So, You Are Out Of Lmg Ammo...

Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
<div class="IPBDescription">...and you are face to face with a skulk</div> Alright, it happens to me very often. I'm sure it happens to most people very often too. So, I'm gonna try and give out a few tips for new marines out there who aren't sure what the hell to do when they are out of LMG ammo and a skulk is about to tear them apart . Well, first off, if you are faced with one skulk, one LMG clip should be more than enough to take down that bugger. But of course, there are always those skulks who like to jump in circles randomly while biting hoping to score a hit. Now, you find yourself out of LMG ammo. Well, your best bet is to whip out the pistol. Now here's the part that you are going to want to remember. I find it best that if you take your time and line up your shots. If done corectly, the skulk is gonna go down. If you spend your whole LMG clip, and fire all 10 pistol rounds in less than 2 seconds, and the skulk is still biting at your ankles, your in trouble. The key is to continue moving at all time. Don't let the skulk get to close to you. Circle strafe and line up your shots. Assuming you scored a few hits with your LMG, the skulk will drop after 3-4 pistol shots. This tactic works well against 2 or more skulks as well, but you had better be upgraded though.

Always keep in mind that your pistol has an incredible stopping power for lower level aliens, and if you can use it well, you'll be set.
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Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    And if all else fails, pull your knife. 30 damage, and rapid rate of fire.

    I once knifed a skulk in a scrim, that was pretty sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • J3kJ3k Join Date: 2003-09-04 Member: 20562Members
    or.....u could always ask for ammo....n shoot some more <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    Nobody makes this same mistake twice, but make sure that you have your empty LMG selected when asking for ammo, to make sure you don't load up on pistol ammo...
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    just develop good aim and a restraint on the trigger finger..

    otherwise, if even a fifth of your lmg clip hit the skulk, you can probably knife it

    but seriously... if you're still fighting after spending one lmg clip and one pistol clip, call truce with the skulk and go do something else
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    You can move around, yes, but I highly discourage jumping.
    When I jump, my LMG and crosshair sort of bob 1cm to the bottom right, completely messing up my aim.

    Normally, I just stand completely still while shooting.
    I'd rather have them die fast before me than me hopping and strafing around while it's gnawing at my toes while I reload and keep hopping.

    Helps alot, especially if there's 2-3 skuls coming at you.
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    <!--QuoteBegin--J3k+Dec 25 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J3k @ Dec 25 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or.....u could always ask for ammo....n shoot some more <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, if you feel like you have the time to reload or that you are a bad shot with a pistol, sure why not...
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    edited December 2003
    meh tfc was my first multiplayer fps, i can aim and jump around fine.

    *EDIT* aaah typo
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    ya da knife has a point. if u can hit da thing 5 times with a lmg and once with a pistol it will drop to 1 knife slash. and **** on... that 1 slash isnt that hard to place.
  • SandersSanders Join Date: 2003-10-19 Member: 21784Members
    I tend to use my pistol ammo first and then switch to the LMG when fighting single skulks, if I have the time.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    i think i'll just go and make my aim better. was it so that the skulk's hitbox is the back? kthx
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    when iam out of primary weapons clip, i crap my pistol after that my knife and after that my big fat **** "ned og sut! ****" (down and suck ****)
  • SandersSanders Join Date: 2003-10-19 Member: 21784Members
    <!--QuoteBegin--TOmekki+Dec 27 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Dec 27 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think i'll just go and make my aim better. was it so that the skulk's hitbox is the back? kthx <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i think i'll just go and make my aim better. was it so that the skulk's hitbox is the back? kthx<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The only time you really should be aiming for the back is when its not moving, elsewise just try to hit near the center.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I usually pull out my pistol and spam 10 bullets as fast as I can, then I bring the LMG back out and finish it off (I've developed a habit of switching to my pistol with anywhere between 1 and 12 bullets left in my LMG, not on purpose just kind of happened). If I miss with that if I think the skulk is very close to death I jump like a madman with my knife, if I think its still high on health I jump like a madman and reload my LMG.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I blast away with my pistol at a controlled rate. Hehe actually i also sometimes have a few bullets in the lmg at times too. bad bad bad habit of mine. And then I wail away with my big knife.
  • UrzaUrza Join Date: 2002-12-24 Member: 11514Members
    wow dude... So your advice is to draw your pistol once your lmg is empty, and don't let the skulks bite you. Now, I wonder why I haven't thought of that before <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • GreenReconGreenRecon Join Date: 2003-05-30 Member: 16864Members, Constellation
    Sometime try switching back and forth between pistol and lmg because it will either make the skulk think you are out of ammo and it conserves ammo better cause while you are in between switching you can realigh your aim.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Or you could just hit them until so many come at once that after you disperse with all ammo you use your holy cow powers and slay them on the spot. mmoooooo0000000OOOOOOOOOO!
  • INT3GRALINT3GRAL Join Date: 2003-12-11 Member: 24253Members
    Guys, take the god damned knife and retreat! THe skulk will follow you, you mustn't lose him out of sight. Now he comes too close- slash him!
    I gues this is not bad. THe main idea- dont lose this little **** out of sight... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    2 Things I should add

