I like it, but maybe you should make the roomg low green a little, put a few dim lights in there? Maybe even a few red lights Also maybe one of those laser could look broken, smoke and sparks comeing from it
<b> 8 NEW PICS ON THE PREVIOUS PAGE </b> (So no-one misses them)
<b>Dark</b> - It's hard to see (if you are referring to the particle reactor room in the centre) but the green is actually fading in and out.. Especially for this area of the map, I am sticking with green and pure white/yellow lights..because the green particle pipeline that runs around the map originates here and I want to give people a sense of continuity..I'm not putting in multiple coloured lights just because I can...
Oh yeah, nothing is broken - yet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> - things tend to fall apart randomly in my map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Ok <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->, sorry for posting twice, dont know what happend there, and also i missed out all your screenshots but ive seen them now, i think you should add something int he centre of your readyroom maybe you could make some steps go up a little to the centre and then a piece of glass int he centre of it so you can look through the floor but only in the centre of the ready room
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> .... Please make sure that you make it clear that this isn't a full/playable map and that it is purely so I can get an idea of whether the lighting is too dark or too bright for peoples monitors...
the file is availible here: <a href='http://www.confusionville.net/ns_pipe_LightingCheck.zip' target='_blank'>http://www.confusionville.net/ns_pipe_LightingCheck.zip</a>
<b>A BIG THANKYOU</b> Just wanna say a big thanks to <b>confused!</b>
He's helped me out in a big way and I really wanna give him props for that.. You're a champ confused!
<b>About the map</b>
The map lets you see what I've put together in the last couple of days when I've had a few moments to sit down a map. Most of it was put together in about an hour or so (and another 20 minutes on top for compile). It's roughly the centre portion of the map. Obviously not playable in any way but definately able to run through it.
Not sure if the lasers were turned on in this build but if they're not - just imagine green in those glass cabinets in the corridors.
The r_speeds are pretty decent considering most of the primary brushwork is done.. There is a bit more detail work to be put in but most of it is fleshed out. Obviously the particle reactor (the machine itself) isn't finished - there will be lots more "oooh and ahhh" stuff to add - not to mention I am considering re-designing the actual machine because it isn't sitting quite right with me.
Overall - the general gist of this map post is to see if you guys can give me a hand by lettings me know whether the lighting is bright enough for your monitor. I don't really need to know whether the lighting sucks or whatever cause it's not finalised but moreso if:
1) You can see ok? and 2) There is adequate hiding spots for aliens
this is a really sweet map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Has anyone downloaded the map yet? The sooner I know whether it's bright enough or not..the sooner I can finish this ...(thinks of a non-swear word)...thing...off...
Please guys...gimme a hand here...throw me a fricking bone *in dr. evils voice*
<!--QuoteBegin-HanzGrub3r+Feb 24 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Feb 24 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the powerful engine seeks pushes its' energy to the various parts of the stations large ring-like structure <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Absolute FILTH! This level should be banned for this crude level description!
<!--QuoteBegin-SamR+Mar 9 2004, 03:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SamR @ Mar 9 2004, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-HanzGrub3r+Feb 24 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Feb 24 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the powerful engine seeks pushes its' energy to the various parts of the stations large ring-like structure <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Absolute FILTH! This level should be banned for this crude level description! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What do yuo mean banned? removed? What are yuo talking about. He is the man who can mapping and do greate map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I just ran around in the map, and I saw some things that I was miffed at but since you asked for light critiques thats all you get: The open hallways, are all quite big with high ceilings, and the main lights for the room are basically at the top, I dunno but it seems like the lights are too high, and its just bathing everything in a dull white light. Sorta spoils the "evilness" I saw in the pictures. But maybe its my settings. Maybe try using lights along the edge of the floor as your main light, so that the ceiling could give aliens a bit more of an advantage in that very open room. This is all from a NON mapper's perspective. So take it as you will.
<b>Steve</b> it's all good. Wasn't really after critique just more whether the lighting was bright enough cause my monitor is so crap... but I'll take that stuff you said on board
Don't know how to say this. But..Well.. I don't like the general concept behind my map. And for what I am attempting to do (with the random entities and so forth) I am going to have to put ns_pipe to sleep... I'm rethinking the design... Logisticly I could have finished it and it would have been fine but I'm not happy with the overall theme. I'm trying to do something that no-one else has done and I want to apply that to the whole map - not just in terms of gameplay flow..I want to make the map completely original and what I was doing won't class as that.. It would just be another marine ship/station that just happens to fall apart on it's own accord..
You should use a Warp Core from Star Trek for the Particle Reactor. Give it the blue pulsing down the bottom shaft, a deep blue-fade-to-deep-red middle core area, and a dual red shaft that pulses the the separate elements being injected into it! That would look WICKED!
Danged... how do you use Multi-managers and such dude? Can you write a quick tuitorial when you have some spare time? I've been thinking of a map for some time (never even sketched it cause I never knew how before) about a map with changing layouts and such... one of them would have a bridge that would shift randomly, parts of the map would change/rotate at random times, blocking off some paths while opening new ones, that sort of thing... But even now that I'm learning hammer, I still dun know WTH half the options in it do... ^-^ (sweatdrop)
Anyone out there care to write a quick Tuitorial for us nubs?
