Sorry for posting this here but I think the way to gain respect here on the boards and on the game servers as with everywhere else is to be helpful,kind,honest,trustworthy,being a leader,loyalty,faithful,be willing to helpout new players to the game of NS that are just coming into the NS community and NOT flaming every entire post,reply someone makes,to me personally flames etc. can drive a person or persons away from here and from the game of NS.Also gaining respect doesn't always have to mean by being in a top clan if your talented,skillful,good and lead/help your team to victory.
Btw,looking very forward to playing Nancy again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> great job guys
Firedragon
Oh on a side note I personally love ns_bast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> there's plenty of hiding places,and places to relocate to etc. to me that also makes the map fun besides skill.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Bast is loads of fun. Though the new BSP2MAP was brought up before, it does not work on a good number of NS maps due to the fact that they run so close to the HL map limits in so many aspects.
Again. Decompilation only worked to form an 'onionskin' to re-create the brushes from. The straight decompile resulted in fractured brushes, no textures, and many other errors... BSP2MAP does not give a 'clean' decompile either, and would need a re-create regardless. Manually. Sheesh... if you're going to jump into such a long-running thread, at the very least read the FAQ on the first page.
can i ask (without reading over 100 pages) why they removed ns_nancy? it was the only map i knew of by heart.. new update.. GONE... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Please read before asking questions or making suggestions!
<b><span style='color:yellow'>Why don't you get the original from the author?</span></b> The original .RMF file was lost after a hard-drive failure on Devildog's computer. This file is needed in order to make changes and compile the map.
<b><span style='color:yellow'>Umm... Nancy wasn't lost... I have the 1.04 map on my harddrive... why can't you use that?</span></b> Yes, many of us have it. The problem with the old map is that it was compiled with the wrong hull file. This wasn't apparent until 2.0 came around and now Onos are stuck every time they evolve. And using /stuck is simply not adequate enough of a fix for the NS team. Plus, no balance changes were able to be made so the map's gameplay became outdated.
<b><span style='color:yellow'>So why don't you just take the map, and make the changes needed?</span></b> The .BSP file is nearly useless when trying to make changes to a map. It's the final optimized version. The Nancy-Team did use it though, in two ways. The first was for reference. Taking screenshots and walking around, they were able to get a good idea of what it should look like. Second, by using a decompiler and were able to get some of the brush work back. This only made using getting the basic dimensions easier to get as decompilers are simply not very efficient and the brushwork they provide is far from optimal. While the entity work can be gotten from RIPent, this still leaves detail brushwork, texturing (a massive job on it's own) and lighting and since we don't have the lights.rad file that Devildog used, lighting is taking a bit of work as well.
<b><span style='color:yellow'>Blah and Blah sucked back in the old Nancy. You should change it.</span></b> The map is going to be done as faithfully as possible to the original, at least until playtesting by the NS Team. Then, balancing changes will be made as suggested by the playtesters, developers and the original author of the map, DevilDog.
<b><span style='color:yellow'>What's changed?</span></b> Major changes being made thus far are: -New onos hull file. -Changes to Port hive to allow Onos movement -Added connection between the two vent "systems" -Easier access to vents after removing "lip" -Texture alignment issues
<b><span style='color:yellow'>Can we see some screenshots?</span></b> Due to the faithful recreation, you can simply load up the old Nancy and see it there. There are a couple of rough screens of the changes to port, but none have been released of the changes to the vents. Use your imagination in the meantime. (Though for those who don't have the old version of NS, some screens of <i>it</i> may be posted if someone were so nice as to create them.)
<b><span style='color:yellow'>Why not just release it so we all can play it! Mass playtesting!</span></b> The answer is no, for now. The team wants to have a good quality project released, not betas all over the place. The first releases will be internal to the NS team. In fact, the intention is to have it playtested there. If it's decided at some point that the map just can't cut it, then and ONLY then will it be released publicly as a "custom" map. That scenario is highly unlikley as the map has been played before.
<b><span style='color:yellow'>Isn't it too late to be included in 3.0?</span></b> The map has been played before. Unlike the other "new maps", basic things are known about how it plays. The testing that needs to be done are bug testing and testing with the new gameplay. Isolating imbalances and fixing them are also on the to-do list. While some maps may need complete revisiting, Nancy (in theory) shouldn't need much. And worse come to worse, it will be in another small pack released via Steam. Remember, NS is going to steam, and that means dynamic content! Either way, Flayra has expressed interest in getting this map back in and since he has final say in such matters...