    1. Use distance to your advantage: nail the skulk while he is somewhat close, he will dodge all your shots at range

    2. Use the pistol at distance first, then unload the lmg
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    since some days i always run around with the pistol out. for what its good:

    a) skulk/Gorge could be confused and thinking that im out of lmg ammo. but that is WRONG <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    b) its easier to hit a skulk with the pistol if it is far away than if it is jumping around you and you try to kill it point blank.

    so.... first 2-3 shots with the pistol and i hope that 1 or 2 of them hit it. a soon as the skulk has come nearer (about 3-4 metres) i take my lmg and finish it off. advantages:
    a) its much easier to kill the skulk at close range with a lmg than with a pistol
    b) if you really run out of lmg ammo just switch back to your pistol. there are still 7-8 shots in it

    i really have much more kills against skulks since i use this tactic. BUT i dont do that while building. if i have to build something i always choose the lmg cause it really often happens that a skulk comes out of nowhere and jumps around you at close combat range. so...try it and tell me how it works for you
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin--wall+Dec 27 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wall @ Dec 27 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when iam out of primary weapons clip, i crap my pistol after that my knife and after that my big fat **** "ned og sut! ****" (down and suck ****) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Uh what?

    When I run out of ammo for my LMG I usuallwy switch to pistol and if I ever do run out of that (hardly happens) I take out my knife, let the skulk run at me, then I crouch jump over its head and knife down. Works pretty well for me..
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--INT3GRAL+Jan 3 2004, 03:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (INT3GRAL @ Jan 3 2004, 03:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys, take the god damned knife and retreat! THe skulk will follow you, you mustn't lose him out of sight. Now he comes too close- slash him!
    I gues this is not bad. THe main idea- dont lose this little **** out of sight... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The best time to knife is when the skulk is disoriented trying to track you at close range. Works everytime.

    "Werd that marine go!??! AHhhhhh my back!"
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    I actually tend to use my pistol when generally combating skulks, only to pop out my LMG and tear them to shreads.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    When I get to pistol I usually mwheel it just because it looks and sounds kool. That would explain the frequent use of my knife.
  • ZopharZophar Join Date: 2003-06-11 Member: 17266Members
    The best way is to pull out your knife and act like the skulk... run around in circles too and rush at him when he turns his side at you... I have gotten so many knife kills this way, even in matches and scrims <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> The knife is your best friend, it is your only friend!
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited January 2004
    Taking out your knife isn't always the best solution. Next time you find yourself having a 30 second dance of death with a skulk, imagine what would have happened had you decided to reload. Mostly I see pub marines rooted to a spot while they're shooting with guns, and then they dodge like a maniac when they pull out their knife. Learn to dodge while you're firing and your k:d will go up quickly. Things I do include walking half way up a ramp and then jumping over a skulk's head, circle strafing, ducking when the skulk jumps, and duck jumping when they bite to enhance the knockback (you will go flying back like 10 feet and gain yourself a couple of seconds of time).