<b> Jean</b>, it's not that I am not doing the map - cause I am, but I'm not...if that makes sense.. ns_pipe is finished.. anyone can feel free to use the idea and even the layout if they want (with credit to me for both those things)... I am moving on to a new idea that I've got which will free my creativity a bit more in terms of level design... and this time i'm not saying anything about it...first post you'll see of it will probably be when I'm finished... the forum is such a distraction for me.. although, I do have a side project which you'll be able to see on here soon
Well Good luck to your future works Hans! I was really excited about ns_pipe, mainly because you were attempting something new and unique. A very ambitious project. Its too bad you wont be posting teasers and such, I dont think Ill have much reason to click back here so often now.... If you ever need a playtester, keep ole' Staves in mind, eh?
Comments
<b>Dark</b> - It's hard to see (if you are referring to the particle reactor room in the centre) but the green is actually fading in and out.. Especially for this area of the map, I am sticking with green and pure white/yellow lights..because the green particle pipeline that runs around the map originates here and I want to give people a sense of continuity..I'm not putting in multiple coloured lights just because I can...
Oh yeah, nothing is broken - yet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> - things tend to fall apart randomly in my map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Someone let me know of a good site to host files...cause this one is stupid </i>
Create a temporary geocities account.
BUT, i come bearing files
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> .... Please make sure that you make it clear that this isn't a full/playable map and that it is purely so I can get an idea of whether the lighting is too dark or too bright for peoples monitors...
Thanks again,
Hanz<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
the file is availible here: <a href='http://www.confusionville.net/ns_pipe_LightingCheck.zip' target='_blank'>http://www.confusionville.net/ns_pipe_LightingCheck.zip</a>
Just wanna say a big thanks to <b>confused!</b>
He's helped me out in a big way and I really wanna give him props for that.. You're a champ confused!
<b>About the map</b>
The map lets you see what I've put together in the last couple of days when I've had a few moments to sit down a map. Most of it was put together in about an hour or so (and another 20 minutes on top for compile). It's roughly the centre portion of the map. Obviously not playable in any way but definately able to run through it.
Not sure if the lasers were turned on in this build but if they're not - just imagine green in those glass cabinets in the corridors.
The r_speeds are pretty decent considering most of the primary brushwork is done.. There is a bit more detail work to be put in but most of it is fleshed out. Obviously the particle reactor (the machine itself) isn't finished - there will be lots more "oooh and ahhh" stuff to add - not to mention I am considering re-designing the actual machine because it isn't sitting quite right with me.
Overall - the general gist of this map post is to see if you guys can give me a hand by lettings me know whether the lighting is bright enough for your monitor. I don't really need to know whether the lighting sucks or whatever cause it's not finalised but moreso if:
1) You can see ok?
and 2) There is adequate hiding spots for aliens
That's pretty much it... Thanks guys
Please guys...gimme a hand here...throw me a fricking bone *in dr. evils voice*
Absolute FILTH! This level should be banned for this crude level description!
Absolute FILTH! This level should be banned for this crude level description! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What do yuo mean banned? removed? What are yuo talking about. He is the man who can mapping and do greate map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
As a great man once said " there's something darkly freudian about that"
The open hallways, are all quite big with high ceilings, and the main lights for the room are basically at the top, I dunno but it seems like the lights are too high, and its just bathing everything in a dull white light.
Sorta spoils the "evilness" I saw in the pictures. But maybe its my settings.
Maybe try using lights along the edge of the floor as your main light, so that the ceiling could give aliens a bit more of an advantage in that very open room.
This is all from a NON mapper's perspective. So take it as you will.
Other wise keep up the excellent work oldtimer!
Don't know how to say this. But..Well.. I don't like the general concept behind my map. And for what I am attempting to do (with the random entities and so forth) I am going to have to put ns_pipe to sleep... I'm rethinking the design... Logisticly I could have finished it and it would have been fine but I'm not happy with the overall theme. I'm trying to do something that no-one else has done and I want to apply that to the whole map - not just in terms of gameplay flow..I want to make the map completely original and what I was doing won't class as that.. It would just be another marine ship/station that just happens to fall apart on it's own accord..
Sorry fellas..
Hanz
Danged... how do you use Multi-managers and such dude? Can you write a quick tuitorial when you have some spare time? I've been thinking of a map for some time (never even sketched it cause I never knew how before) about a map with changing layouts and such... one of them would have a bridge that would shift randomly, parts of the map would change/rotate at random times, blocking off some paths while opening new ones, that sort of thing... But even now that I'm learning hammer, I still dun know WTH half the options in it do... ^-^ (sweatdrop)
Anyone out there care to write a quick Tuitorial for us nubs?
Could someone else give it a try?
If you ever need a playtester, keep ole' Staves in mind, eh?