Self-damage From Grenades

WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">needs to be increased a lot</div> grenades are not "too powerful" but they can be easily abused. think of the following situation (happens all the time)

HAs are on the move; they are ambushed by a lot of enemies, including skulks. HAs drop grenades at their feet and fire their guns at the higher lifeforms (fades, onos);
fades or onos might die or retreat; but the skulks are getting a lot of damage in on the HAs, but then the grenades explode and kill the skulks.

grenades act too much like a impenetrable defense system; it is because they don't do full self-damage (if i am not mistaken)
they need to!!!!!!!!

Comments

  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    Yeah I would have to agree but I think the damage they do will be kept the same for the same reason that FF damage from mines was reduced.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    IMO they should do 100% FF damage to a player, then do 33% FF damage (from full) to every friendly player around them.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    As bloody sick as I am of having a point-blank shot kill me and not the LA, or alternatively, trying to see aliens in a base that's a perpetual explosion, you of all people should know that this isn't the right forum.

    But for what it's worth, I wouldn't mind if they did 100% damage to everyone. You shouldn't be firing explosives at other players to get rid of aliens trying to bite them. Of course, I'm well aware that isn't going to happen, but having full damage taken by the firer is a bare-bones minimal requirement. Carrying a GL should make you a target.

    Mines are different, I think, as by nature, they generally need to be placed near something worth protecting in order to do any good. GLs, on the other hand, need to be placed near something worth blowing up.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    Also, I don't see why flayra is lamer-proofing* the mod to cater to the poorly run, crappy servers without admins. Really, if you don't have admins, your server is crap.

    * Even though he fails to ever do anything about CC blocking...
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    How hypocritical <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-SuperTeflon+Feb 17 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 17 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, I don't see why flayra is lamer-proofing* the mod to cater to the poorly run, crappy servers without admins. Really, if you don't have admins, your server is crap.

    * Even though he fails to ever do anything about CC blocking... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what does that have to do with anything D:
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin-SuperTeflon+Feb 17 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 17 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, I don't see why flayra is lamer-proofing* the mod to cater to the poorly run, crappy servers without admins. Really, if you don't have admins, your server is crap.

    * Even though he fails to ever do anything about CC blocking... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except for the fact flayra believes cc blocking is ok as stated in a previous clan match for cal.
  • Duck_KingDuck_King Join Date: 2002-07-09 Member: 904Members
    <!--QuoteBegin-SuperTeflon+Feb 17 2004, 05:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 17 2004, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO they should do 100% FF damage to a player, then do 33% FF damage (from full) to every friendly player around them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But then you would just have the morons who love to TK picking up grenade launchers from fallen comrades and using them to kill teammates, or just getting one from the get go and using it to frag everyone around them. Not a good idea.
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    Its unfortunate that games like this have to take into account the, "Nubcake factor." <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> I would love to see something like 35% damage done to the grenader for every teammate hit. That way it would not be in his best intrest to shoot it around other marines.

    Sadly that system too was once abused by the Nubcakes. When this was tested people would run into the explosions/bullets so the gun owner would die and they could pick up the gun. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I doubt any kind of FF system will ever be standard for pub games.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited February 2004
    <!--QuoteBegin-Windelkron+Feb 16 2004, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Feb 16 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> grenades are not "too powerful" but they can be easily abused. think of the following situation (happens all the time)

    HAs are on the move; they are ambushed by a lot of enemies, including skulks.  HAs drop grenades at their feet and fire their guns at the higher lifeforms (fades, onos);
    fades or onos might die or retreat; but the skulks are getting a lot of damage in on the HAs, but then the grenades explode and kill the skulks.

