Everything you ever wanted to know

coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
<div class="IPBDescription">About natural selection's teams</div>(These are reposted from the RC8 Changelog thread... I wanted to give them their own thread for discussion)

THE MARINES: The Trans-System Authority employs these highly trained troops exclusively for the extermination of any alien infestation discovered.

A marine spawns with 100 health, 50 armor, a knife, pistol, and light machine gun.

Marine Weaponry:
<b>Primaries (limit of one)-</b>
Light Machine Gun (50 clip, 300 reserve)
Shotgun (10, 50)
Heavy Machine Gun (150, 450 I think)
Grenade Launcher (6, 30)
<b>Secondaries (limit of one)-</b>
Pistol (10 round clip, 30 reserve)
Welder
Tripmines (pack of 5)
<b>Tertiary-</b>
Knife

Marine Technology:
<b>(Armory)</b>
-marines can use to restock ammo
-deploy shotguns
-deploy welders
-deploy tripmines
-upgrade to Advanced Armory
<b>(Advanced Armory)</b>
-deploy HMG
-deploy Grenade Launcher (with Arms Lab)
<b>(Arms Lab)</b>
-allows Grenade Launcher (at Adv. Armory)
-research Armor upgrades levels 1-3
-research Weapon upgrades levels 1-3
<b>(Observatory)</b>
-prevents nearby aliens from cloaking
-allows scanner sweep (similar to Starcraft's ComSat)
-Distress Beacon (respawn all dead marines at base instantly)
-research Motion Tracking
<b>(Prototype Lab)</b>
-research and deploy Heavy Armor
-research and deploy Jetpacks

<b>FEATURES!</b>
-popup menu: allows extremely rapid communication between squad members and commander; everything from ammo requests to movement orders
-waypoints and alerts: Commander can issue waypoints to selected marines, including Move, Attack, Defend, and Build. Press your jump key (default spacebar) to jump to the nearest alert, including attack warnings and marine communications.
-multiple attack styles: siege a base with high-powered sonic weaponry, or load up on armor and heavy weapons and do it yourself.  Take the long way, or build a phase gate for quick reinforcement.
-teamplay incentives: weld allies to repair their armor; move in mixed groups so each weapon's strengths compliment others' weaknesses.
-help on high: a commander looking ahead, scanning for hostiles, keeping you supplied with ammunition and health, upgrading technology to make you a more effective exterminator.

Alien goodies to follow!



<!--EDIT|coil|Oct. 23 2002,03:56-->
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Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    THE ALIENS: Rather than the human's evolutionary path of increased intelligence over physical ability, these strange life forms have extended their physical capabilities, adaptive power, and instinctive senses to almost unfathomable levels.

    Alien weapons are too numerous to list; I point you to <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=6196;st=0" target="_blank">this thread</a> for a full list of alien weapons!

    Alien ability is closely tied to the number of hives online.
    <b>-0 Hives:</b> Aliens may evolve to Skulk or Gorge, and have one weapon available.  A gorge may build Hives and Resource Towers.  No upgrade chambers or offensive chambers may be built.
    <b>-1 Hive:</b> Aliens may choose the Lerk form.  Two weapons are available, and the Gorge can now build offensive chambers (turrets) and one type of upgrade chamber (see below).
    <b>-2 Hives:</b> Aliens may evolve to the Fade form.  Three weapons are available for each class, and the Gorge may build an additional upgrade chamber type.
    <b>-3 Hives:</b> Aliens reach their full power.  All five classes may be evolved to, and each alien may use four weapons.  The Gorge may build the final upgrade chamber.

    <b>UPGRADE CHAMBERS:</b>
    One upgrade chamber becomes available with each hive online; it is the decision of the Gorge (builder alien) which to build.  There is no restriction on the number of chambers that can be built; having one, two, or three chambers online gives first-, second-, or third-level upgrades for the associated upgrades.  More than 3 chambers do not make upgrades more effective.

