Combat
xKORExslim
Join Date: 2003-01-11 Member: 12182Members
<div class="IPBDescription">Overplayed.</div> Combat Maps are massively overplayed. 85% of the servers use CO maps.
Combat mode IS very fun, but it is way too overplayed. It is hard to find a good, decently full NS map server.
CO maps have the power to make this a more amazing mod, but it also has the power to make it a mod like all others, not to mention boring.
Playing Co maps constantly gets tedious.
I would like the input from other NS players to give in their opinions.
Combat mode IS very fun, but it is way too overplayed. It is hard to find a good, decently full NS map server.
CO maps have the power to make this a more amazing mod, but it also has the power to make it a mod like all others, not to mention boring.
Playing Co maps constantly gets tedious.
I would like the input from other NS players to give in their opinions.
Comments
co_* : 294
ns_* : 147
so your right about 70% of servers are running co , but its because its somthing new to play. Id say when 3.0 comes out proper and as more clans want to play NS in matches then the amount of ns_ maps will go up.
Untill then there is still loads of servers to chose from, and i for one enjoy playing both co and ns maps about the same.
PS: incause u want to play only ns_ maps there are 7 NS 2.0 servers still on steam.
Yeah that is something to consider. It's pretty annoying to lose everything because of a lame death, especially as an alien because the resources feel more personal to you.
co_kestral
aliens
skulk
sneak into MS, hide in MS, parasite marines as they spawn
watch them whip around shooting into random corners
chuckle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(cloaking really helps)
it really pays off when your teammates rush, and then you get a lucky parasite kill
and it keeps your team aware of what the marines are doing
but yeah.. overall combat does get boring and repeditive
"I'm trying to overplay co so they get tired of it, like cs"
Then classic ns will make its comeback.
After a quick search on STEAM we have:
<b>446</b> servers <u>total</u>.
<b>301</b> servers running <u>combat</u>.
<b>145</b> servers running <u>nsclassic</u>.
<i><b>HOWEVER...</b></i>
Out of all the POPULATED servers, we have...
<b>132</b> servers <u>total</u>.
<b>69</b> servers running <u>combat</u>.
<b>63</b> servers running <u>nsclassic</u>.
So in terms of servers running it, you're right. In terms of servers with people actually playing (As a lot of servers run CO maps if you're below a certain player level), it's about 50/50.
Altho, as I said, it will take some time...first all the betas and the non-beta version has to come out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
owned
Quoted for emphasis.
Incorrect alot of servers run both in rotation and have nothing to do with playersize. As far as I know that feature never made it in. I think during playtesting they decided its not really the quick small player game they intended it to be.
I use combat to test out certain upgrade combinations and work on lifeforms. Not to mention just working on aim.
People will continue to play both. The core group of ns players will come back to regular while I've found a lot of the new players prefer combat and server hop until they can play it when maps change.
Incorrect alot of servers run both in rotation and have nothing to do with playersize. As far as I know that feature never made it in. I think during playtesting they decided its not really the quick small player game they intended it to be. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ah, thanks for the info. I thought it was in.
Very true, took about a week for initial excitement of Co to wear off, I still play it but would prefer normal ns now..
Give it a while, and combat will die down when the fresh feel wears off.
Incorrect alot of servers run both in rotation and have nothing to do with playersize. As far as I know that feature never made it in. I think during playtesting they decided its not really the quick small player game they intended it to be. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ah, thanks for the info. I thought it was in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the feature is ingame.. trust me
one part of the mapcycle.txt on my server
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->ns_metal "\minplayers\14\maxplayers\32\"
ns_caged "\minplayers\14\maxplayers\32\"
co_angst "\minplayers\6\maxplayers\14\"
ns_nothing "\minplayers\14\maxplayers\32\"
co_faceoff "\minplayers\0\maxplayers\14\"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
ps: it works <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->