How To Pressure The Hive

CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
im not sure how this one works exactly. could you tell me and all other starting comms plz <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    edited January 2004
    there are 2 ways to do this (imo).
    assumes 8+ team

    1. all of the team save 3 go to the hive and sit out side in a defeceable area and make their presence known. 1 stays at base and the other 2 cap rez.

    2.same as above exsept the team at the hive goes in and spawn camps.

    there are draw backs to both.

    1. sitting outside can alow them to build up for a rush on your team.

    2. spawn camping can end up killing your team do to the random nature they spawn in.

    in both, a leark or 2 is bad news for a team of mariens not on the go.


    edit...

    same cheese from ChiTown? if so hey you missed gorge foot ball. was fun you should try it some time.

    Thor
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    thx for the help.

    and nope...wasnt me
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Going near the hive and making big noises with the occasional rush will force aliens to respond. Even if the marines are killed, the alien players will start to go very funny.

    Ideally they will defend the hive. This is great, because sieges > structures and you will ALWAYS win vs a lamed up alien hive. It keeps them in one spot wasting res building.

    Sometimes they will rush your little base. Thats cool, since you've nothing there that costs much. While they're busy, you're VERY busy elsewhere.

    The other common response is to rush the marine spawn. This is generally countered by marines in-base, or by a quick relocation, although if the aliens haven't attacked your minibase then you can instantly attack the hive from there. You can drop an IP and CC in a vent "just for safety", then try and hold main base while the minibase attacks the hive. Results will vary, but in most cases you end up with at least one base still standing AND you've managed to cripple the hive or a pile of chambers.




    Short and sharp ways of pressuring aliens generally revolve around blitzing RTs or snagging their hive/upgrades. Aliens go absolutely ape if their upgrades vanish. If you can sneak into a hive, knife as many chambers as you can, ideally dropping three of the same group in one go if you can. That way the aliens suddenly see their DC upgrade vanish and will panic as they have never panicked before.


    In the final analysis, the best way of pressuring the hive is to most agitate the aliens for the least cost.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    An early ninja can do wonders if done right. On Hera, I snuck into vent hive at the start of the match. Just I get there, a pack of skulks tears into our base, and they kill everyone there - 3 people on a team of 8. The rest of us had moved out of the base. I killed an egg in the hive and than proceded to open fire on the hive itself. Both skulks still alive came tearing back to the hive, and let our team respawn in. It's a shame I had to leave - I don't know how the round turned out.
  • ApocalypseApocalypse Join Date: 2003-12-23 Member: 24700Members
    When I comm, I like having a pressure team and a node team. In a 6 player game, I like 1 base guard, 2 person pressure team, and a 2 person node team. Have the pressure team leave immediately when the game starts, and have the node team and base guard stay and build base. Obviously you want your best player on the pressure team. In a more pub environment, I still like having a pressure team, but you have much more flexibility. Even having 2 good players pressure is enough. The early pressure makes it hard for skulks to leave base without dying. Example on ns_caged, generator hive is almost an auto lose in a pub because it has 0 nodes inside the hive and a long tunnel watchs the exit of the hive. 2 good players with ammo and meds can hold the whole alien team off until fades/lerks come.
  • sunsun Join Date: 2003-11-12 Member: 22714Members
    I must say, pressure teams lets you control the game.. The way do this is start sending a majority of the team at the aliens, very continuously.

    the reason i think they work is threefold: Its basically setting up a foward firebase. Because it did not cost 100+ res to set up, tehre is very little risk involved.

    And the second thing is that marines always, always outspawn aliens. Keep that in mind, and kill at about a 1:1 ratio. Or, even less, as is usually the case. Either way, the aliens have a very seiouls problem on thier hands in a short time.

    The last reason is that it generally makes capping res a much harder thing to do, without laming up everything. In the end, thats what it all come down to.. skill and res.

    Problem is you may find yourself with a long cue and very few nodes if your marines let up slack.. it gives aliens control of a very lage part of the map if you ever stop.




    As to pressureing a hive, theres a few ways to proceed.

    You can send ramboes everywhere, and get a PG up. This works well, but isnt always possible.
    You can use the pressure teams untill the aliens fold: Very good early game, only if you can outtech the aliens
    You can drop a few shotties and let them make the aliens panic for a while.. aliens phear shotties.
    You can attack every last alien res, except the hive... Too much defense at a hive? divert attention.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    shoot the hive with your guns
    when the aliens come, shoot them too
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    edited January 2004
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here is a diagram I made of how to pressure a starting hive.

    **************************
    *                                             *
    *                    hive                  *
    *                      #                     *
    *                                             *
    *                                             *
    *     res node (try to kill)            ***************************
    *      $                               dead skulks       bullets  -                  o  marines (camp here)
    *                                            X                   -     -   -                    o                               
    *                                         X    X                        -                       o 
    ****************************************************<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    I think what is important and not many pubbers realise is that suiciding into a "pressuring marine" is really bad.

    The objective of a pressuring marine is to clog up their respawn line. When that occurs the team can move in and easily kill one skulk at a time and still shoot the hive.

    It is important not to actually go into the hive untill most of the alien team is dead. The hive usually has a more 'alien' baised terrian and is difficult for marines to control than a narrow corridor.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Yes crow was thinking like I was. What my crew usually does is kill them all off. Then we take turns shooting the hive, so that way when one skulk spawns, others can load into him, like so <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> . Anyways, as you see my diagram pretty much explains it, but then there is no need to cap res since you've already got the game in the bag. So if you have the need to spam mines all over the hive, go for it.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    In pub`s its too easy to get hive, pressured just because skulk`s don`t understand that they will only be killed. Just with three average skilled guy`s you can take care of hive. just make them in line near corridor of hive and all skulks will die in corridor/look while other die in corridor. This time you should have all other members of team expect 1 to go res hunt. Aliens are just wondering how to stop those marry`s in corridor.
    GG ally`s have jsut watched that in minute rt`s 1 vs 7

    I think that most easiest way of countering this is that 2 good players go around them and sneak`S on their fat a**es. BUT this need once again that thing calleed co-op which is rare and valuable word in pubs.
    LIKE THIS: <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    NOT LIKE THIS: <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    See my point?
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