<!--QuoteBegin-DarkATi+Feb 9 2004, 10:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 9 2004, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Feb 9 2004, 04:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 9 2004, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MeanMrMustard+Feb 9 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 9 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about a huge, rotting Rat. Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
..... Obvioulsy this is not serious. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Such a feature would make the map exactly 29x better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Don't be frightened when this feature actually does appear. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Comm, could I have a cc on the rats head?
<!--QuoteBegin-JezPuh+Feb 10 2004, 01:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Feb 10 2004, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkATi+Feb 9 2004, 10:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 9 2004, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Feb 9 2004, 04:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 9 2004, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MeanMrMustard+Feb 9 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 9 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about a huge, rotting Rat. Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
..... Obvioulsy this is not serious. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Such a feature would make the map exactly 29x better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Don't be frightened when this feature actually does appear. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Comm, could I have a cc on the rats head? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I need a rat model though. The one in HL doesn't have a "Dead" Anim. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
haha, Im happy my rat idea has progressed from its rather weak paint stage <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2004
<!--QuoteBegin-DarkATi+Feb 10 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 10 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need a rat model though. The one in HL doesn't have a "Dead" Anim. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It has a "die1" animation, but its an animation of the rat dying...
<!--QuoteBegin-Kouji San+Feb 10 2004, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 10 2004, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkATi+Feb 10 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 10 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need a rat model though. The one in HL doesn't have a "Dead" Anim. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It has a "die1" animation, but its an animation of the rat dying...
GreetzZz Kouji San <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yea I need a DEAD anim, not a DYING anim.
<!--QuoteBegin-raz0r+Feb 10 2004, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Feb 10 2004, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkATi+Feb 10 2004, 01:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 10 2004, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-aonmus.r2+Feb 9 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonmus.r2 @ Feb 9 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 18 mol/L solution of HCl spilt on teh floor when a kharra came in (a gorge no less) ?
^ For the cracks in the floor I meant... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> mol?/L? HCI? What?
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> HCl is the chemical symbol thing for hydrochloric acid, and 18 mol/L signifies the strength, 18 means it will burn through..... something absolutely friggin huge
0wned by a 13 year old <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> j/k <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If you want, I could give a full, in-depth explanation like you could get in a Chemistry class, but I imagine no one cares that much.
Anyway, I think the map sounds cool. I liked the CS rats map.
Another idea for a rats map (in any game, actually) is to have a huge maze like lab rats would be running around in, so there are lots of twists and turns. Of course, in NS this would be pretty advantageous for aliens, so there would have to be some holes in the walls (too small for skulks) for marines to shoot through. Anyway, that's just some random rambling.
Not bad ATI. I've been making rat maps for a long time; and have 3 NS maps in beta. Most of my maps are played in HLDM, but some people converted my maps to other MODS. I'm not going to post any pics at the moment, as I usually don't in any of my beta rat maps, but they are juicy. Balancing has been a big issue, but I pretty much have a handle on it. I have also used the beta of co_rats as a name, but you can use it too--I don't own the name <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ., but will become a problem when distributed.
To check out my rat maps check out my website, this could help give you ideas:
<!--QuoteBegin-OneSneakYmousE+Feb 10 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Feb 10 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not bad ATI. I've been making rat maps for a long time; and have 3 NS maps in beta. Most of my maps are played in HLDM, but some people converted my maps to other MODS. I'm not going to post any pics at the moment, as I usually don't in any of my beta rat maps, but they are juicy. Balancing has been a big issue, but I pretty much have a handle on it. I have also used the beta of co_rats as a name, but you can use it too--I don't own the name <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ., but will become a problem when distributed.
To check out my rat maps check out my website, this could help give you ideas:
Happy Mapping! OSM <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I can change the name to co_mice man, no problem. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
.....
Obvioulsy this is not serious. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Such a feature would make the map exactly 29x better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't be frightened when this feature actually does appear. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Comm, could I have a cc on the rats head?
Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
.....
Obvioulsy this is not serious. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Such a feature would make the map exactly 29x better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't be frightened when this feature actually does appear. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comm, could I have a cc on the rats head? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I need a rat model though. The one in HL doesn't have a "Dead" Anim. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
~ DarkATi
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It has a "die1" animation, but its an animation of the rat dying...
GreetzZz Kouji San
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It has a "die1" animation, but its an animation of the rat dying...
GreetzZz Kouji San <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yea I need a DEAD anim, not a DYING anim.
~ DarkATi
I'd like to point out that we already have a co_rats sirs! It's called co_daimos! (It's so true)
^ For the cracks in the floor I meant... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
mol?/L? HCI? What?
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
HCl is the chemical symbol thing for hydrochloric acid, and 18 mol/L signifies the strength, 18 means it will burn through..... something absolutely friggin huge
0wned by a 13 year old <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> j/k <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you want, I could give a full, in-depth explanation like you could get in a Chemistry class, but I imagine no one cares that much.
Anyway, I think the map sounds cool. I liked the CS rats map.
Another idea for a rats map (in any game, actually) is to have a huge maze like lab rats would be running around in, so there are lots of twists and turns. Of course, in NS this would be pretty advantageous for aliens, so there would have to be some holes in the walls (too small for skulks) for marines to shoot through. Anyway, that's just some random rambling.
Good luck on getting a balanced map made.
To check out my rat maps check out my website, this could help give you ideas:
<a href='http://www.onesneakymouse.com' target='_blank'>www.onesneakymouse.com</a>
Need help, feel free to ask!
Happy Mapping!
OSM
To check out my rat maps check out my website, this could help give you ideas:
<a href='http://www.onesneakymouse.com' target='_blank'>www.onesneakymouse.com</a>
Need help, feel free to ask!
Happy Mapping!
OSM <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I can change the name to co_mice man, no problem. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
~ DarkATi