People Angry For Spawn Kills

MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
<div class="IPBDescription">Why?</div> I have to wonder, why does everyone get angry at spawn-kills?


Many will say "'cause its cheap". Well, think about this, if you're attacking their base and destroying their stuff, what are you supposed to do when they spawn? Let them kill you?


My misplaced and misguided 2 cents.
«1

Comments

  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    edited February 2004
    <b>EDIT:</b>I am teh stupid ignore
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    you are very correct.

    [edit] nm
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The spawn killing that people get mad about is when one team is killing the other team's players, while at the same time not touching any structures, at least not the hive/ip's. The other team is building up kills while not ending the game. Of course you should kill the spawning players, but you should kill everything else too.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    edited February 2004
    <b>EDIT:</b>Im soooo stupid ignore
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    edited February 2004
    h20 is on about telefrag on pg, absolutely nothing to do with the original post!

    try reading the post next time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    spawn killing is cheap if someone is spawn <i>camping</i> and not attacking the structures



    [EDIT:] damn, beat me to it im lost
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    h20 they are reffering to the act of Spawn-Killing, (aliens camping the IPs/Spawn points) not getting telefragged by the Phase gate, which in itself is possibly 100 times more annoying.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-raz0r+Feb 23 2004, 11:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Feb 23 2004, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> damn, beat me to it im lost <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't worry, you beat me to another response to explain what h20 was confused about (I think he read the first post and just didn't understand it). Anyway, I don't think there is a good solution to spawn-camping besides good admins and/or F4.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    LOL h20 you feelin all right? (must be dehydrated!),
    Ya anyways I saw spawn killing is not **** (and in no way supports **** marriage!)
    I think its a fair strategical tactic and its up to the team whether or not they want to employ it. If they have their entire team at the hive/ip and are just spawn killing for fun its a lack of decency, but if they only have 2 or 3 people and are spawn killing to conserve their ammo until back up arrives, is that not a considerably wise strategy rather than firing off rounds into a structure which you know wont be killed by only 2 or 3 people?
    So in the end your absolutely right, it should not be flammed and/or called **** or cheap because good strategies are neither **** or cheap.
  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    I agree with the folks here. It's a valid strategy!

    What are you supposed to do? Let them spawn and kill you?

    Or are you supposed to just much on buildings and ignore the spawning players that are shooting at you?

    If you're in a position where you can be spawn killed remember this one thing:

    <b>It's your (or your team's) fault!</b>
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited February 2004
    There's two types of spawn killing, spawn killing for exp (combat) and spawn killing so your team can destroy hive/cc (classic & combat).
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    edited February 2004
    They complain because it's NOT FUN.

    It's part of the game, and even necessary, but the devs need to understand that balanced or not, being spawn killed is simply no fun and change the game as necessary to make it fun AND balanced.

    EDIT: Necessary to win, not necessary to design.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Some servers ban for spawn-killing, which I find absolutely ridiculous. As it stands right now some form of spawn-killing has to occur for one team to win, with a few exceptions.

    Even if a few players are spawn-killing when it's blindingly obvious they can kill the objective, the victimized team can just F4.

    Unfortunatly getting killed as you spawn is no fun, as it stands it is the only way to win combat rounds. If you don't like it, don't play combat. What can I say?
  • gellin_like_a_felongellin_like_a_felon Join Date: 2003-06-16 Member: 17408Members
    The only problem I have are when the other team just sits there waiting for you to spawn. They don't try and attack command chair or hives. They just sit there waiting for you so they can level up instead of ending the game.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited February 2004
    I remember the original idea for combat was to end the round if the entire team died at once. This was dropped because it was too common to have all players die at once - even if they were winning at the time.

    How about instead we keep the same premise but adjust it slightly:

    If everyone is dead at the same time a counter starts and is paused while someone is alive. When the counter reaches zero, the round ends. The counter could start at about 60 seconds, or whatever number works best.

    This should help out in the situations where one team is capable of killing the respawners but unable to take down the cc/hive.

    [edit] reposted in S&I: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=63805' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=63805</a>
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    It's great when I'm in marine spawn or at the alien hive, spawn camping until the rest of my team can get there and help take down the cc/hive, yet I get banned. What happened to teamwork?
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    spawn camping for the sake of winning the round is good.
    spawn camping for the sake of boosting your kills and self confidence is bad.
  • pyrepyre Join Date: 2002-11-02 Member: 3864Members
    If I'm in the marine start and I have backup, I'll sit around and take down respawns while someone else chomps constantly on the CC. That's strategic, because if we blindly rush the CC without taking down spawns, we'll all die.

    On the other hand, if I'm alone in the MS, I'll take down marines currently there but then I'll hit the CC and react to any spawns as they happen. Just sitting there in a spot waiting for marines to spawn without going for the CC objective is annoying. In other words, I can justify it if we're currently taking down the CC, but I can't personally justify it to wait for backup.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    It's natural instinct for people to rush the spawners for survival reasons. I have no problem with this and do it myself. It's not fun sometimes, but when not abused, it can be fun. But the problem is that you get a lot of aliens camping spawn and not doing anything else. They can kill the CC in a few minutes with a couple of guys munching it, but notice spawn camping can and will go on for ten minutes. That's when it becomes infuriating and makes players wanting to have fun, quit and leave.
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    What happened to players spawning with invicibility for like 1 or 2 seconds?