    I guarantee you, the longer you last in a fight with a skulk, the more likely that skulk will die. I bet 75% of fights that last over 2 seconds go to the marine.

    Also, forget backing straight up. You go so rediculously slow that it doesn't buy you any time. Strafe backwards, alternating your direction, if need be. If you need to move in the opposite direction, turn around and walk that way.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Da Sarge+Dec 26 2003, 03:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Da Sarge @ Dec 26 2003, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-J3k+Dec 25 2003, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J3k @ Dec 25 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or.....u could always ask for ammo....n shoot some more <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, if you feel like you have the time to reload or that you are a bad shot with a pistol, sure why not... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But you need a lightning fast comm and a good range to the skulk...
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Well, the best bet is probably to aim.

    I suppose that wasn't a given though.




    10 pistol shots = 200 damage. That's far more than anyone should need to kill a skulk- 15-25 lmg bullets should be more than enough as well.



    If you're going to knife them, don't (read: DON'T) run in circles knifeing. Unless you enjoy dyeing, that is. Try this crazy thing called aiming, and your guns will magically do more than 70 damage after 60 shots! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    There's almost no point to running away from a skulk with your knife out- He's faster and you arn't reloading. You gotta be the aggressor- A wounded skulk is often at the disadvantage if you're a clever knifer with full HP, and odd's are fairly even if you've both got 1 hit left.


    Mathmatically, though, you shouldn't have much trouble taking out a skulk with an lmg/pistol; that's 700 damage. The skulk, provideing it has no upgrades, will die in 110 damage. While theoretically, you could kill 6 skulks at once, that's more than likely not going to happen- you should, however, be able to take at the minimum, 1 skulk, and 2-3 on average.






    The ultimate rine strat for the grunts... Work on your movement skills and your aim. That's all you can do- the rest is up to your comm, however, your comm will be a very happy person if they can send 1-2 people to effectivly secure an area for a time.




    But to get back on topic- a pistol clip should be sufficent to kill a skulk. You only need to hit it 6 times out of 10 chances- a mere 60% of your shots. (5 1/2, actually, but you can't fire half a bullet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )



    If you fail to take the skulk out in your pistol clip, just take your knife, aim well, and hope for the best. A timed jump can help, but don't rely on it too heavly.






    Also, should you ever run out of LMG ammo in your clip and Pistol ammo in your clip, but have oppertunity to reload- ALWAYS, almost without exception, reload your LMG. (unless you've only got 19 or less shots extra.) Pistol's and LMG's reload at the same speed, and the LMG has far more damage capacity. Switching back to your LMG from your pistol takes a fraction of a second- it can matter, but honestly, that fraction is worth the extra 300 damage your LMG is capible of.






    So.. the key to surviveing as rines? Aim well, move intelligantly (i.e. don't run towards skulks in a straight line), and get meds as required. Newer comms tend not to realize this, but the 2 res they spend per medpack might cost more than the initiall rine, but holding that positon can be priceless.
  • Alex7Alex7 Join Date: 2002-04-09 Member: 405Members
    I usually use the pistol-first strategy in the early game. My cmdr sometimes gets upset at with me when I ask for pistol ammo. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> So, stocking up on the full 40 pistol rounds is a must.
  • StarludeStarlude Join Date: 2003-09-05 Member: 20576Members
    I have compulsive reloading disorder =/. I spend 5 bullets from my LMG and I suddenly have a need to reload! ahhh x_x, so I ned up using my pistol a lot more than I intend to. Also, in decently long cooridors, I tend to use my pistol first, just becuase so few LMG shots will hit them until they start down that cooridor.
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