Ns_guard

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Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Well, I completed the Power Condensers area of the map. Gamma corrected the screenie too, Thanks Xp-Cagey.

    I think the lighting might need some tweaking, suggestions as of course, are appreciated.

    <img src='http://mysite.freeserve.com/thursday_lvldsgn/ns_guard0011.jpg' border='0' alt='user posted image' />
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    thats bloody lovely mate.
    I love the green/ red lighting, to me it symbolises the evil and good, clashing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    The centre support beams fit very well, as well as multiple floor textures, which breaks it all up.

    The far right res node looks really nice, I love the side pannels, being illuminated by the green lighting.

    It looks spacious, as well as having a tight industrial feel.

    Lovely work.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    And this is still in the HL engine? Serriously great work dude.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    ah luvly bit of work there!
    One thing i think the red lights are not red enough, a bit pinky!
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    That pic has ns_powerhouse written all over it. that can be nothing but a good thing.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Belgarion+Feb 10 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 10 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That pic has ns_powerhouse written all over it. that can be nothing but a good thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm, bit confused by this. I will take it as a complement. The main inspiration for this part though was NS 1.04 Caged.

    Mustard: Cheers. Although I chose red and green as they are opposite colours on the spectrum (or atleast I think they are). Nice conception of them though, good and evil.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    <!--QuoteBegin-Thursday-+Feb 10 2004, 06:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 10 2004, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gamma corrected the screenie too, Thanks Xp-Cagey
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hehe finally got the paintshop gamma correction to work?

    But seriously:

    That area has VERY nice architecture. Only as you yourself suggested the lighting needs work. I wouldn't change the lighting near the rt since that looks alright if you ask me. But maybe you can make the area between the Power Condensers more dark. Or light it thussly that theres "a darker" shadow underneath those protruding parts on the left. (and mayb some mist, I love mist <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)

    <span style='color:gray'>Insipration from caged... That was my first though to <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--></span>

    GreetzZz Kouji San
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-Thursday-+Feb 10 2004, 03:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 10 2004, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Belgarion+Feb 10 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 10 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That pic has ns_powerhouse written all over it. that can be nothing but a good thing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmm, bit confused by this. I will take it as a complement. The main inspiration for this part though was NS 1.04 Caged.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes, it was meant as a compliment. my reason for saying it looked like powerhouse stems from the white lights you have above the walkway and the

    |_| |_|

    design you used on that power condenser. and the funky spots of colored light of course. but to be sure, very nice looking. and yes, red and green are on opposites. as are purple and yellow for anyone who cares. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Fantastic work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. I love the contrast on the lights.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Some fantastic screenshots. It would be a dream for me to PT that map once it's completed. Just drop me a pm if you are interested.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Well, its been a long time since I looked up this wee beaut, time to get it going again. I was wondering if I could have some comments on what to keep and what not to keep? I was thinking about the hive, and the funky area which (back in the day) got some bloody nice appraisel. Oh and of course the power house area is almost a dead certainty.

    I would also like some suggestions of the overall theme and look of the map, and if anyone would like to, provide me an overview map, or portion of an overview map to get myself a good layout going to resurrect the map. I'm ready to make something again, and in the midst of exams when the pressure gets tough, mapping will relax.

    So please comment as I've asked above (or just praise what you see in the whole thread if you've never seen it before).
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    edited May 2004
    exelent

    maybe tune down the lights in the last pic a bit
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I love it. Tell me, how did you make it? Which tools? Im not familiar with any of HL SDK tools, or is there a map editor for NS? Otherwise....

    OMG I LOOKS SO COOL BBQ!!
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Recoup+May 8 2004, 10:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ May 8 2004, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love it. Tell me, how did you make it? Which tools? Im not familiar with any of HL SDK tools, or is there a map editor for NS? Otherwise....

    OMG I LOOKS SO COOL BBQ!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Er, you use Valve Hammer Editor for mapping. There is really no need to change the SDK unless you are making a mod <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NedgeNedge Join Date: 2004-05-09 Member: 28556Members
    MAP LOOKS GR8

    i love it u gotta send it to me to have a proper gd look

    ty m8

    i think i need to learn to map for this game look well gd

    nedge
    ---x---
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Nedge+May 9 2004, 10:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nedge @ May 9 2004, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MAP LOOKS GR8

    i love it u gotta send it to me to have a proper gd look

    ty m8

    i think i need to learn to map for this game look well gd

    nedge
    ---x--- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So thats another 7 Years I'll spend round your house <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I might give you a preview run around, although I'm rebuilding most of it again. Can't really play it though with the state thats it is in.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    ermm. *cought Cought..Decompiling ns powerhouse is the same. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    This map looks to original to be downloaded, we allready have one power house in progress, hey then why wee need this map, Well not baad work but too much like the ns powerhouse.

    keep up the work, thursday and try to not take ideas from powerhouse or other maps et.c..

    And there are so many lights on the map..It's like nancys rave room!
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I'm sorry nexus but what you just said is totally rich coming from someone who used to decompile and retexture maps. If you haven't got anything sensible or even <b>valid</b> to say, theres no point in you actually bothering with posting.
    Again, your comment about the amount of lights is deemed null and void after I take the time to look back at your last mapping thread.

