spend the other lvl on welders if they wanted to be usefull in a pack, it would add a little bit more depth into the lacking marine in combat.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    The thing is, the usefulness of jp vs HA is dependent on alien tactics and marine teamplay. If the aliens have a permgorge webbing the hell out of everything then jp's are less useful and you need to switch to HA.

    I will agree, however, that HA should be more cost effective than JP. I suggest making HA require armour 3 but costing only 1 point (so the effective cost of HA is the same as currently but the quality of armour you get is superior).
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I like the idea of making HA cost 1 level but having it branch off armour 3 instead.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->RabidWeasel Posted on Feb 29 2004, 06:15 AM
      The thing is, the usefulness of jp vs HA is dependent on alien tactics and marine teamplay. If the aliens have a permgorge webbing the hell out of everything then jp's are less useful and you need to switch to HA.

    I will agree, however, that HA should be more cost effective than JP. I suggest making HA require armour 3 but costing only 1 point (so the effective cost of HA is the same as currently but the quality of armour you get is superior). 
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I agree with this proposition, as opposed to having the HA cost 1 point.

    Onos i wouldnt mind seeing cost 1 less point, but i'd have to say HA would have to come down a point to balance it.

    But i still reckon rines and aliens should all start at level 0 and therefore be able to get a total of 10 points none of this silly 9 point business. Perhaps then people might consider welders a bit more. Even if perhaps hand grenades and welders came in one upgrade?

    - RD
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think HA, JP, and Onos should go back to 1 point and have a level req instead of a double cost. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Sounds like a great idiea, and perhaps Grenade Launcher can be two points.
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    I have never seen anyone use hand grenades is combat since beta 3.0
    They are useless. No one ever stay still for long enough for them to be effective and those few seconds when you throw it make you extremly vunerable.
    If Hand Nades + Welders were 1pt then more people might get a welder, and may HA if they know they will be welded.
    After all you only get 1 grenade per life.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I'd be perfectly happy if HA came with a free welder.

    Regardless of what the HA and JP cost, the JP adds much more to your offensive power and survivability. I think this is more the fault of the spawn system (no respawn time penalty for getting wicked strong upgrades, so you can spawn in faster than you can get killed), but barring a fix for that, something should reflect the effectiveness difference.
  • SVisionsSVisions Join Date: 2003-08-10 Member: 19375Members
    <!--QuoteBegin-coris+Feb 28 2004, 09:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Feb 28 2004, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus in classic = worthless
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Skulk focus, usually yeah. But give me focus with my fade any day.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-SVisions+Mar 1 2004, 07:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SVisions @ Mar 1 2004, 07:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Feb 28 2004, 09:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Feb 28 2004, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus in classic = worthless
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Skulk focus, usually yeah. But give me focus with my fade any day. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A good fade is better wo focus in classic Id say.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    It could be interesting to see ha moved down so it comes off level one armour rather than level 2 (sorry if someone else has suggested this, I didn't have time to read through the other posts.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-coris+Mar 1 2004, 04:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Mar 1 2004, 04:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SVisions+Mar 1 2004, 07:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SVisions @ Mar 1 2004, 07:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Feb 28 2004, 09:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Feb 28 2004, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus in classic = worthless
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Skulk focus, usually yeah. But give me focus with my fade any day. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A good fade is better wo focus in classic Id say. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wrong, focus fades own in regular just as hard as they do in co
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    I'm going to vote for the "Branch HA off of Armor3 but make it one point" idea. I quite often get Armor3 with my HA anyway, since with HA it adds 60 more health and is quite impressive if anyone is actually welding you.

    Also...I haven't actually noticed much reduced running speed with HA lately. Is it just me, or is 3.0 HA faster than 2.0 HA?
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    I also like the idea of branchin HA off of level 3 rather than 2. If used properly, HA has the capability of being the more powerful upgrade. However, in combat people generally don't use teamwork (i.e. welding). Rather than saying "well maybe thy should just use teamwork", this idea would tailor Combat to fit the attitude among Combat players.

    I'd also agree that Onos needs to cost one less point. If an Onos were to run into marine spawn on their own at different times, the Fade would probably do more damage and die more slowly. This simply should not be how it is.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited March 2004
    A fade with focus and a fade without focus are both VERY viable... it just makes you better at killing certian things.

    With focus, marines are jelly donuts... even in heavy armor (i think of them as Glased donuts).

    Without focus the fade is a base assaulter... blinking around the map taking out or damaging RTs, trying to stop the res flow in any way shape or form... even distracting marines sometimes.


    Well at least thats how i play with/without focus as fade.

    Edit: LoL sorry i forgot about the topic. ^_^

    HA WITH Armor 3 would be nice, but having it branch off as a one point upgrade would be great... I hate saving levels in combat, i want to be the best i can while fighting.
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    Once Heavies went up to two points, I NEVER used them. They're useless. JP gives you far more mobility and offensive power. If they were one point again heavies might actually be useful.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-blackholedreams+Mar 5 2004, 03:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blackholedreams @ Mar 5 2004, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once Heavies went up to two points, I NEVER used them. They're useless. JP gives you far more mobility and offensive power. If they were one point again heavies might actually be useful. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Part of the reason that heavies are so useless is this:


    "OKAY GUSY EVERYONE GET HA THEN WE CRUSH HIVE"


    - Sounds good in theory, right?


    - HA train walks to hive. Halfway there, they hear "CC IS UNDER ATTACK"

    - HA train can do two things. Either try to kill the alien hive and kill it before 3 onos destroy the cc, or they can move back and try to save it.

    In most cases, both scenerio's are <b>losing</b> positions for the marines.

    Jetpacks aren't the best for fighting prowless, no, it's good for speed, so you can match the alien's rate of movement. That is the main and foremost advantage to a jetpack.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    you can always use 3 HA in base though (welding each other) while 3 JPs hit the hive. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    <!--QuoteBegin-Ahnteis+Mar 5 2004, 10:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Mar 5 2004, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can always use 3 HA in base though (welding each other) while 3 JPs hit the hive. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except no-one gets a welder. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I was on a pretty full 32 man server (crazily intense) and I, along with one other person, were the only people to have a welder.
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