    grenades act too much like a impenetrable defense system; it is because they don't do full self-damage (if i am not mistaken)
    they need to!!!!!!!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Grenade's own Skulks/Lerks/Gorge's. Look at combat, how pissy people get 10 minute's ingame about grenade launcher's when they're still Skulks. Making the GL do FF dmg will make the weapon pretty much unused in classic and possibly be used by lamers. If you want FF, play on a FF combat or classic server.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    Even with out FF to other team mates the 33% done to your self is't enuf. If i'm alone and have a GL and a skulk starts trying to bite me i shoot at my feet because i know the gernades will kill the skulk LONG before it kills me.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited February 2004
    <!--QuoteBegin-Duck_King+Feb 18 2004, 03:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duck_King @ Feb 18 2004, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SuperTeflon+Feb 17 2004, 05:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 17 2004, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO they should do 100% FF damage to a player, then do 33% FF damage (from full) to every friendly player around them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But then you would just have the morons who love to TK picking up grenade launchers from fallen comrades and using them to kill teammates, or just getting one from the get go and using it to frag everyone around them. Not a good idea. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Get some admins. Running an NS server and not putting the time to getting a decent staff will result in it decaying to crap anyway. Furthermore, there's about a billion things you can do that are more abusive then standing there TKing yourself and others once every 45 seconds.
  • CalldownCalldown Join Date: 2003-02-12 Member: 13478Members, Constellation
    I'm surprised no one has mentioned this but here's at least my little opinion:

    Why not have grenade launchers do massive damage to buildings, fades and onos (big things) and not so much damage to littler things, like skulks, lerks and gorges? That way, instead of having the "grenade launcher run of doom" you'd instead have a GL *supporting* his team instead of him leading the charge. Personally, I think it'd make it more useful in groups - want to bag a big Onos, bring a GL type of thing.

    Add that in, 100% self damage and maybe - a certain percentage of your armor removed for every teammate hit? Kinda like TFC where you could take off teammates armor, but this affects your own. What do you guys think?

    -calldown
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    um, people are confusing Self-damage with FF. FF is an entirely different issue that I won't approach.

    I'm just saying that explosions from grenades that YOU throw or YOU fire should do 100% damage (125hp) to yourself, rather than whatever it is now.
  • Duck_KingDuck_King Join Date: 2002-07-09 Member: 904Members
    edited February 2004
    <!--QuoteBegin-SuperTeflon+Feb 18 2004, 10:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 18 2004, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-SuperTeflon+Feb 17 2004, 05:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 17 2004, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Get some admins. Running an NS server and not putting the time to getting a decent staff will result in it decaying to crap anyway. Furthermore, there's about a billion things you can do that are more abusive then standing there TKing yourself and others once every 45 seconds.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I am an admin on the H2O servers. The problem is it's not a perfect world, and admins can't be on hand 24 hours a day. There are often admins on our servers, but not always, and in those times, people can abuse the game. Other servers are not as well admined. I see no reason to punish the players beacuse there aren't enough admins to go around. Unless you have some way to have admins on call round the clock, friendly fire is not a good idea.

    Edit: Another thing, I have enough to deal with as it is sometimes, the last thing I want is to watch every single player on the marine team to make sure they aren't shooting teammates with grenades, or if teammates are getting hit, having to track down who did it and watch them like a hawk to see if it was intentional or not. It's just one more thing that would cause a big headache that myself, and I'm sure my fellow admins, don't want to deal with.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Calldown+Feb 18 2004, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Calldown @ Feb 18 2004, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm surprised no one has mentioned this but here's at least my little opinion:

    Why not have grenade launchers do massive damage to buildings, fades and onos (big things) and not so much damage to littler things, like skulks, lerks and gorges? That way, instead of having the "grenade launcher run of doom" you'd instead have a GL *supporting* his team instead of him leading the charge. Personally, I think it'd make it more useful in groups - want to bag a big Onos, bring a GL type of thing.

    Add that in, 100% self damage and maybe - a certain percentage of your armor removed for every teammate hit? Kinda like TFC where you could take off teammates armor, but this affects your own. What do you guys think?

    -calldown <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have to say, the armor idea seems pretty foolproof. Works for TFC anyway...
    And yes I suppose the larger evolutions would catch the most shrapnel, so that seems reasonable as well.

    This has to be the best idea so far in my opinion.
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    I think nades should just do at least 75% damage to the player who fired/threw them, and then just strip friendly ARMOR ONLY. What's wrong with that? No ***-rat TK'ers, but blowing your buddies up will make them easier targets.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Having grenades do damage to teammate's armor will significantly reduce the effectiveness of HA. Not that that's necessarily a bad thing, but it is something to consider.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    edited February 2004
    Introduce any kind of FF at game level and you'll end up with a mess.

    Only administrated servers can afford FF and if you conceive a system that makes an admin corp mandatory, you can forget your game.

    And if the GL damage structures, how will they complain to an admin ?

    Quit demanding for in game FF and go for FF servers.

    And read Duck_king carefully and those begging for FF stuff on nades obviously never runned/admined a server.
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