<b><span style='color:yellow'>Why isn't this thread stickied?</span></b> Stickied threads are meant to be useful. Particularly in the mapping forum. I wouldn't call the information here terribly useful (though I'm sure there is some useful stuff). It's just ... well ... ask the moderators ... <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<b><span style='color:yellow'>I don't feel like reading 9 gajillion pages of this thread. What did I miss?</span></b> Nothing. If it's not written in this FAQ, don't worry about it.
<b><span style='color:yellow'>I don't feel like reading the FAQ. I'm going to post a question answered here anyway.</span></b> Then expect all answers to that question to point (hopefully without flammage) to this FAQ. (Hint, hint regular readers...)
<b><span style='color:yellow'>Why is this thread open to the public if we aren't supposed to ask questions about it?</span></b> This thread is here so that we can all see the status of the map. It's a very communtiy oriented project really! This FAQ is merely here to answer the questions asked every couple of pages. I'm sure the team doesn't mind if you ask what the status of the map is every now and then. (Besides... we don't want this on the second page now, do we?) If you have a specific question, do feel free to ask. And do feel free to keep giving these guys the kudos they deserve! Such l337 teamwork hax!
I really think that sums up everything right now. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> And a side note... for people that feel they need to reply to threads they refuse to read (understandable with so many pages I guess...) AT LEAST READ THE FIRST PAGES. So many answers to questions in those pages. Not a flame to anyone in particular... just an observation of something I've seen SOOOOOOOOOOOOOOOOOO many people have trouble on... meh...
yeah i usually get **** of when people dont at least read the first page <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but i thought this topic was about some kinda remake, so i figured the first topic wouldent explain my post <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Somebody should put on the first post in large bold letters. "THIS IS AN UPDATED FAQ REGARDING THE PROGRESS OF NS_NANCY!!! PLEASE READ THIS FIRST BEFORE POSTING QUeSTIONS!!!"
I don't think people realize that the first post in the thread could actually have current information.
Seeing someone remake bast would be a beautiful thing. It's one of the best looking maps that NS has, it's full of atmosphere and tiny details. But layout wise, it's one of the worst maps ever. Siege points are all screwy, MS is a mess, Double res is within spitting distance of MS, and the refinery hive.... yeesh.
But a remake of this map with the spirit of the original, the same textures, but just some longer distance between areas and a certain weldable fixed (and refinery chopped down to smaller size or at least broken up in some ways) would be the best thing ever. Well, second best thing, after getting nancy back. ; )
Atmos is a good distance for the marines, feedwater is right next door to it as well. Atmos isn't exactly a welcoming area to take though given how dark and how many places aliens can hide in.
Should it come to a situation where bast will have to be cut due to changes within NS meaning bast can't be played properly i will most definately help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Wish relic would just come back though ;(
I have a working decompile of bast, so if bast ever needs to be redone, we can do it, I'm a little group right now, I think we can do it pretty well if it's ever needed.
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
.rmf and .map files are both source files... All lost for bast. If u have a workin decompile of bast, Id like to see it, very curious. Id be willin to help recreate it if the decompile is good enough.
You know, I realize it's fun to tell people how silly they ae for violating forum etiquette (see example in this post), but you people (you know who you are) must realize, if you've read the first page yourself, that it doesn't MENTION the use of <i>new and improved</i> decompilers on Bast or Fenris.
What does forum etiquette have to do with bast decompilers mentioned on the first page? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Sorry, was i ranting? Anyways, i was upset, because as soon as I mentioned the new version of the Decompiler, there were about 5 mesages complaining about people not reading the FAQ, and I got **** for no particular reason.
lol ic... but going back 3 pages (or about 60 some posts back) I haven't seen any posts directed at YOU in that manner... leaves me to believe you are reading into some a bit too much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Yeah, i think it was the post after mine, now that i reread it... i was in a nasty mood that day for some obscure reason... anyway it's fun to rant and rave <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--LagDemon+Jan 15 2004, 12:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LagDemon @ Jan 15 2004, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anyway it's fun to rant and rave <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yea it is
So... Here's my ranting and raving <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Why is this taking so long!!!!!
j/k I know why, I am joking, no flaming. hahaha funny, see?
(P.S. I'm sleep deprived, and at school, and bored. But I only have 2 classes today, and they're easy, so I'm happy, see? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
looking at it, this post scares even me, but I'm posting it anyway bwahahahaha!!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
<!--QuoteBegin--Fluffybunny+Jan 15 2004, 10:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Jan 15 2004, 10:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (2nd P.S. No, I'm not on <i>illeagle</i> drugs) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You sure your not on <b>illegal</b> drugs?
