I have the power of the skulk tbh <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<!--QuoteBegin--Soberana+Jan 2 2004, 07:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Jan 2 2004, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have the power of the skulk tbh <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Nice scoreboard! I see it hasn't changed in the last 50 scoreboard shots!
<!--QuoteBegin--Soberana+Jan 3 2004, 12:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Jan 3 2004, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have the power of the skulk tbh <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Read the red letters in the very first post. It says something liek "no pictures of scoreboards".
<!--QuoteBegin--shoester+Jan 3 2004, 01:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shoester @ Jan 3 2004, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WHAT HAVE YOU GOT IN YOUR POCKETSESSSS? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Trust me, you dont want to know.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->shoester Posted on Jan 3 2004, 08:38 AM -------------------------------------------------------------------------------- why is showing scoreboards ticking you guys off?
Oh noes someone did really good, we hates him yes yes we do....WHAT HAVE YOU GOT IN YOUR POCKETSESSSS? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Post a few scoreboards and see.... c'mon i dare you!! Honestly if you wanna know go post swimming around the 20 - 80 page mark.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MrMojo Posted on Jan 2 2004, 05:22 PM -------------------------------------------------------------------------------- NS on HL2 : Alien models have bullet holes, and knife slashes actually leave a mark. One can only hope. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That would be awesome especially if any slashes remained on the model for the rest of the game, omg creamage.
Oh yeh can i get an idea of what upgrades on average are chosen and what order would be to get them. And what typical upgs for rines would be too (and order).
Well, I usually first get mines ( no other upgrade reqiured). That gives me a mine per life. Placed around good places ( or around the cc), this almost always gets you kills.
Then, I usually go for weapon 1 > shotty > armor 1 > armor 2. Then, it really depends on what's going on. If you're assaulting a big hive room, it's better to get jp/hmg or jp/gl. If they're attacking you, you get welder or HA.
I see a lot of people getting Jps and shotguns in game. That's probably one of the more popular combinations.
<!--QuoteBegin--shoester+Jan 3 2004, 08:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shoester @ Jan 3 2004, 08:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why is showing scoreboards ticking you guys off?
Oh noes someone did really good, we hates him yes yes we do....WHAT HAVE YOU GOT IN YOUR POCKETSESSSS? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Because it wastes our (56ker's) time and it shows us nothing new or interesting. Its not that we hate a high score, the problem is that we couldnt care less about it.
<!--QuoteBegin--shoester+Jan 3 2004, 02:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shoester @ Jan 3 2004, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why is showing scoreboards ticking you guys off?
Oh noes someone did really good, we hates him yes yes we do....WHAT HAVE YOU GOT IN YOUR POCKETSESSSS? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> We don't hate him because it's good, it's like the guy above me said. He's wasting space, and we have already seen the scoreboard. People come here to see screenshot of hot combat action. Not to see how good someone is.
Actually, they have the models completed, they're just not coded in yet. Beta testers: Open up your marine model in HL model viewer, and there's a 3rd person reload animation for all of the guns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--DiabolusCaligo+Jan 3 2004, 01:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiabolusCaligo @ Jan 3 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, they have the models completed, they're just not coded in yet. Beta testers: Open up your marine model in HL model viewer, and there's a 3rd person reload animation for all of the guns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nice, I never noticed that. I hope they code them in for future versions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--DiabolusCaligo+Jan 3 2004, 07:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiabolusCaligo @ Jan 3 2004, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, they have the models completed, they're just not coded in yet. Beta testers: Open up your marine model in HL model viewer, and there's a 3rd person reload animation for all of the guns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Eh.. I meant that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Really...
Naw, I don't think so. And if there's a surprise, it'll be in the changelog as "o sekrat suprise" Bleh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Can anyone make an animated gif of the lmg reload please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Ots+Jan 2 2004, 04:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Jan 2 2004, 04:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heck Haze, where have you binded snapshot?!? those actions shots are so damn smooth lookin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Alright this is how I play.
I use the arrow keys to move, ctrl to duck and shift to jump. Pinky controls jumping and ducking, the other fingers (everything except the thumb) on on arrowkeys (IE middle finger controls foward/backwards, ring finger controls left and index finger controls right). Enter is use, mouse2 is lastinv, mouse1 is shoot (duh) and mouse3 is +popupmenu.
Through all this, on beta I have binded "snapshot" as the keypad end, or the 1 on the keypad. So I can still control what I'm doing and take screenshots at the same time, its a pretty good setup like that.
Ha.ze, you use almost the same config as me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . Most of teh people here use WASD or such. Difference is that my "use" key is keypad 0 and jump is mouse button 5 (operated, with mouse button 4 which is reload, by right thumb). Nut in sucky games where not all my mouse buttons work, i use shift as jump key too.