    <b>(Defensive Chamber)</b>
    -provides a remote base for attacking aliens to heal at, as well as healing nearby alien structures (this healing effect is cumulative with multiple chambers).
    -Carapace (increases amount of armor and damage absorption)
    -Regeneration (aliens may regenerate health without retreating to a Hive or Defensive Chamber)
    -Redemption (an alien at low health has a chance of teleporting back to the safety of a hive)

    <b>(Movement Chamber)</b>
    -can be "used" to be instantly teleported to the farthest active hive on the map.
    -Stillness (lessens movement sounds; level3 completely silences footsteps, jumping, and falling sounds)
    -Celerity (each level increases the alien's base speed)
    -Adrenaline (each level increases energy - "ammo" - regeneration by 33%)

    <b>(Sensory Chamber)</b>
    -reveals any visible marines in Hive Sight and triggers an audio warning to all aliens; parasites any marines that come in contact with it.
    -Cloaking (makes alien partially transparent when motionless; level 3 Cloaking renders an alien completely invisible)
    -Scent Of Fear (wounded enemies show up in hive sight with an orange aura)
    -Enhanced Hive Sight (your "flashlight" will make both your teammates and enemies highly visible, even in dark rooms)

    <b>FEATURES!</b>
    -HIVE SIGHT: wordless communication - know instantly when any teammate or structure is under attack, and where!  See what your allies see, and parasite marines to keep tabs on them even through walls!
    -Be your own assault squad: Use the aliens' lethal weaponry - along with clever tactics - to gut an entire marine team single-handedly.

    -Evolve to Skulk: Swift, maneuverable, and deadly in close range.  Wall-climb to gain the upper hand, parasite teams of marines to keep track of them wherever they go, or suicide in a powerful explosive attack!
    -Evolve to Gorge: Support your teammates by building new hives, upgrade structures, and turrets.  Set clever traps with turrets and webbing.  Or head to the front lines and back your teammates up with Healing Spray and a Babbler Swarm!
    -Evolve to Lerk: Enjoy the freedom of maneuverable, high-speed flight.  Rain spikes down on your enemies, choke them with a cloud of noxious spores, or close ranks and take them out with your razor teeth!  Support your teammates with a bullet-absorbing Umbra cloud!
    -Evolve to Fade: Strike fear in the hearts of your opponents; your massive armor and deadly weaponry will take down multiple marines with ease.  Soften them up at long range with Acid Rockets, then teleport in with Blink and use your claws to rip them asunder!
    -Evolve to Onos: a thousand pounds of muscle, armor plating, and *serious* aggression control issues.  Fear nothing - trample marines and buildings alike, destroy pesky turrets with ease, and paralyze marines where they stand to be dealt with when YOU have time for it!  And for the coup-de-gras, use a Primal Scream to give your entire team an insane boost to attack and movement!

    -Individual resource management: *YOU* decide what class to evolve to, and what upgrades will best accompany that choice!  Ambush squads as a cloaked, silenced, regenerating Skulk, or head to the front lines as a Fade armed with Carapace, Adrenaline, and Enhanced Hive Sight.  Choose from FIVE THOUSAND (I'm not joking, we did the math) possible combinations!



    <!--EDIT|coil|Oct. 23 2002,03:56-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    ... Copied to hard drive ...

    Keep it coming! lol
  • klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
    sounds like some pr informations?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
    the release seems to be very near.......right?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Stickay, my man! Stickay!
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    This should replace the silly flash movie at n-s.org.
  • klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
    don't even make the devs think of replacing anything on this site! they have to work at the game, the site can wait. god damn, i wait like hell for the "gone gold" msg. ARGLLLLLLL
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    <!--QuoteBegin--klauskalle+Oct. 06 2002,03:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (klauskalle @ Oct. 06 2002,03:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->sounds like some pr informations?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
    the release seems to be very near.......right?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Maybe, it could just be that the NDA damed up all of coils energy and it's finaly gushing out.

