GlissJoin Date: 2003-03-23Member: 14800Members, Constellation, NS2 Map TesterPosts: 5,161Fully active user
Can't all those grooves be included with a skin?
Q: Is your goal to make everything picked the same amount of times? (from j.walsh)
A: I don't think about it that way exactly. Sure it's good if there is a nice distribution and that is something to work towards, but really the goal in DotA's development is, first and foremost, to make the gameplay quality the best it can be. It is the combination of all the heroes, items and mechanics together that makes DotA what it is and not the individual elements alone. Sometimes that means certain things are carefully adjusted to be more frequent than others, sometimes it doesn't, but ultimately the main judge of a game's quality is not in some artificial balance metric, but in the overall gameplay quality and depth that it has.
GlissJoin Date: 2003-03-23Member: 14800Members, Constellation, NS2 Map TesterPosts: 5,161Fully active user
QUOTE (-=KORE=-Slim @ Feb 22 2004, 12:11 AM)
Hmm, not when it's production quality models.
Ah, I see.
I would just use the head for a Marine model, it's so pwn
Q: Is your goal to make everything picked the same amount of times? (from j.walsh)
A: I don't think about it that way exactly. Sure it's good if there is a nice distribution and that is something to work towards, but really the goal in DotA's development is, first and foremost, to make the gameplay quality the best it can be. It is the combination of all the heroes, items and mechanics together that makes DotA what it is and not the individual elements alone. Sometimes that means certain things are carefully adjusted to be more frequent than others, sometimes it doesn't, but ultimately the main judge of a game's quality is not in some artificial balance metric, but in the overall gameplay quality and depth that it has.
The Ogres from LOTR were about 10 million polys using maya...
There is no limit in production quality models.
QUOTE
According to Letteri, Jackson decided for Return of the King that he wanted the orcs to be stronger and more regimented, as opposed to the rag-tag orcs of The Two Towers. “We had a redesign of the orc characters with new costumes, new styles of movement and fighting. This was important for the Massive characters that we created because each of the characters has their unique way of walking, attacking, fighting styles and essentially their own culture. So we had to develop that for the orc army and then come up with a way to make 200,000 of them. We implemented a level of detail scheme in order to do that.”
(*)
now, lets see... 10,000,000 x 200,000 = 2,000,000,000,000 poly....
render time on MY machine = 13 years.* Render Farm CPU use Time = 4 months (aprox)(**) Render Farm CPU use COST = $140,000 (aprox)(**)
now, you tell me that you work for some place that can afford that cash, time, or poly... then i might think your not a complete shut-in. But as for your model, it's nice and all, but a complete waste of poly for the effect you've got.
Go take a look over at cgtalk.com's forums for acurate crit/comments... for ns, it's artwork if it's oger 4,000 poly.
Ogres are the gigantic bat wealding creatures that dwell the caves and attacked the adventurers in the first movie. They make a return in ROTK as slaves to the orcish army.
Ogres are the gigantic bat wealding creatures that dwell the caves and attacked the adventurers in the first movie. They make a return in ROTK as slaves to the orcish army.
Actually i think you are talking about cave trolls
that looks like a 500 poly head, where are you hiding the rest of those polys?
seriously though hl wouldnt crash if you put that in it but if you added a body with approximately the same amount of detail youd probably have a 150,000 poly model and that would probably cause hl to crash. how did you create the folds on the skin? edge tesselation?
Ogres are the gigantic bat wealding creatures that dwell the caves and attacked the adventurers in the first movie. They make a return in ROTK as slaves to the orcish army.
there trolls maye not ogres. ogres are like big humanoids wjere as trolls are there own species
Ogres are the gigantic bat wealding creatures that dwell the caves and attacked the adventurers in the first movie. They make a return in ROTK as slaves to the orcish army.
there trolls maye not ogres. ogres are like big humanoids wjere as trolls are there own species
CheeseLork on the ClorfJoin Date: 2003-12-15Member: 24396Members, ConstellationPosts: 931
hmm perhaps i missed this one but what do you want to replace with the ogre skin? the marines? would be kind of cool to have another lifeform fighting for their life beside the khaara and the humans. please don´t missunderstand that. I DONT WANT A THIRD LIFEFORM IN NS. but it would be kind of funny to replace the marine skins with orcs or something like that.
Comments
(ANTI-FEDERALIST @ Jul 16 2004, 11:25 PM)
(ANTI-FEDERALIST @ Jul 16 2004, 11:25 PM)
Ah, I see.
I would just use the head for a Marine model, it's so pwn
83,000 poly is NOT production quality... 12-20K yes...
could you effin imagine the render time on that one?
There is no limit in production quality models.
There is no limit in production quality models.
now, lets see... 10,000,000 x 200,000 = 2,000,000,000,000 poly....
render time on MY machine = 13 years.*
Render Farm CPU use Time = 4 months (aprox)(**)
Render Farm CPU use COST = $140,000 (aprox)(**)
now, you tell me that you work for some place that can afford that cash, time, or poly... then i might think your not a complete shut-in. But as for your model, it's nice and all, but a complete waste of poly for the effect you've got.
Go take a look over at cgtalk.com's forums for acurate crit/comments... for ns, it's artwork if it's oger 4,000 poly.
(*) The VFX of the Return of the King
(**) cost and time aproxemates based off of a friends company.
Ogres are the gigantic bat wealding creatures that dwell the caves and attacked the adventurers in the first movie. They make a return in ROTK as slaves to the orcish army.
eupt // www.christian-cook.co.uk - online portfolio // my steamid
Good question...
ob topic you nee more rough edges the mouth nose and eyes look like they are just pressed into the head not that they are actual holes in the head
but good start
I'ts like from Doom3..hell
Ogres are the gigantic bat wealding creatures that dwell the caves and attacked the adventurers in the first movie. They make a return in ROTK as slaves to the orcish army.
Actually i think you are talking about cave trolls
(ANTI-FEDERALIST @ Jul 16 2004, 11:25 PM)
seriously though hl wouldnt crash if you put that in it but if you added a body with approximately the same amount of detail youd probably have a 150,000 poly model and that would probably cause hl to crash. how did you create the folds on the skin? edge tesselation?
Ogres are the gigantic bat wealding creatures that dwell the caves and attacked the adventurers in the first movie. They make a return in ROTK as slaves to the orcish army.
there trolls maye not ogres. ogres are like big humanoids wjere as trolls are there own species
Ogres are the gigantic bat wealding creatures that dwell the caves and attacked the adventurers in the first movie. They make a return in ROTK as slaves to the orcish army.
there trolls maye not ogres. ogres are like big humanoids wjere as trolls are there own species
right
this is an ogre
ive dated worse