<!--QuoteBegin--Techwid+Jan 15 2004, 11:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techwid @ Jan 15 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fluffybunny+Jan 15 2004, 10:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Jan 15 2004, 10:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (2nd P.S. No, I'm not on <i>illeagle</i> drugs) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You sure your not on <b>illegal</b> drugs? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That was a cheap laugh.
But laugh I did.
EDIT*
Was gonna double post but decided against it.
I also wanted to say that I really see no need for re-doing Bast since Relic got all huffy and left the community because someone didn't like his map. (Oh god forbid we have any enemies, run relic run.) He won't be around to maintain it so why waste the time? I mean, come on, the creators of frequently played maps get some crap, who cares? I bet KungFu gets some n00bs tellin him Eclipse sucks from time to time, but he's still actively involved with NS. It's so sad that such a great map had to have such a wuss for a mapper. (Just my opinion, feel free to state your own.)
Yea, not like those awesome guys who I heard are redoing nancy.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Because bast is a great level and maybe our show of love for his level will lure him back, wishful thinking maybe. Also relic leaving doesn't make him a wuss. A lot of the mappers don't even hang around here in the first place and avoid situations where critism could potentially arise but you don't dub them as wusses, or do you?
<!--QuoteBegin--Mr.Ben+Jan 15 2004, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Jan 15 2004, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because bast is a great level and maybe our show of love for his level will lure him back, wishful thinking maybe. Also relic leaving doesn't make him a wuss. A lot of the mappers don't even hang around here in the first place and avoid situations where critism could potentially arise but you don't dub them as wusses, or do you? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Well, perhaps I was quick to judge him. He's not a wuss, I just can't believe that he left because of what was said about his map. It's not like mappers who make a map and then move on to other projects. Relic was actively involved and posted here frequently and then he left because of some comments made about Bast. I love Bast, it is absolutely the best map for NS ever in my opinion and I would have loved to have seen another map from Relic like that. I guess I'm just upset is all and I'm taking it out on Relic, I don't know.
Bast is definately a defining map for NS. And while I have no idea why relic left, I personally don't think that insults to his map ALONE caused him to leave. Until we hear from the horses mouth, we may never know exactly what happened to him. Maybe his personal life got in the way? Maybe he lost all interest in the game itself? For all we know he may have just worked on it at the last enough to get the 2.0 version out the door. It's his business really.
Bast is a fantastic map. He made great use of those textures and made an awesome atmosphere unparrelled in many maps.
Bast also has the great cathedral of open space known as Refinery! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--BigDXLT+Jan 15 2004, 03:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigDXLT @ Jan 15 2004, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I personally don't think that insults to his map ALONE caused him to leave. Until we hear from the horses mouth, we may never know exactly what happened to him. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> There were a few other arguments at the time in addition to the negative feedback on Bast. When he left he didn't say anything to the dev team, so we'll never know what the last straw was for sure.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe his personal life got in the way?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, he happens to be a new father (his kid would have been born in early Summer 2003 IIRC), and I'm sure that's taxing (no kids here yet).
Bast is a great map and I wouldn't mind remaking it if someone decompiled it for me but it's really just too bad that Relic himself won't be able to nurture and care for a remade Bast.
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Somehow it doesn't seem right to decompile and change a map that the author doesn't want worked on . . . I'm guessing Flayra owns the copyright to it, so it wouldn't be a legal issue, but it just doesn't sit well with me.
<!--QuoteBegin--moultano+Jan 16 2004, 07:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jan 16 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Somehow it doesn't seem right to decompile and change a map that the author doesn't want worked on . . . I'm guessing Flayra owns the copyright to it, so it wouldn't be a legal issue, but it just doesn't sit well with me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> When did Relic say he didn't want Bast worked on? Did I miss something?
Ultimately its Flayra's project that Relic was a contributor to. I would assume they have equal rights to the map. So if Flayra oks the update there should be no problem, especially considering that Flayra is an active participant in the project and Relic is not. Not to mention that this is all non-profit. Principles aside, I've never seen anyone press charges over this sort of thing. Principles not aside, instead of making assumptions we should contact Relic through any means necessary and tell him in the letter that he doesn't respond in two weeks that we will assume his acceptance. If he doesn't respond in a couple weeks I'd say go forward.
After all thats the way real law works. I will also mention that I've had this happen to me...kind of. Someone remade one of my maps. He said he tried to contact me however and I got no such email. In the end I didn't do anything about it because there was no money involved.