    Oh and technicly this is STC. (may this be one of the last times I have to use that.)
  • klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
    yeah, STC, damn i read this a lot to often, but i don't think there will be a lot changes in the next time. somebody said something with too close to the release.......................
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    It's always pleasant to read more and detailed info on NS.  As klaus said, this sounds like something to be used in the PR-blitz.  If it's not, u might wish to =P
  • virusvirus Join Date: 2002-04-01 Member: 370Members
    w00t <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    just love the idea of beeing able to cusomize ur alien in such a significant way and im pretty much impressed by the idea of beeing able to upgrade ur alien to a real beast (in case of augmentations) if u can manage to stay alive long enough.
    with a descent knowledge of the map i imagine that it will be extreme fun beeing alien, by now.
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    By 'technicly STC' I'm saying there could still be a change, whether it be in the numbers or if one of the attacks gets switched around to another alien or number of hives or something completely new like the resource nodes only being usabel once that was in there for a couple of days.
  • GhostfaceKillahGhostfaceKillah Join Date: 2002-10-05 Member: 1438Members
    the more i read about this mod, the more i wanna play!
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    Hehe Ghost  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  Everyone here pretty much shares your eagerness on NS.  Welcome to the madness, and to the Forums  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SkriftSkrift Join Date: 2002-09-25 Member: 1329Members
    <!--QuoteBegin--SuperMunchkin+Oct. 06 2002,13:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SuperMunchkin @ Oct. 06 2002,13:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Welcome to the madness, and to the Forums  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Like they aren´t the same thing.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Raptor6Raptor6 Join Date: 2002-09-15 Member: 1319Members
    How many units can a Lerk fly up?
    Or is it just a kind of gliding?
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    As far as I know the flying-height is not limited.
    You normally just glide in the direction you're looking, but by hitting the jump-button, you can flap with your wings and get heigher. So it's just limited by the space you have and the enery, because I think flapping costs energy...
  • Raptor6Raptor6 Join Date: 2002-09-15 Member: 1319Members
    thx Ramses <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Guys, anything may change...... Look, they switched some attacks, they gave to the lerk umbra, and bile bomb to the fade =).
    They tryed to make resource nodes destroyable, all this was changed some weeks/days ago so STC its completely true, and it may change some big aspects of the game.......
    W0000h00000000000000000 Aliens pwn <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    H'Bnayr: For teh Mind!
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Well, I think this whole complete summary thing should have waited for the manual...  but it's a bit too late now.  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Pssh, that's hardly complete.  Besides, MonsE already told me he's probably gonna steal these for RR.org.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    It seems as if Marines have less upgrades, but then again, they have guns and they're humans so it doesn't matter.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Hardly complete, eh?  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    Well then, sounds like I'll have a late night or two memorizing everything.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    woo!!!


    unf! <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->
  • GhostfaceKillahGhostfaceKillah Join Date: 2002-10-05 Member: 1438Members
    <!--QuoteBegin--Necro-+Oct. 06 2002,17:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Necro- @ Oct. 06 2002,17:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->woo!!!


    unf! <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    lol, u got that right
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Sorry  if this has been mentioned before but, when you reload with bullets still in the clip, does it tottally change the clip? Or does it add the current bullets with some in the next one?
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    To clarify.. you're asking if you lose the remaining bullets in the discarded clip?  Or is this a question of time consumption?
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    Because they say "300 extra rounds"  instead of 6 extra clips it is safe to assume reloading simply makes the clip full,  here is an example:
    LMG with 25 rounds in magazine and 300 extra,  when you reload you will now have 50 rounds in the LMG and 275 extra.
    Am I right PT's?  On another note,  do marines upgrade all weapons at once or 1 specific weapon at a time,  also what are the upgrades,  I remember like ROF,Accuracy and Damage....Not sure though......
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--Battousai^^x+Oct. 06 2002,14:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Battousai^^x @ Oct. 06 2002,14:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->H'Bnayr: For teh Mind!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yes, always remember, you work not for your own glory, but For the Mind.  Always, For the Mind.

    And I remember it being said that the ammo works like a pool.  That is, if you have half a clip, and reload, you don't lose that half clip, it's just filled up from your ammo pool.  But that was a month or so ago, and may have changed.

    -Ryan!


    "If a President of the United States ever lied to the American people he should resign."
    -- Bill Clinton, in 1974 while running for the U.S. House
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Reloading works like standard Half-life, CS, or SI.  You've got a pool of unused bullets, and when you reload, any bullets still in your clip are dumped into this pool, then a full clip is taken from the pool.
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