Self-damage From Grenades
Windelkron
Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">needs to be increased a lot</div> grenades are not "too powerful" but they can be easily abused. think of the following situation (happens all the time)
HAs are on the move; they are ambushed by a lot of enemies, including skulks. HAs drop grenades at their feet and fire their guns at the higher lifeforms (fades, onos);
fades or onos might die or retreat; but the skulks are getting a lot of damage in on the HAs, but then the grenades explode and kill the skulks.
grenades act too much like a impenetrable defense system; it is because they don't do full self-damage (if i am not mistaken)
they need to!!!!!!!!
HAs are on the move; they are ambushed by a lot of enemies, including skulks. HAs drop grenades at their feet and fire their guns at the higher lifeforms (fades, onos);
fades or onos might die or retreat; but the skulks are getting a lot of damage in on the HAs, but then the grenades explode and kill the skulks.
grenades act too much like a impenetrable defense system; it is because they don't do full self-damage (if i am not mistaken)
they need to!!!!!!!!
Comments
But for what it's worth, I wouldn't mind if they did 100% damage to everyone. You shouldn't be firing explosives at other players to get rid of aliens trying to bite them. Of course, I'm well aware that isn't going to happen, but having full damage taken by the firer is a bare-bones minimal requirement. Carrying a GL should make you a target.
Mines are different, I think, as by nature, they generally need to be placed near something worth protecting in order to do any good. GLs, on the other hand, need to be placed near something worth blowing up.
* Even though he fails to ever do anything about CC blocking...
* Even though he fails to ever do anything about CC blocking... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
what does that have to do with anything D:
* Even though he fails to ever do anything about CC blocking... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Except for the fact flayra believes cc blocking is ok as stated in a previous clan match for cal.
But then you would just have the morons who love to TK picking up grenade launchers from fallen comrades and using them to kill teammates, or just getting one from the get go and using it to frag everyone around them. Not a good idea.
Sadly that system too was once abused by the Nubcakes. When this was tested people would run into the explosions/bullets so the gun owner would die and they could pick up the gun. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I doubt any kind of FF system will ever be standard for pub games.
HAs are on the move; they are ambushed by a lot of enemies, including skulks. HAs drop grenades at their feet and fire their guns at the higher lifeforms (fades, onos);
fades or onos might die or retreat; but the skulks are getting a lot of damage in on the HAs, but then the grenades explode and kill the skulks.
grenades act too much like a impenetrable defense system; it is because they don't do full self-damage (if i am not mistaken)
they need to!!!!!!!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Grenade's own Skulks/Lerks/Gorge's. Look at combat, how pissy people get 10 minute's ingame about grenade launcher's when they're still Skulks. Making the GL do FF dmg will make the weapon pretty much unused in classic and possibly be used by lamers. If you want FF, play on a FF combat or classic server.
But then you would just have the morons who love to TK picking up grenade launchers from fallen comrades and using them to kill teammates, or just getting one from the get go and using it to frag everyone around them. Not a good idea. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Get some admins. Running an NS server and not putting the time to getting a decent staff will result in it decaying to crap anyway. Furthermore, there's about a billion things you can do that are more abusive then standing there TKing yourself and others once every 45 seconds.
Why not have grenade launchers do massive damage to buildings, fades and onos (big things) and not so much damage to littler things, like skulks, lerks and gorges? That way, instead of having the "grenade launcher run of doom" you'd instead have a GL *supporting* his team instead of him leading the charge. Personally, I think it'd make it more useful in groups - want to bag a big Onos, bring a GL type of thing.
Add that in, 100% self damage and maybe - a certain percentage of your armor removed for every teammate hit? Kinda like TFC where you could take off teammates armor, but this affects your own. What do you guys think?
-calldown
I'm just saying that explosions from grenades that YOU throw or YOU fire should do 100% damage (125hp) to yourself, rather than whatever it is now.
Get some admins. Running an NS server and not putting the time to getting a decent staff will result in it decaying to crap anyway. Furthermore, there's about a billion things you can do that are more abusive then standing there TKing yourself and others once every 45 seconds.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I am an admin on the H2O servers. The problem is it's not a perfect world, and admins can't be on hand 24 hours a day. There are often admins on our servers, but not always, and in those times, people can abuse the game. Other servers are not as well admined. I see no reason to punish the players beacuse there aren't enough admins to go around. Unless you have some way to have admins on call round the clock, friendly fire is not a good idea.
Edit: Another thing, I have enough to deal with as it is sometimes, the last thing I want is to watch every single player on the marine team to make sure they aren't shooting teammates with grenades, or if teammates are getting hit, having to track down who did it and watch them like a hawk to see if it was intentional or not. It's just one more thing that would cause a big headache that myself, and I'm sure my fellow admins, don't want to deal with.
Why not have grenade launchers do massive damage to buildings, fades and onos (big things) and not so much damage to littler things, like skulks, lerks and gorges? That way, instead of having the "grenade launcher run of doom" you'd instead have a GL *supporting* his team instead of him leading the charge. Personally, I think it'd make it more useful in groups - want to bag a big Onos, bring a GL type of thing.
Add that in, 100% self damage and maybe - a certain percentage of your armor removed for every teammate hit? Kinda like TFC where you could take off teammates armor, but this affects your own. What do you guys think?
-calldown <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I have to say, the armor idea seems pretty foolproof. Works for TFC anyway...
And yes I suppose the larger evolutions would catch the most shrapnel, so that seems reasonable as well.
This has to be the best idea so far in my opinion.
Only administrated servers can afford FF and if you conceive a system that makes an admin corp mandatory, you can forget your game.
And if the GL damage structures, how will they complain to an admin ?
Quit demanding for in game FF and go for FF servers.
And read Duck_king carefully and those begging for FF stuff on nades obviously never runned/admined a server.