Turrets Not Accurate Enough
Restrik
Join Date: 2003-08-10 Member: 19392Members, Constellation
Its sad, when 1 OC can take out 1 or 2 unawares marines, when 3-4 turrets have trouble taking out 1 or 2 unawares skulks.
Why is this? The reason a lot of people turret farm is b/c its the only way to actually <i>hit</i> an alien, whether it be a skulk or an onos.
Does anyone else find this annoying/frustrating?
Why is this? The reason a lot of people turret farm is b/c its the only way to actually <i>hit</i> an alien, whether it be a skulk or an onos.
Does anyone else find this annoying/frustrating?
Comments
Automated defenses are not meant to defend areas all by their onesy, savy?
Why is this? The reason a lot of people turret farm is b/c its the only way to actually <i>hit</i> an alien, whether it be a skulk or an onos.
Does anyone else find this annoying/frustrating? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Turrets are disturbingly accurate. You may not notice it, but if you're a celerity lerk, you'll still find yourself being shot down flying at top speed past them.
It's the fact that they don't actually do enough damage. They're a deterrant. Don't ever rely on just turrets to guard an outpost or your base since your marines will always do FAR more damage.
So basically, if you're commanding, set up a good phase network around the map to each of your outposts and by the time the turrets start firing you can have marines there to kick that kharaa arse.
Why is this? The reason a lot of people turret farm is b/c its the only way to actually <i>hit</i> an alien, whether it be a skulk or an onos.
Does anyone else find this annoying/frustrating? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Learn to aim...
While 3 turrets won't stop a skulk rush, they do help marines there by whittling them down.
Actually, they aren't perfectly arcurate...
- They only track at 90 degrees per second (which is insane, probably only 25% of gamers who can do that)
- If you stand in front of the turrets, the bullets will hit you and not the alien.
Other than that, they are basically aimbots.
I must admit they arent there to do the work of the rine team. They are an early warning system and a delay in the aliens rampage.
- RD
They thing they can miss is a fade or skulk, and will track back on in 1 second.
How is this weak?
-spartan
3 OCs make it literally imposible for marines to move through a door,
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Must be a joke. LMGs can snipe OCs with ease, and a shotty is just as good. Unless you're mad enough to bunny up and down right in front of the OC and use a knife, but if you do that then nothing will help you.
if you are on alien, and the rine comm puts turrets inside powersilo on ns_nothing, you will get minched down even if you just zoof over the top to release spores. im talking experience here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
if anythings not accurate enough its OCs
They thing they can miss is a fade or skulk, and will track back on in 1 second.
How is this weak? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
They dont deal excessive amounts of damage, an onos takes half damage from them anyway, 1 turret versus 1 regen skulk = no challenge, easily distracted (eg: larger lifeforms take the blows, smaller ones do the damage or ocs).
Thats why i consider them weak, not their tracking ability.
- RD
In short, the skulk would have to bite quickly, or have other support. Or the turret be completely alone of course, but that never happens except when it doesn't matter.
In short, the skulk would have to bite quickly, or have other support. Or the turret be completely alone of course, but that never happens except when it doesn't matter. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You could circlestrafe the turret to diminish the number of hits taken, as it can turn 90° per second (as said earlier), problem are the OTHER turrets :|
Although I havent tried much regular NS. Lemmy go check.
have you actually played 1.x?
the turrets were horrible, you never ever built them. I like that.
Now there noob weapons, super accurate.
there damage is "meh" but you dotn have a limit on them, and you can make a 30 turret; turret farm.
Oc isnt that accurate, but the damage is nice.
Dont whine about turret effectiveness.
well.
also you said that 3-4 turrets didnt equal 3-4 OC's
Well the fact is, OC can be placed anywhere, but theres a LIMIT on them.
3-4 turret isnt SUPPOSED to equal OC's
there DIFFERENT.
I can place mounds and mounds of turrets, and obstruct paths, and if ones not gonna hit you, the other one will.
Really, this post made me laugh when I saw it. I thought "What the.......these turrets are amazingly accurate, has this guy played 1.0, the land of crap turrets"
anywyas, turrets are supposed to be defenses, but defenses arnt 100% accurate, or else how would anyone get in?
Anyway, when the bot skulks do finally start coming, I sometimes hop out of the CC to watch them. Since I've usually TF'd the center platform, they try to get up on it, bite the turrets, run around the platform, dance, retreat, etc... sometimes it takes quite awhile indeed for, say, a dozen turrets to take down 3 or 4 skulks. Haven't timed it, but it's longer than I'd be comfortable with if I were down ON that platform. If the skulks weren't bots, they could probably get past the turrets pretty swiftly considering the layout of that room.
So don't depend on turrets to actually kill ANYthing, or stop a determined kharaa rush of any number or advanced evolution. It's nice when they do, but usually a turret farm is just a speedbump... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Why is this? The reason a lot of people turret farm is b/c its the only way to actually <i>hit</i> an alien, whether it be a skulk or an onos.
Does anyone else find this annoying/frustrating? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Learn to aim... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Then people wouldnt be able to complain about things!
Why is this? The reason a lot of people turret farm is b/c its the only way to actually <i>hit</i> an alien, whether it be a skulk or an onos.
Does anyone else find this annoying/frustrating? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Learn to aim... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then people wouldnt be able to complain about things! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually, if everyone could aim I'd bet you'd hear how the aliens are so weak, not the marines. So there still would be complaining.
Anyway, when the bot skulks do finally start coming, I sometimes hop out of the CC to watch them. Since I've usually TF'd the center platform, they try to get up on it, bite the turrets, run around the platform, dance, retreat, etc... sometimes it takes quite awhile indeed for, say, a dozen turrets to take down 3 or 4 skulks. Haven't timed it, but it's longer than I'd be comfortable with if I were down ON that platform. If the skulks weren't bots, they could probably get past the turrets pretty swiftly considering the layout of that room.
So don't depend on turrets to actually kill ANYthing, or stop a determined kharaa rush of any number or advanced evolution. It's nice when they do, but usually a turret farm is just a speedbump... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Called the undefendable room for a reason <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->