Comments
Sorry for posting this here but I think the way to gain respect here on the boards and on the game servers as with everywhere else is to be helpful,kind,honest,trustworthy,being a leader,loyalty,faithful,be willing to helpout new players to the game of NS that are just coming into the NS community and NOT flaming every entire post,reply someone makes,to me personally flames etc. can drive a person or persons away from here and from the game of NS.Also gaining respect doesn't always have to mean by being in a top clan if your talented,skillful,good and lead/help your team to victory.
Btw,looking very forward to playing Nancy again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> great job guys
Firedragon
Oh on a side note I personally love ns_bast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> there's plenty of hiding places,and places to relocate to etc. to me that also makes the map fun besides skill.
Again. Decompilation only worked to form an 'onionskin' to re-create the brushes from. The straight decompile resulted in fractured brushes, no textures, and many other errors... BSP2MAP does not give a 'clean' decompile either, and would need a re-create regardless. Manually. Sheesh... if you're going to jump into such a long-running thread, at the very least read the FAQ on the first page.
<!--QuoteBegin--Lazer+Aug 19 2003, 02:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Aug 19 2003, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<span style='font-size:14pt;line-height:100%'><span style='color:red'>The Nancy Project FAQ</span></span>
Please read before asking questions or making suggestions!
<b><span style='color:yellow'>Why don't you get the original from the author?</span></b>
The original .RMF file was lost after a hard-drive failure on Devildog's computer.
This file is needed in order to make changes and compile the map.
<b><span style='color:yellow'>Umm... Nancy wasn't lost... I have the 1.04 map on my harddrive... why can't you use that?</span></b>
Yes, many of us have it. The problem with the old map is that it was compiled with the wrong hull file. This wasn't apparent until 2.0 came around and now Onos are stuck every time they evolve. And using /stuck is simply not adequate enough of a fix for the NS team. Plus, no balance changes were able to be made so the map's gameplay became outdated.
<b><span style='color:yellow'>So why don't you just take the map, and make the changes needed?</span></b>
The .BSP file is nearly useless when trying to make changes to a map. It's the final optimized version. The Nancy-Team did use it though, in two ways. The first was for reference. Taking screenshots and walking around, they were able to get a good idea of what it should look like. Second, by using a decompiler and were able to get some of the brush work back. This only made using getting the basic dimensions easier to get as decompilers are simply not very efficient and the brushwork they provide is far from optimal. While the entity work can be gotten from RIPent, this still leaves detail brushwork, texturing (a massive job on it's own) and lighting and since we don't have the lights.rad file that Devildog used, lighting is taking a bit of work as well.
<b><span style='color:yellow'>Blah and Blah sucked back in the old Nancy. You should change it.</span></b>
The map is going to be done as faithfully as possible to the original, at least until playtesting by the NS Team. Then, balancing changes will be made as suggested by the playtesters, developers and the original author of the map, DevilDog.
<b><span style='color:yellow'>What's changed?</span></b>
Major changes being made thus far are:
-New onos hull file.
-Changes to Port hive to allow Onos movement
-Added connection between the two vent "systems"
-Easier access to vents after removing "lip"
-Texture alignment issues
<b><span style='color:yellow'>Can we see some screenshots?</span></b>
Due to the faithful recreation, you can simply load up the old Nancy and see it there. There are a couple of rough screens of the changes to port, but none have been released of the changes to the vents. Use your imagination in the meantime. (Though for those who don't have the old version of NS, some screens of <i>it</i> may be posted if someone were so nice as to create them.)
<b><span style='color:yellow'>Why not just release it so we all can play it! Mass playtesting!</span></b>
The answer is no, for now. The team wants to have a good quality project released, not betas all over the place. The first releases will be internal to the NS team. In fact, the intention is to have it playtested there. If it's decided at some point that the map just can't cut it, then and ONLY then will it be released publicly as a "custom" map. That scenario is highly unlikley as the map has been played before.
<b><span style='color:yellow'>Isn't it too late to be included in 3.0?</span></b>
The map has been played before. Unlike the other "new maps", basic things are known about how it plays. The testing that needs to be done are bug testing and testing with the new gameplay. Isolating imbalances and fixing them are also on the to-do list. While some maps may need complete revisiting, Nancy (in theory) shouldn't need much. And worse come to worse, it will be in another small pack released via Steam. Remember, NS is going to steam, and that means dynamic content! Either way, Flayra has expressed interest in getting this map back in and since he has final say in such matters...
<b><span style='color:yellow'>Why isn't this thread stickied?</span></b>
Stickied threads are meant to be useful. Particularly in the mapping forum. I wouldn't call the information here terribly useful (though I'm sure there is some useful stuff). It's just ... well ... ask the moderators ... <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<b><span style='color:yellow'>I don't feel like reading 9 gajillion pages of this thread. What did I miss?</span></b>
Nothing. If it's not written in this FAQ, don't worry about it.
