Ns_pipe
HanzGrub3r
Join Date: 2004-02-23 Member: 26823Members
<div class="IPBDescription">3 teaser pics and intro</div> <b><u>NS_PIPE</u></b>
<b>Concept:</b> The map is set upon a research station which is working on improvements to nano and phase technologies. The entire station is built upon a powerful particle reactor. A maze of pipelines stretch across the entire structure as the powerful engine seeks pushes its' energy to the various parts of the stations large ring-like structure. A recent docking to restock the dwindling supplies included with it a specimen which the scientists had never seen. Keen to become famous the scientists agreed to store it for the marines that carried their supplies. Contact was lost several weeks ago.
<b>Features:</b> A first in ns history! A map that slowly deteriates over time. Sections of the map randomly lose oxygen and are automatically sealed off, some sections break away and other parts are destroyed by an uncontrollable particle laser.
<b>Concept:</b> The map is set upon a research station which is working on improvements to nano and phase technologies. The entire station is built upon a powerful particle reactor. A maze of pipelines stretch across the entire structure as the powerful engine seeks pushes its' energy to the various parts of the stations large ring-like structure. A recent docking to restock the dwindling supplies included with it a specimen which the scientists had never seen. Keen to become famous the scientists agreed to store it for the marines that carried their supplies. Contact was lost several weeks ago.
<b>Features:</b> A first in ns history! A map that slowly deteriates over time. Sections of the map randomly lose oxygen and are automatically sealed off, some sections break away and other parts are destroyed by an uncontrollable particle laser.
Comments
<b>Concept:</b> The map is set upon a research station which is working on improvements to nano and phase technologies. The entire station is built upon a powerful particle reactor. A maze of pipelines stretch across the entire structure as the powerful engine seeks pushes its' energy to the various parts of the stations large ring-like structure. A recent docking to restock the dwindling supplies included with it a specimen which the scientists had never seen. Keen to become famous the scientists agreed to store it for the marines that carried their supplies. Contact was lost several weeks ago.
<b>Features:</b> A first in ns history! A map that slowly deteriates over time. Sections of the map randomly lose oxygen and are automatically sealed off, some sections break away and other parts are destroyed by an uncontrollable particle laser. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sounds good, although I hope these parts won't obstruct either team too much. I once tried making it so a bridge would randomly break at a random time in a map, couldn't do it though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Good luck with the idea though.
Looking nice, so far.
[EDIT] Some blue light coming from under those grates would go nicely, in my opinion that is [/edit]
Anyway nice job.
I have had so many ideas for maps that changes over time, but I do not have any mapping skills or time to learn. I am sure it will rock!
Might give you some of what I thought of, if you haven't thought of it already:
- Areas may be sealed off, but new areas and routes should open up too. Emergency hatches, laser burns holes in walls, etc.
- All these things happens at some semi-random time: ie. laser goes off 6-8 minutes into the game, something else happens 2-3 minutes after.
- Make some female automated voice (clich?, but who doesn't love it?) be played over the space-station/research-station etc.'s voice comm speakers, so you will know of the "Warning: Hull breach in forward engine room."
Let us know the progress on this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
(Edit: Speeling erorrs.)
another thing I plan to do is have things that resemble railroad crossings...except it will be a energy beam blocking the crossing which will stay on for a minute then fire for a minute...it will create huge tension if you are cut off from your squad/teammates and know that you are isolated for a minute (or two, however it eventuates)...
I've got another screeny from that corridor that I was playing with..it's good the r_speeds are low here cause this will be one of 3 central corridors that link the whole web together...
[EDIT] Gee jpg compression is really sucky...that looks crap [/EDIT]
this is a work in progress?
Looking forward to this in anticipation.
I love the look/concept of this map however. Don't be put off by having to make everything perfectly balanced. The best thing that could happen is that every time you play the map it would be a different combination of changes, so the gameplay would stay fresh for a long time.
If yuo look at my website u will see a same readyroom with near so same..Hm..
(Im from Sweden srry i cant handle English good ) same Window-wall.. Damn!
As for the green laser into a gas sprite... hrmm..the whole thing is that this map has a type of energy beam running through it...it dictates a lot as to how the map will be built...can't really change it into a fart steam...
(note: the light is a bit dull inside...even for my taste...got to brighten things up a bit)
(note: still too dark...lol)
Looking nice though. Maybe make it so that the light "shines" through the windows, illuminating the room?