[wip] Tsa G36

tedortedor Join Date: 2004-01-29 Member: 25700Banned
<div class="IPBDescription">+ help req</div> not quite finished yet, but i figured i'd check if anyone wanted it before i continued.
still have to finish the sight, and i'll probly mess around with the stock.
it was originally darkkiz's g36 for cs, so ill need someone to hack it up and get it into ns.

any takers? contact me on aim @ shotgun fiend

<img src='http://www.snorland.com/store/tedor/tsa36.jpg' border='0' alt='user posted image' />
<img src='http://www.snorland.com/store/tedor/tsa36_2.jpg' border='0' alt='user posted image' />
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Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited February 2004
    remove the tac-light and scope and you got my download

    iron sight only plzkthx

    also the ejection port is on the wrong side
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ejection port is on the wrong side <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    we know, but the left side of guns are kinda plain, which is why most people put the port on the other side to make it look better ingame <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> or at least that's why i do
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    fix above and its perfect.. o and you got good sounds??
  • tedortedor Join Date: 2004-01-29 Member: 25700Banned
    yea, i plan on asking whoever takes the hacking job to remove the flashlight, and i can make a scopeless version easy.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Take out the tac light yes and make it more of a G36e style scope/handle on the top. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-BAshh+Feb 4 2004, 11:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Feb 4 2004, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ejection port is on the wrong side <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    we know, but the left side of guns are kinda plain, which is why most people put the port on the other side to make it look better ingame <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> or at least that's why i do <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then you cant model/skin ^_^
    i have this cool bizon i wana convert from firearms but assigning the hands to the bones are a complete pain in the arse, and the ejection port is on the other side and it looks really good (i converted to ns, but has firearms hands <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Feb 4 2004, 11:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Feb 4 2004, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ejection port is on the wrong side <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    we know, but the left side of guns are kinda plain, which is why most people put the port on the other side to make it look better ingame <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> or at least that's why i do <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    then you cant model/skin ^_^
    i have this cool bizon i wana convert from firearms but assigning the hands to the bones are a complete pain in the arse, and the ejection port is on the other side and it looks really good (i converted to ns, but has firearms hands <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    your right i cant skin. and for the most part i like having the port on the correct side. but with stuff like my shotty (that you ragged on as the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) I'd rather leave it where you can see, otherwise no real need in modeling it hmm?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited February 2004
    <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (i converted to ns, but has firearms hands <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    cant you just switch the hand textures to ns hands? i looked at some models in hlmv and i know it uses multiple textures and all and usually the hands is its own texture. cant u switcht the firearms hands to ns?

    i might be wrong, im not a modeller but i did notice that stuff in hlmv.


    *edit*
    love the gun, id dl it.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-6john6doe6+Feb 4 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 4 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (i converted to ns, but has firearms hands <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    cant you just switch the hand textures to ns hands? i looked at some models in hlmv and i know it uses multiple textures and all and usually the hands is its own texture. cant u switcht the firearms hands to ns?

    i might be wrong, im not a modeller but i did notice that stuff in hlmv.


    *edit*
    love the gun, id dl it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you could, yes, but it would take more than just switching textures, you see the mesh's might be off, you'd need to decompile it and edit the skinmesh
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    they might be? have you tried it? it only takes a few seconds with hlmv. i switched sc marine textures all around getting the ones i wanted.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-6john6doe6+Feb 4 2004, 11:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 4 2004, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they might be? have you tried it? it only takes a few seconds with hlmv. i switched sc marine textures all around getting the ones i wanted. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i just checked. uses about 4 different skins compaired to the 1 for the arms. no dice, would need the mesh edit'd
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    hrm well that just might toss a wrench at your monkey
  • Logan4434Logan4434 Join Date: 2003-08-06 Member: 19107Members
    edited February 2004
    i can do it if you like,ill IM you ina sec.ill fix the hand prob if you want.
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    yus, the tac light doesnt fit exactly, but the scope it really cool. the rail under the scoop tho, the curves, think you can straighten it out our it could juse be a bad angle im seeing but they dont really fit either. but excellent model none the less.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    suggestions:

    1. change reflex sight to green, change the texture on it to look like the LMG crosshair (a lot of people neglect this!)
    2. no tac light
    3. de-tilt (it's currently tilted about the Y axis, as if you were holding it "sideways")
  • smite88smite88 Join Date: 2004-01-18 Member: 25457Members
    I like the model personly but, yes the flash light leems outta place good color pattern and maybe u could realse diff versions so every ones happy i.e. one with flash light one with out one with relfex scope one without other combinations and so forth but if u didnt cahnge it at all id still give it a try <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Flashlight (tac light?) = thumbs down. It doesn't blend in well with the model. I would either take it out, or make it look like more of a laser sight with the cube thingie.
  • tedortedor Join Date: 2004-01-29 Member: 25700Banned
    <img src='http://www.snorland.com/store/tedor/g36_prev2.jpg' border='0' alt='user posted image' />
    <img src='http://www.snorland.com/store/tedor/g36_prev1.jpg' border='0' alt='user posted image' />

    all credit to logan for converting and removing the extra stuff.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Sweat jesus, those hands are fuxor. Send it this way and i'll put it on normal ns hands

    Email: dazahawk@optusnet.com.au
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    edited February 2004
    <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remove the tac-light and scope <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    word.

    Taclight is removed but I still dont like the aimpoint evet though its fixed. make it transparent or something.. or remove.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remove the tac-light and scope and you got my download

    iron sight only plzkthx

    also the ejection port is on the wrong side <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep, the tac light really looks missplaced here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    edited February 2004
    this looks good. but make sure the fkn reload animation is correct. let me know and i'll tell you how its done. the tab on the ejection port is wrong, its actually part of the casing, IT ISNT A C0CKING HANDLE. just put the ejection port on the other side and be done with it. i'd rather look at a boring side of the weapon than looking at it knowing its totally wrong.

    sorry if i sound like a perfectionist, but the G36 line of assault rifles and LSWs are my personal favourites, and deserve respect. there are enough sh*tty cs models around already, lets try to set a better standard.

    edited because of evil censoring of a legit nomenclature term.
  • Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
    Wanna give this a try hope its out soon.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    This is going to replace my lmg model for sure <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • big_jimbig_jim Join Date: 2003-12-14 Member: 24350Members
    love the colours, more like what the marines should look like. possibillity of a marine re skin to match?? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    but is it just me or do the arms look a bit big/gun looks a bit small?

    either way me likes.
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    No taclight and scope please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Ahh where is Drake ? I would like to see urban cammo on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Good Job m8! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    the aiming scope thing makes the G36c what it is...but no flashlight.


    This will replace my LMG for sure.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    remove the aimpoint pls, it doesn't match the rest of the gun and i useless
    other than that, awesome work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    wot about a handel at the front ??
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remove the tac-light and scope and you got my download <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Let them stay!!!
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