<b><span style='color:yellow'>I don't feel like reading the FAQ. I'm going to post a question answered here anyway.</span></b>
Then expect all answers to that question to point (hopefully without flammage) to this FAQ. (Hint, hint regular readers...)
<b><span style='color:yellow'>Why is this thread open to the public if we aren't supposed to ask questions about it?</span></b>
This thread is here so that we can all see the status of the map. It's a very communtiy oriented project really! This FAQ is merely here to answer the questions asked every couple of pages. I'm sure the team doesn't mind if you ask what the status of the map is every now and then. (Besides... we don't want this on the second page now, do we?) If you have a specific question, do feel free to ask. And do feel free to keep giving these guys the kudos they deserve! Such l337 teamwork hax!
<b><span style='color:yellow'>Who's remaking Nancy?</span></b>
Credits:
Original Map Author: DevilDog
Remake Leader: Lazer
Port/Lighting: DarkTI
Sub/Various Optimization: WolfWings
MarineStart: OneEyed
Decompile: Minsk
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I really think that sums up everything right now. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And a side note... for people that feel they need to reply to threads they refuse to read (understandable with so many pages I guess...) AT LEAST READ THE FIRST PAGES. So many answers to questions in those pages. Not a flame to anyone in particular... just an observation of something I've seen SOOOOOOOOOOOOOOOOOO many people have trouble on... meh...
I don't think people realize that the first post in the thread could actually have current information.
But a remake of this map with the spirit of the original, the same textures, but just some longer distance between areas and a certain weldable fixed (and refinery chopped down to smaller size or at least broken up in some ways) would be the best thing ever. Well, second best thing, after getting nancy back. ; )
Should it come to a situation where bast will have to be cut due to changes within NS meaning bast can't be played properly i will most definately help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Wish relic would just come back though ;(
That is all.
(sorry, I'm simple... you lost me completely...)
Yea it is
So... Here's my ranting and raving <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Why is this taking so long!!!!!
j/k I know why, I am joking, no flaming. hahaha funny, see?
(P.S. I'm sleep deprived, and at school, and bored. But I only have 2 classes today, and they're easy, so I'm happy, see? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
looking at it, this post scares even me, but I'm posting it anyway bwahahahaha!!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Yay for ns_nancy!!!!
(2nd P.S. No, I'm not on <i>illeagle</i> drugs)
You sure your not on <b>illegal</b> drugs?
You sure your not on <b>illegal</b> drugs? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That was a cheap laugh.
But laugh I did.
EDIT*
Was gonna double post but decided against it.
I also wanted to say that I really see no need for re-doing Bast since Relic got all huffy and left the community because someone didn't like his map. (Oh god forbid we have any enemies, run relic run.) He won't be around to maintain it so why waste the time? I mean, come on, the creators of frequently played maps get some crap, who cares? I bet KungFu gets some n00bs tellin him Eclipse sucks from time to time, but he's still actively involved with NS. It's so sad that such a great map had to have such a wuss for a mapper. (Just my opinion, feel free to state your own.)
~ DarkATi
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Well, perhaps I was quick to judge him. He's not a wuss, I just can't believe that he left because of what was said about his map. It's not like mappers who make a map and then move on to other projects. Relic was actively involved and posted here frequently and then he left because of some comments made about Bast. I love Bast, it is absolutely the best map for NS ever in my opinion and I would have loved to have seen another map from Relic like that. I guess I'm just upset is all and I'm taking it out on Relic, I don't know.
~ DarkATi
Bast is a fantastic map. He made great use of those textures and made an awesome atmosphere unparrelled in many maps.
There were a few other arguments at the time in addition to the negative feedback on Bast. When he left he didn't say anything to the dev team, so we'll never know what the last straw was for sure.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe his personal life got in the way?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, he happens to be a new father (his kid would have been born in early Summer 2003 IIRC), and I'm sure that's taxing (no kids here yet).
~ DarkATi
I'm guessing Flayra owns the copyright to it, so it wouldn't be a legal issue, but it just doesn't sit well with me.
I'm guessing Flayra owns the copyright to it, so it wouldn't be a legal issue, but it just doesn't sit well with me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
When did Relic say he didn't want Bast worked on? Did I miss something?
~ DarkATi
After all thats the way real law works. I will also mention that I've had this happen to me...kind of. Someone remade one of my maps. He said he tried to contact me however and I got no such email. In the end I didn't do anything about it because there was no money involved.