Ns_pipe

HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
<div class="IPBDescription">3 teaser pics and intro</div> <b><u>NS_PIPE</u></b>

<b>Concept:</b> The map is set upon a research station which is working on improvements to nano and phase technologies. The entire station is built upon a powerful particle reactor. A maze of pipelines stretch across the entire structure as the powerful engine seeks pushes its' energy to the various parts of the stations large ring-like structure. A recent docking to restock the dwindling supplies included with it a specimen which the scientists had never seen. Keen to become famous the scientists agreed to store it for the marines that carried their supplies. Contact was lost several weeks ago.

<b>Features:</b> A first in ns history! A map that slowly deteriates over time. Sections of the map randomly lose oxygen and are automatically sealed off, some sections break away and other parts are destroyed by an uncontrollable particle laser.
«134

Comments

  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    3/3 - the corridor looks quite small in the other pics...it is actually huge...the roof is almost impossible to see beyond the vent which lines the entire roof (and has 2 exits for skulks)..
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    Nice start , looks quite cool ! keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited February 2004
    <!--QuoteBegin-HanzGrub3r+Feb 24 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Feb 24 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b><u>NS_PIPE</u></b>

    <b>Concept:</b> The map is set upon a research station which is working on improvements to nano and phase technologies. The entire station is built upon a powerful particle reactor. A maze of pipelines stretch across the entire structure as the powerful engine seeks pushes its' energy to the various parts of the stations large ring-like structure. A recent docking to restock the dwindling supplies included with it a specimen which the scientists had never seen. Keen to become famous the scientists agreed to store it for the marines that carried their supplies. Contact was lost several weeks ago.

    <b>Features:</b> A first in ns history! A map that slowly deteriates over time. Sections of the map randomly lose oxygen and are automatically sealed off, some sections break away and other parts are destroyed by an uncontrollable particle laser. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sounds good, although I hope these parts won't obstruct either team too much. I once tried making it so a bridge would randomly break at a random time in a map, couldn't do it though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Good luck with the idea though.

    Looking nice, so far.

    [EDIT] Some blue light coming from under those grates would go nicely, in my opinion that is [/edit]
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    looks very dark even with my huge gamma value
  • PharcaePharcae Join Date: 2004-01-06 Member: 25101Members, Constellation
    The darker the better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Anyway nice job.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Beautiful. Little worried about the breaking up bits etc...might disrupt the game play too much...who knows. Could be fun and challenging - its nice to have to deal with your surroundings as well as your enemies. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    Very, very, nice break away from the norm with something Different. Im quite interested to see how it plays out for gameplay. I already see a winner of a map with the atmosphere you have in just those shots. GJ.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Wow that looks very good - and the concept is certainly something different.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited February 2004
    Finally someone does this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I have had so many ideas for maps that changes over time, but I do not have any mapping skills or time to learn. I am sure it will rock!

    Might give you some of what I thought of, if you haven't thought of it already:

    - Areas may be sealed off, but new areas and routes should open up too. Emergency hatches, laser burns holes in walls, etc.

    - All these things happens at some semi-random time: ie. laser goes off 6-8 minutes into the game, something else happens 2-3 minutes after.

    - Make some female automated voice (clich?, but who doesn't love it?) be played over the space-station/research-station etc.'s voice comm speakers, so you will know of the "Warning: Hull breach in forward engine room."

    Let us know the progress on this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    (Edit: Speeling erorrs.)
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    edited February 2004
    I'm gonna have a trigger random that hopefully will do the job..it'll trigger random multi-manager thingies that will start an event...the idea will be that some events will aid a team and others will hinder a team...all events will have an associated wav that gets played over a speaker system..the beauty of it all being random will be that once people learn the effects of certain events - they will be able to react accordingly..such as "Caution: Energy Pipeline puncture in Lower Engine room" will make people think "oh beauty, can get straight to the resource node that the marines had been controlling"...or on the flip side.."craaaap, need more defense in that area"..

    another thing I plan to do is have things that resemble railroad crossings...except it will be a energy beam blocking the crossing which will stay on for a minute then fire for a minute...it will create huge tension if you are cut off from your squad/teammates and know that you are isolated for a minute (or two, however it eventuates)...

    I've got another screeny from that corridor that I was playing with..it's good the r_speeds are low here cause this will be one of 3 central corridors that link the whole web together...

    [EDIT] Gee jpg compression is really sucky...that looks crap [/EDIT]
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    nice hallway.....

    this is a work in progress?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I like the... green ^^
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited February 2004
    if you can get these ideas right i will give you the best map award!
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Very cool, even in Hammer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Sweet. Although the random events should not shaft a teams efforts too badly. Map layout effects balance more than many people think about and if the changes are too drastic it might be bad. However if both teams have to fight the map while fighting each other that will be cool.

    Looking forward to this in anticipation.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Sounds intresting with the breaking of the map. Keep up the dark, brooding feel of it too, this game needs a dark official map.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    eaglec, something that I didn't specify is that both sides will have a "random" entity that will effect each team...so (hopefully) each team will be set back (or advantaged) one step at a time...so at any given time no one will be ahead or behind (by too much)
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    The hammer screenshot is blurry, but it looks like you have carved/hollowed a cylinder, naughty naughty...

    I love the look/concept of this map however. Don't be put off by having to make everything perfectly balanced. The best thing that could happen is that every time you play the map it would be a different combination of changes, so the gameplay would stay fresh for a long time.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    The Readyroom Likes A Spider-From Wild >Wild> West!!


    If yuo look at my website u will see a same readyroom with near so same..Hm..

    (Im from Sweden srry i cant handle English good ) same Window-wall.. Damn!
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    why dont you change the green lazer to a gas sprite? ^_^ might be even sexxier!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Looking like a good ready room, I notice carve (grr) and the arch technique being used. Can't really say much until it is ingame.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    lol...so much anger towards carve...only place I've used it so far in my map is for that circle in the centre of the readyroom....can you imagine how much effort would go into making that by hand...mr carve does it in seconds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> lol

    As for the green laser into a gas sprite... hrmm..the whole thing is that this map has a type of energy beam running through it...it dictates a lot as to how the map will be built...can't really change it into a fart steam...
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    That looks hot. Also, your ideas sound interesting and would work really good if they actually do work.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Readyroom shot: 1/2

    (note: the light is a bit dull inside...even for my taste...got to brighten things up a bit)
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Readyroom shot: 2/2

    (note: still too dark...lol)
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Please change that Spectate sign. I don't know why people keep using it. Use the "Observe Match" one instead, it looks alot better and fits the other signs more. An example is co_ulysseus (sp?). Blueman used that Spectate sign on the spectate entrance, and it really looked weird in comparision to the others. Same thing with ns_caged.

    Looking nice though. Maybe make it so that the light "shines" through the windows, illuminating the room?
Sign In or Register to comment.