What Is The Purpose Of The Gl?

RaegRaeg Join Date: 2003-06-07 Member: 17084Members
edited February 2004 in NS General Discussion
<div class="IPBDescription">Is it meant for mainly structures?</div> I ask this question because I've been reading the GL threads and wondering... were they put in to deal mainly with structures?

If the answer is yes, then perhaps the solution to all these problems with GL spam would to be GL <b>only</b> does damage to structures? Or does 1/4 damage to life forms - or something like it. This would force strategical selection of GLs instead of mass usage, and spamming. It would have to be worth while chosing a GL to destroy buildings over the other weapons, however.

If not, the splash damage from nades should have a full impact on both sides of the receiving end, marine and alien alike.

Questions or comments?

Comments

  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    The GL? What's the point?

    To blow everything to hell.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    It is quite obvious - you shoot grenade and things blow up. Not much to it. The biggest problem is how the GL is used, not the GL itself. Friendly fire takes care of foot-spam. Something much greater must be done to deal with camping.
  • RaegRaeg Join Date: 2003-06-07 Member: 17084Members
    All the weapons serve a purpose...

    It wasn't just put in "to blow stuff up" ...

    for example : The shotgun is the primary melee gun, the pistol the secondary weapon, and the knife the last resort. HMG is like the 'big gun' ... I'm asking if GL is supposed to be anti-structure?
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    lalalalala

    1) Clearing structures, quite obvious

    2) Area denial, and we all have to say that it does too good of a job in this role. TOO good.
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    The best suggested 'fix' I've seen on here was allowing friendly armor damage... not lame enough for PK'ers, but enough to discourage thoughtless spam.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    edited February 2004
    Actually, the grenades already do half damage vs lifeforms... or rather, double damage against structure.

    Self-damage from grenades are actually quite impressive- sitting on one gives you 1/2 of the full 125 pts of damage - ie, almost as much as a skulk bite.

    But, having just tested it, that one third is applied to the base damage of the explosion, not the damage after range from the grenade to victim is taken into consideration. As the damage drops off at the same constant rate, it means that at the point a skulk takes 62.5 pts of damage (ie, where the damage has dropped off by 62.5 pts), the firing marine takes zero points of damage. Seeing it another way, not only is the explosion half-strength, it's also half-radius.

    This means that the the damage taken from your own grenades is actually far less than 1/2 in reality - most of the time, it will be on the order of 1/3 to 0, guesstimating on the normal, close combat firing ranges.

    I'll submit a bugreport to find out if this is working as intended, or just an oversight.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Reduced radius for self-damage on grenades is needed, as grenades have suspiciously high radiuses at times with no apparent explanation. However, within that reduced radius you should take 100% self damage. This would prevent foot-spam without significantly affecting proper use for area-denial. This would also mean that when you direct-hit an alien who is right in your face (say as HA/GL vs skulk), it is a very painful experience for BOTH of you instead of just one. GL would shift to being slightly more of a support weapon then.
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    The only issues with GL seem to be combat-related, and mainly revolving around "OMG, I can't survive grenade spam as skulk! unbalanced!!!" kind of things.
    Let's look at classic: GL is the most expensive piece of equipment you can drop, has only 4 grenades in clip, and is damn useless late game without heavy support. If you change it to do FF to teamamtes, it will simply become completely and utterly useless in classic.. And imo, balance in classic is far more important then slight balance issues with combat.
    And if it's unbalanced in combat, because it comes too early (I've never seen lerks, fades and oni have significant problems with GL users spamming their feet with grenades. So how about you just increase amount of levels needed to aquire the GL, so that majority of players have already evolved into higher lifeforms and GL becomes the support weapon it's supposed to be.
    P.S. Skulks are SUPPOSED to be cannon fodder in the end game, both classic and combat. If you stay as super-skulk, that is your choice, but don't complain that high-end weaponry toasts you in a matter of fractions of a second - it was your choice to make it that way. That is like opting to stay lmg/lvl0 armor marine in the end game, it's cannon fodder as well.
  • RaegRaeg Join Date: 2003-06-07 Member: 17084Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->P.S. Skulks are SUPPOSED to be cannon fodder in the end game, both classic and combat<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I disagree.
  • EntropiuaEntropiua Join Date: 2003-04-21 Member: 15736Members
    I think a better solution would be to make GL's do only 1/2 (or 1/3) damage to armor. This would preserve their area-denial effectiveness against the smaller lifeforms, but allow fades and oni--at least before lmg fire strips their armor off--to shrug them off.
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