How about two versions, a spec ops one with the attachments and a grunts one that comes without the frills. Sound good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
still working with logan. have a few things to fix, and i want to make some sprites. also, ill release a version without the reflex sight, so no worries there.
<!--QuoteBegin-6john6doe6+Feb 4 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 4 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (i converted to ns, but has firearms hands <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> cant you just switch the hand textures to ns hands? i looked at some models in hlmv and i know it uses multiple textures and all and usually the hands is its own texture. cant u switcht the firearms hands to ns?
i might be wrong, im not a modeller but i did notice that stuff in hlmv.
*edit* love the gun, id dl it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yea i tried it yesterday, didnt go so well :/ i couldent get the texture adjusted right after fiddling with it for about 30 minuites, i just gave up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but i'll put the bizon on my site later when i make a new .qc (i need to redo the sounds, when i originaly did it i had no clue how a .qc worked)
<!--QuoteBegin-smite88+Feb 5 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (smite88 @ Feb 5 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seems like it would have the pulse rifle feeling. like hte gun wont go all over the place any one understand what im trying to say? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> are you trying to say it will seem to small?
This may tide me over till one of the other LMG concepts are finished. I like the aimpoint, but yeah make the skin transparent for it. Thats about it for me, the little ejection port nit-picks would be nice, but not necessary. Dont care for the tac-light, but thats just me.
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also, ill release a version without the reflex sight, so no worries there.
expect release sometime this week.
cant you just switch the hand textures to ns hands? i looked at some models in hlmv and i know it uses multiple textures and all and usually the hands is its own texture. cant u switcht the firearms hands to ns?
i might be wrong, im not a modeller but i did notice that stuff in hlmv.
*edit*
love the gun, id dl it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yea i tried it yesterday, didnt go so well :/
i couldent get the texture adjusted right after fiddling with it for about 30 minuites, i just gave up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but i'll put the bizon on my site later when i make a new .qc (i need to redo the sounds, when i originaly did it i had no clue how a .qc worked)
are you trying to say it will seem to small?
Keep the aimpoint and make it transparent.
Don't care about the flashlight if it stays or not.