Ns_guard

ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
Right here is some screenshots from ns_guard. I've been working on the map for quite some time. Eight Screenshots to come, so please do not post any feedback until the 8th is done and dusted. Thanks.
1.jpg 76.8K
«1

Comments

  • MashpitMashpit Join Date: 2003-08-02 Member: 18763Members
    Map sucks tbh. lots of little box rooms...
  • DarkYetiDarkYeti Join Date: 2003-11-15 Member: 22886Members
    PWNZ <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Looking very nice thursday! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    But.....

    IMO-There is alot going on on the walls and ceiling, but the floor areas look
    really empty(hope i explained that right)and i know you need space for builiding!!

    and the red spot lights on the pipes look a bit rare <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    moconnor
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Mashpit+Feb 8 2004, 07:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mashpit @ Feb 8 2004, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Map sucks tbh. lots of little box rooms... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you have a dislike of the map please try and be a little less discrete and put more detailed opinins. Otherwise do not post at all.

    Moconner: yeah I see what you mean. I guess it will come down to in-game testing with a 16 player server to see if it needs changing or if its fine.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looks nice Thursday, The first picture of the corridor really impressed me.
    It has that Clean style to it, without using the textbook clean textures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    its bumping gnight tonight
    hide kids
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    8th Picture.

    Oh and #2 was deeply inspired by ns_powerhouse <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    Looks awesome, do you have a backstory for it?
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    Picture One: The bottom left floor texture is off: there is a section that shows half of the tile.

    Picture Five: The RT and Hive are to close together, making grenades doubly effective there.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Many dark corners/walls. Too dark, still need to be able to see everywhere pretty much.
  • UncledadUncledad Join Date: 2003-10-19 Member: 21781Members
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I just realised I've mucked up the gamma correction on every shot <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> They're all a bit too dark. Oh well, the next two have been mucked up aswell, but they show the hive, and area outside alot brighter.
    9.jpg 74.7K
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited February 2004
    Second pic, last one for now.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Picture One: The bottom left floor texture is off: there is a section that shows half of the tile.

    Picture Five: The RT and Hive are to close together, making grenades doubly effective there. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There is nothing wrong with that floor texture, its how I want it to be. The RT thing, hmmm, there is barely any space left, but I will consider moving it.
    10.jpg 82.7K
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    To the extent of it being aligned with the edge he was correct.
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    <!--QuoteBegin-Edgecrusher+Feb 9 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 9 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To the extent of it being aligned with the edge he was correct. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I was talking about this:

    But seeing as he wants it that way, all right.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-wRaven+Feb 9 2004, 02:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Feb 9 2004, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Edgecrusher+Feb 9 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 9 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To the extent of it being aligned with the edge he was correct. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I was talking about this:

    But seeing as he wants it that way, all right. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know, but there is room for complacency. Not everything in the world is perfect, nor should everything in the map be.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    I dont see anything wrong with it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> . A floor tile is manufactured a standart way and the layout of a building most of the time forces the construction workers to cut it so it can fit. Same goes for level design if you ask me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    One thing bothers me though, where is the light comming from to light up that hive and rt.

    GreetzZz Kouji San
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Kouji San+Feb 9 2004, 02:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 9 2004, 02:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing bothers me though, where is the light comming from to light up that hive and rt.

    GreetzZz Kouji San <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The ceiling is highered, there is red and blue light, + spot lights coming from the side. Really need to see it in-game though
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    Just a little crit...

    tis tooooo gooood make less detail

    good work keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    Cool pics however, I can't help feeling that the long hallways will be hell for little skulks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> But overall, gg <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    The tube coming down from the hive goes into the floor. Looks slightly wierd (unless you want it that way).
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mashpit+Feb 8 2004, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mashpit @ Feb 8 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Map sucks tbh. lots of little box rooms... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is that you amckern? I can't tell because of the cloak and hideously scarred features.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    mmm.... everyone kneel in the presence of thursday and is terribly atmospheric lighting. truely, it is awesome. i'm not sure how it will translate to gameplay, but it looks fantastic.

    about that Hive/RT thing, it is a very valid point. 6 or 7 nades in there and you've lost your RT, half way on the hive. any spawning aliens are gonna get whacked too.

    you could counteract that by making a little cubby in the wall somewhere for the RT and then make the spawn entities on the edges of the hive room. that way if you've got a GL at the edge of the room poor little skulky is that much closer to the enemy.

    other than that it's really just.. gah. you make me jealous. ^_^ you've got an abundance of ceiling detail which is always good, and plenty of verticle gameplay options. always keep the verticle gameplay in mind! yes. i've said it, now i must try to do the same. bwar.

    great work thursday.
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    <!--QuoteBegin-Mashpit+Feb 8 2004, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mashpit @ Feb 8 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Map sucks tbh. lots of little box rooms... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Must get lonely sitting up there in that ivory tower all on your own.
Sign In or Register to comment.