Uh oh... tweakers... dont forget about em.
Maveric
Join Date: 2002-08-07 Member: 1101Members
<div class="IPBDescription">Modifying the files to give a advantage</div>well, i was lookin at some sites and it shows a screen shot of the results of modifying the CS .wad (with all the textures in it) to make all of them <span style='color:white'>WHITE</span>, then CT's models <span style='color:teal'>BLUE/TEAL</span> and terrorists models <span style='color:red'>RED/PINK</span>.
tell me... will the NS game files be "read-only" (cant change em, only look at em) or will the people have full access? i REALLY hope they are "read only" so then you dont have some lamer spreading a NS "patch cheat .wad" that turns all the textures to white, and models different colors.
oh, and what about scripts or "add-ons" that lamers could use to make it that it detects when you have 0 ammo and auto-reloads or some other thing like that (i've seen it in FA and DOD. "instant reload scripts") just think what could be done with the skulks leap ability... <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> near the end the script(s) could kick in making the player bite twice or something.
PS: just looking at all the angles here, never know WHAT the lamers could pull to get a better score or make themselves more "1337".
tell me... will the NS game files be "read-only" (cant change em, only look at em) or will the people have full access? i REALLY hope they are "read only" so then you dont have some lamer spreading a NS "patch cheat .wad" that turns all the textures to white, and models different colors.
oh, and what about scripts or "add-ons" that lamers could use to make it that it detects when you have 0 ammo and auto-reloads or some other thing like that (i've seen it in FA and DOD. "instant reload scripts") just think what could be done with the skulks leap ability... <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> near the end the script(s) could kick in making the player bite twice or something.
PS: just looking at all the angles here, never know WHAT the lamers could pull to get a better score or make themselves more "1337".
Comments
Unless they compile all the files into some huge wad-ish type file. Which wont happen. I'm sure there will be people who tweak and edit and there's no real way to prevent it besides making snide remarks about them and their suckiness on the boards.
Those ########.
<!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
About reload scripts, it doesn't take a lot of brain power to figure out when to hit a reload key. As for biting twice as fast, you don't reload bites. (AFAIK)
That's ASIDE the fact that v1.0 will have Valve Anti-cheating Technology. Cheaters aren't worth worrying about.
Leap-biting is already a very common tactic for skulks. But, you must remember that it's still just a skulk, and a skulk will always be vulnerable versus marine groups. Guns can shoot you from across the room before you're in biting range.
If you want to take the time to make an all white mod with different colored models, then you'll go blind. All white textures with env_gamma? Oooookay. And it still won't give you much of an advantage anyways.
a) take the easy route and cheat
b) try really hard to get better
c) quit playing
"A" being the most common, "C" being the least (well, with this mod, anyways <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> )
only reason why i brought this up is because i get so sick to my stomach that someone would actually throw away sound, and graphics, for points [on the alien team] which are completly useless except from boosting the idiots ego to a new level...
veteran: what kind of hacking?
n00b: wallhack!
veteran: *snicker* oke *snicker* *he initiates a vote on the n00b.
everyone votes 1
n00b: hey wtf?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> I'm not hacking why are you kicking me??
veteran: try reading something from the website.
n00b: theres a website? I just went to fileplanet with my aol and downloaded this soooo fast!
n00b dropped
I think he was talking about writing a script that initiates a lep, waits 2 or 3 seconds, and then switches to the bite weapon and bites, scoring a double hit with one leap. And when you hit the ground, your leap is ready again.
But that would use energy twice as fast, and if you encounter a group of marines who can dodge, you might not last.
-Ryan!
"We must not look to government to solve our problems. Government is the problem"
-- Ronald Reagan
(this is all assuming just for the moment that leap moves at 10 ft/s)
Case#1: marine is 10 ft away, skulk uses this script, hits the marine and still has 1 full second before it bites the marine, gives the marine time to pump lead into the Skulk.
Case#2: Marine is 30 ft away, skulk uses script, he bites while still 10 ft from the marine, then hits the marine and just kinda well... sits there, you get the idea.
only if the marine was the correct distance or very close to it would this work.
It's more of a "advanced setting" to suit your liking. What if in some parts of a map, it's actually harder to see the custom .wads?
And the instant reload script, it just reloads for you when your clip is done? so? If it doesn't modify the time it take to actually reload, then I see no problem with it. Sometimes it could give you an disadvantage because you might want to switch to another weapon but the reload anim is going on.
As long as it doesn't break the rules, it's not a cheat, and it's not anything bad.
I could see in a game where you stay dead, or ina game where its one on one and your score really mattered. But in NS, it'll just give you a marginal advantage. Not worth the effor IMO.