    Whats more, I've noticed that all you do is essentially recycle what other people in the thread have said... God forbid you have your own opinions, especially when what other people said could also have been totally wrong.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    absolutly exelent work, me liky biggtime, me wantsz0r teh mapp... i know you but plz.. try to hurry !
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Nz-Nexus+May 9 2004, 11:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 9 2004, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ermm. *cought Cought..Decompiling ns powerhouse is the same. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    This map looks to original to be downloaded, we allready have one power house in progress, hey then why wee need this map, Well not baad work but too much like the ns powerhouse.

    keep up the work, thursday and try to not take ideas from powerhouse or other maps et.c..

    And there are so many lights on the map..It's like nancys rave room! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wow, I've never seen anyone so stupid before. You do realise powerhouse was never released? Only to screenshots were released (check nsworld for them), and the author Ken20Banks (most famous for Nothing) is now working on Quake 4? So it is most likely the map will never be released. Back when I first released that I tried to get in contact with him via all the e-mails I've seen or heard him to use. Nexus, you really should learn a community before you enter it.
    Erm too many lights? Red, White, Green, a spot of green near the hive and the fragant touch of violet/blue. With that I've contrasted and complimented the colours. And too original to be released? If anything if something there is nothing as too original. Like I said aswell, not likely for ns_powerhouse to be released. Not unless someone close to Ken can obtain whether he ever will produce the map (KFS could help maybe?).
    The reference of "too much like powerhouse" makes you even more dumber. One area of eight to ten areas. Oh that and only one area taken from powerhouse, my own concept architecture and lighting style which Belg commented on:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->my reason for saying it looked like powerhouse stems from the white lights you have above the walkway and the

    |_| |_|

    design you used on that power condenser. and the funky spots of colored light of course. but to be sure, very nice looking. and yes, red and green are on opposites. as are purple and yellow for anyone who cares.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hmm didn't plan on a long post, nor to flame someone who is utterly the worst NS critic I have ever seen, and yes that means that Amckern is bumped up in my rankings.

    Maybe we should have a "ban nexus" button from our threads in future.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Woo old stylee textures.
    The only gripes i have is that the map seems a bit too open, but that may just be the perspective of the pics or my tired eyes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
    Good on you for using almost exclusively ns.wad
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    To be fair to Nexus, Thursday, he does have a point. To demonstrate:

    ns_powerhouse:

    <img src='http://www.planethalflife.com/tald/maps/ns/ns_powerhouse/images/temp01.jpg' border='0' alt='user posted image' />

    And here's your shot:

    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076293715.jpg' border='0' alt='user posted image' />

    More than a passing similarity, despite the difference in scale. While it's obviously not a decompile, it's entirely possible that Nexus has misinterpreted the meaning of decompile (what with english not being his first language and all). After all the flames that he's taken, an activity in which you took part, I wouldn't be surprised that he'd want to point this out.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    hey, GOOD JOB! theres only ONE thing that bothers me!

    the first picture on the first post, the floor looks EMPTY and its just creepy! just plain old textured block!! try and add something to the floor ^_^
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Thursday-+May 9 2004, 09:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ May 9 2004, 09:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, I've never seen anyone so stupid before. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The stupid is never start a stupid comment in my thread, like "idiot" e.tc
    Have you been surprised now? oh yes, but u know what.

    Like you comment my maps and says that i'm really stupid, and only can decompile others work, dont be sure that u get nice comments self.

    I never wanna hear the word " <span style='color:red'>Decompile</span>" from you.
    <span style='color:red'>Never more.</span>

    Like you see is my map explorer my own, a yes my own.
    <span style='color:orange'>Be happy live long.</span>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Insane: I based it off of the other screenshot, I spoke about tht in NSMapping some time ago. And forum mod, please delete that last post of Nexus. Had no relation to the topic at all and is more of a personal attack than a comment.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thursday check the thread in the customization forum i got thsoe pipes you wanted
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    Heh, Thursday-, I don't think I've ever read a post of yours that wasn't more of a direct attack than a comment. "You noob" "learn the community" "look at all my posts, I know more than you, SUYF" "you moron" "you are more dumber" "ban nexus for pointing out that I based my map on something else" yada yada.

    I'm sure your map has lots of original content, and it looks not half bad. Nonetheless, it is obviously partially based on another map. Whether that other map will be released or not, whether you made a reasonable effort to contact its author or not, that doesn't matter - part of your map is still based on something else. That's not necessarily a bad thing, but it's a fact, and you seem to have no response to it other than flying off the handle and ripping on whoever says as much.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-taleden+May 9 2004, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taleden @ May 9 2004, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh, Thursday-, I don't think I've ever read a post of yours that wasn't more of a direct attack than a comment. "You noob" "learn the community" "look at all my posts, I know more than you, SUYF" "you moron" "you are more dumber" "ban nexus for pointing out that I based my map on something else" yada yada. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Link me to where I said those comments. As I tend to be very careful and never directly say them, for example:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe we should have a "ban nexus" button from our threads in future.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not direct saying ban nexus is it? Maybe you should read the words a couple more times. Better yet, don't flame a post which needs no flame <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Thanks Chrono, that will be a big help <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    something tells me it's best not to get involved in that argument of yours in any way <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> so i'll just praise this map. Inspired by a few screenshots or not, it truly is outstanding. this HAS to go official. very good job.
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