    Why didn't it work?
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Scuzball+Feb 23 2004, 09:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scuzball @ Feb 23 2004, 09:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What happened to players spawning with invicibility for like 1 or 2 seconds?

    Why didn't it work? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because there used to be more than one spawnee at a time, and it lead to major stalemates, particularly at higher levels.

    It might work now with the current spawn system.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    I hate it when one really good marine with an ego the size of a house gets to the hive and sits there just laming people as they spawn to swell his head even more then by the time you kill him the marines have 10 RTS all electrified <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Though it is part of the game and if the aliens cannot defend their hive then they only have themsleves to blame.

    People just moan cos it's no fun and games are ment to be fun.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Spawn invincibility makes it all but impossible to take a base, leading to extremely long stalemates in which the team that *ought* to win *can't* because the losing team is invincible on spawn.

    The reason base-breaking abilities (e.g. Onos gore) are so powerful is that once you get in a situation where one team is hammering on the other's base, it ought to be over *fast*. Minimize the time required to actually finish off a team that has already lost the game, to minimize the amount of time spawn-killing occurs.

    No, it's no fun to be stuck in a respawn queue. Frankly, that's what F4 is good for; it's like conceding a match in a normal RTS. At some point, you realize you can't win, and you say "GG, let's go again." But if you do tough it out to the end, it shouldn't be unnecessarily painful.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    *offtopic*

    Does ec still have a server Coil?
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    Spawn Killing in normal NS is fine, or at least torable. Spawns can be protected with defensive structures, and the enemys base is in the spawn by nessissity and for the game to make sence.

    In combat however, having the objective, and the spawns, in the same room, is very, very, very <b>bad</b> map design. The reason there is so much spawn killing <i>and</i> camping in CO is because the objective is inside the enemys spawn. It is poor design that leads to all spawn kills in CO.

    A simple seperate room(s) for the spawn and hive/cc will end <b>all</b> spawn camping and killing problems. I have a half dozen screens that illustrate my point with one team complety dead and no way to fight back because as soon as they spawn, they are ambushed by 10 marines or aliens. The game should just end when the entire team dies, because there is no way to fight back, no matter what your skill level.

    Of course, no one will listen. They will end up saying "its your fault" because I am unable to kill a collection of Onos/Fades in my spawn by my self. And then they will say "Oh, you lost, so they should get to kill you." Moronic. If I lost, then I should be in the Ready Room, not taking screen shots of when my team is complety dead. And even if my team is losing, not lost, then I should at least have the ability to rush out and attack head on, prehapse turning the tide of battle.

    True, map design isn't the only major contribitor to the total and complete unbalaced state of CO. The respawn system (terrible) along with the remove of invurnablity at spawn (which allowed you to fire for a little bit w/o getting ambushed) has lead to boaring gameplay of "Camping Often".
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    i completely agree with h20 THE PHASE GATES ARE EVIL BRING BACK THE SCORPIONS COMMANDRE! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    I think the problem isn't just the spawn killing.. it's the insta-kill that arises from the spawn points being known and predictable, especially in combat.

    In classic, I don't see it as a problem -- commander could have put down more IPs, can put down defenses to make it hard to get to them, etc.

    In combat however, it's a different story. What would be a better solution would be if combat maps had many more spawn points, either that or just spawned in a random location within a certain radius of the CC
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    i'm gonna go with map design in general being the fatal flaw... lets see if this diagram would help visualize how objective in different place than spawn could help

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->---------------------------------------------
    |                  |                 |                |
    |      \           |                 |         /      |
    |        \                  |                 /       |
    |         |        |        |        |       |       |
    |      O |   S   |                 |  S   | O    |
    |         |        |        |        |       |       |
    |        /                  |                 \       |
    |      /           |                 |         \      |
    |                  |                 |                |
    ---------------------------------------------<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    S = Spawn
    O = Objective

    Now this is a relatively simple design, but should illustrate that you would have to break through the spawn to get to the objective... meaning the the spawn is an obstacle to be overcome and passed. Note that this is also on a relatively small scale and symmetric, meaning that development is still left to creativity to a degree. The point is though, that the spawn is not sitting with the objective... it would still take a little bit of a trek to get to the objective for the defending team. Also, it means staying alive is more important because if you die while defending the objective it will be some time before you can return as backup (rather than spawning in as backup).

    What do you guys think?
  • NSASil3ntdeathNSASil3ntdeath Join Date: 2004-01-16 Member: 25365Members
    <a href='http://www.modns.org/forums/index.php?showtopic=150' target='_blank'>http://www.modns.org/forums/index.php?showtopic=150</a>
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin-Daxx22+Feb 23 2004, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Feb 23 2004, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *offtopic*

    Does ec still have a server Coil? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope. There's another Nano, but it's not....EC official, as such.



    - a groupie
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    <!--QuoteBegin-Mantrid+Feb 23 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Feb 23 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Many will say "'cause its cheap". Well, think about this, if you're attacking their base and destroying their stuff, what are you supposed to do when they spawn? Let them kill you? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i dont think its cheap if im spawn killed... i only get **** off if there are a few enemys in my hive/ms, and they arnt even trying to kill the hive or buildings
Sign In or Register to comment.