Also, blank textures and such are much less common in games with the half-life engine. If you watch pro quake 3 matches, all the textures are turned down, visual eye candy turned off so there are less distractions. Its much harder to do that in an HL engine game without completely replacing textures. And then I'm sure the anti-cheat would pick that sort of thing up.
It's not so much making read only files, that wouldn't work as such (attributes can easily be changed). However, there is file consistency checking that can be done. The player and external weapon models in CS have this (at least they should, it stops spiked models). Also client dlls are checked in this manner.
This however is unpractical to do for all files, as it would take several minutes of data transfer before joining a game just for the server to check all your files are consitent with the server.
CS gives you 3 seconds to buy weapons anyway, and if you use your number kyes instead of your mouse then you can buy all you need before you move anyway. However people who do use scripts are not cheating at all, it doesn't even give an advantage.
As for fast scrolling, do you realise that hud_fastswitch 1 in console will mean you can get any weapon with a single press anyway.
Deathmatch is half about configuring your configuration to one that best suits you.
Certainly in Q3 I use the arrows keys instead of wasd and then have the 6 keys above that for the 6 weapons (I don't use gren launcher and don't need to select the machinegun or grinder thing.)
That is just so I can switch weapons fast enough before the enemy kill me.
In CS this is in some ways as important because although the weapons are less deadly than a railgun and rocketlauncher, there is more realoading and being able to get your pistol out in a hurry is essential. Also the fact you run faster without a gun means that being able to select and shoot quickly, means you can afford to run further without your gun out.
Calling something like that is just sheer ignorance of what is done in a game to make things easier.
It gives you an advantage??
Yes, that's why it's done. Next time you play CS don't buy any weapons, afterall, I'd <i>hate</i> to think you'd have an advantage over people.
It gives you an advantage??
Yes, that's why it's done. Next time you play CS don't buy any weapons, afterall, I'd <i>hate</i> to think you'd have an advantage over people.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Ou ... advantage ... then, if what you said is right, wallhack, aimbot, change to white skins, remove ambient sounds, etc, nots a cheat, its just advantage, a legal way to play ... right? ... sure ... ¬_¬
That is just so I can switch weapons fast enough before the enemy kill me.
It gives you an advantage??
Yes, that's why it's done. Next time you play CS don't buy any weapons, afterall, I'd <i>hate</i> to think you'd have an advantage over people.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
If it can be done in the console- why not do it in the console?
Switching weapons faster before an enemy kills you by using a method not programmed into the game... gives an.. ADVANTAGE. That the other player DOESN'T HAVE. <i> That </i>is cheating.
Buying a bigger gun is one thing. Using a method not provided by the game is <i> quite </i> different.
And please dont post something like "upgrade ffs", some of us have bills to pay.
If you put your Terrorist or CT skins as all white, I'd say you'd be hurting yourself more. It doesn't look good at all, and it doesn't really help as much as you think, especially on arctic maps. Besides, in CS, if you miss an enemy for a second, you're probably dead anyway. Likewise, if you have your screen pointed at an enemy, even if they are concealed, you're probably going to see them anyway.
But some people <i>want</i> to replace models. I mean, out of all the models for CS and stuff on the internet, very few of them are "cheat" or "newbie" skins. A lot of them are simply for people who are bored of the original models and want something fresh.
I probably won't get bored of the models in NS, but I <i>might</i> want to change the color of the TSA marine's suit.... maybe teal or something.... maybe blue... Or possibly black... Maybe put some <b>camo</b> onto it (even though they're in space. Yes, I know). Possibly change the visor to a green glow... And this is just recoloring. Sometimes I want to just recolor stuff.
Switching weapons faster before an enemy kills you by using a method not programmed into the game... gives an.. ADVANTAGE. That the other player DOESN'T HAVE. <i> That </i>is cheating.
Buying a bigger gun is one thing. Using a method not provided by the game is <i> quite </i> different.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Scripting is provided by the game, otherwise they woudln't let you define aliases.
Configurating (configuring) is provided by the game.
uhoh *spots n@rby
*runs away
=D hehehehe no offense narby but if you try playing aztec with headphones and with some volume it just makes you go crazy =P
I've made scripts and used them. I've never liked them but some were useful like my script to throw 3 ammo bags and then an emp which I've held for 2 seconds. I got rid of it though cause it actually gave me a <i>dis</i>advantage since I could not move while preforming these actions.
EDIT: Sarge, do you know how to recolor TFC skins? If so, can you teach me? I want to make my TFC models gold with their team colors still intack. Don't ask why I want this....long story.....