How To Pressure The Hive
Cheese
Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
Comments
assumes 8+ team
1. all of the team save 3 go to the hive and sit out side in a defeceable area and make their presence known. 1 stays at base and the other 2 cap rez.
2.same as above exsept the team at the hive goes in and spawn camps.
there are draw backs to both.
1. sitting outside can alow them to build up for a rush on your team.
2. spawn camping can end up killing your team do to the random nature they spawn in.
in both, a leark or 2 is bad news for a team of mariens not on the go.
edit...
same cheese from ChiTown? if so hey you missed gorge foot ball. was fun you should try it some time.
Thor
and nope...wasnt me
Ideally they will defend the hive. This is great, because sieges > structures and you will ALWAYS win vs a lamed up alien hive. It keeps them in one spot wasting res building.
Sometimes they will rush your little base. Thats cool, since you've nothing there that costs much. While they're busy, you're VERY busy elsewhere.
The other common response is to rush the marine spawn. This is generally countered by marines in-base, or by a quick relocation, although if the aliens haven't attacked your minibase then you can instantly attack the hive from there. You can drop an IP and CC in a vent "just for safety", then try and hold main base while the minibase attacks the hive. Results will vary, but in most cases you end up with at least one base still standing AND you've managed to cripple the hive or a pile of chambers.
Short and sharp ways of pressuring aliens generally revolve around blitzing RTs or snagging their hive/upgrades. Aliens go absolutely ape if their upgrades vanish. If you can sneak into a hive, knife as many chambers as you can, ideally dropping three of the same group in one go if you can. That way the aliens suddenly see their DC upgrade vanish and will panic as they have never panicked before.
In the final analysis, the best way of pressuring the hive is to most agitate the aliens for the least cost.
the reason i think they work is threefold: Its basically setting up a foward firebase. Because it did not cost 100+ res to set up, tehre is very little risk involved.
And the second thing is that marines always, always outspawn aliens. Keep that in mind, and kill at about a 1:1 ratio. Or, even less, as is usually the case. Either way, the aliens have a very seiouls problem on thier hands in a short time.
The last reason is that it generally makes capping res a much harder thing to do, without laming up everything. In the end, thats what it all come down to.. skill and res.
Problem is you may find yourself with a long cue and very few nodes if your marines let up slack.. it gives aliens control of a very lage part of the map if you ever stop.
As to pressureing a hive, theres a few ways to proceed.
You can send ramboes everywhere, and get a PG up. This works well, but isnt always possible.
You can use the pressure teams untill the aliens fold: Very good early game, only if you can outtech the aliens
You can drop a few shotties and let them make the aliens panic for a while.. aliens phear shotties.
You can attack every last alien res, except the hive... Too much defense at a hive? divert attention.
when the aliens come, shoot them too
**************************
* *
* hive *
* # *
* *
* *
* res node (try to kill) ***************************
* $ dead skulks bullets - o marines (camp here)
* X - - - o
* X X - o
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The objective of a pressuring marine is to clog up their respawn line. When that occurs the team can move in and easily kill one skulk at a time and still shoot the hive.
It is important not to actually go into the hive untill most of the alien team is dead. The hive usually has a more 'alien' baised terrian and is difficult for marines to control than a narrow corridor.
GG ally`s have jsut watched that in minute rt`s 1 vs 7
I think that most easiest way of countering this is that 2 good players go around them and sneak`S on their fat a**es. BUT this need once again that thing calleed co-op which is rare and valuable word in pubs.
LIKE THIS: <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
NOT LIKE THIS: <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
See my point?