I have a .avi of the LMG reload.... if a moderator/admin could tell me if it would be OK to post it, I will... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
You pretty much do what you look like you would do when reloading an LMG. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I don't see any reason why you couldn't post an avi of the third person reload anims that you can already view via the HLMV. Keep in mind the webspace is going to be hammered.
As for the arrow keys vs. wasd: There are almost twice as many keys in easily reachable range for wasd as there are for arrows. Move to esdf, and you've added at least three to that number already. With the new default to talk bind of enter on the keyboard, it makes typing a lot easier. Less confusing, if you will.
I mean, it's all what you're comfortable with. But I suppose if you have fat fingers or just plain suck with basic dexterity, I guess arrow keys are okay. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <span style='font-size:8pt;line-height:100%'>Omg I luff u all</span>
Comments
Nice scoreboard! I see it hasn't changed in the last 50 scoreboard shots!
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Read the red letters in the very first post. It says something liek "no pictures of scoreboards".
And nice set of evolutions.
Oh noes someone did really good, we hates him yes yes we do....WHAT HAVE YOU GOT IN YOUR POCKETSESSSS?
Trust me, you dont want to know.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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why is showing scoreboards ticking you guys off?
Oh noes someone did really good, we hates him yes yes we do....WHAT HAVE YOU GOT IN YOUR POCKETSESSSS? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Post a few scoreboards and see.... c'mon i dare you!!
Honestly if you wanna know go post swimming around the 20 - 80 page mark.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MrMojo Posted on Jan 2 2004, 05:22 PM
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NS on HL2 : Alien models have bullet holes, and knife slashes actually leave a mark. One can only hope. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That would be awesome especially if any slashes remained on the model for the rest of the game, omg creamage.
Oh yeh can i get an idea of what upgrades on average are chosen and what order would be to get them. And what typical upgs for rines would be too (and order).
- RD
Then, I usually go for weapon 1 > shotty > armor 1 > armor 2. Then, it really depends on what's going on. If you're assaulting a big hive room, it's better to get jp/hmg or jp/gl. If they're attacking you, you get welder or HA.
I see a lot of people getting Jps and shotguns in game. That's probably one of the more popular combinations.
Alien:
1) Focus
2) Silence
3) Carapice (carapce w/e)
4) Leap (or "Third Weapon")
5) Xeno (or "Fourth Weapon")
6) Celerity
7) Cloak
8) Regen
9) Scent Of Fear
(I stay as skulk)
Marine:
1) Armour 1 (otherwise Focus Skulks shred you)
2) Weapon 1
3) Shotun
4) Resupply
5) Armour 2
6) Jetpack (or heavy armour depending on whether i'm gonna attack or defend cc)
7) Weapon 2
8) HMG or GL (depending on situation)
9) Weapon 3 if i'm attacking, armour 3 if i'm defending.
Any one else with favourite upgrade orders would be good and theories of why you choose them. Post some screenies too so it doesnt look sus.
- RD
Oh noes someone did really good, we hates him yes yes we do....WHAT HAVE YOU GOT IN YOUR POCKETSESSSS? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Because it wastes our (56ker's) time and it shows us nothing new or interesting. Its not that we hate a high score, the problem is that we couldnt care less about it.
Oh noes someone did really good, we hates him yes yes we do....WHAT HAVE YOU GOT IN YOUR POCKETSESSSS? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
We don't hate him because it's good, it's like the guy above me said.
He's wasting space, and we have already seen the scoreboard.
People come here to see screenshot of hot combat action. Not to see how good someone is.
No they haven't.
Nice, I never noticed that. I hope they code them in for future versions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Eh.. I meant that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Really...
Hmm any other last minute surprises they could put in that wouldnt effect balance?
- RD
Bleh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Quite useful for looking at cool animations ;D
Alright this is how I play.
I use the arrow keys to move, ctrl to duck and shift to jump. Pinky controls jumping and ducking, the other fingers (everything except the thumb) on on arrowkeys (IE middle finger controls foward/backwards, ring finger controls left and index finger controls right). Enter is use, mouse2 is lastinv, mouse1 is shoot (duh) and mouse3 is +popupmenu.
Through all this, on beta I have binded "snapshot" as the keypad end, or the 1 on the keypad. So I can still control what I'm doing and take screenshots at the same time, its a pretty good setup like that.
As for the arrow keys vs. wasd: There are almost twice as many keys in easily reachable range for wasd as there are for arrows. Move to esdf, and you've added at least three to that number already. With the new default to talk bind of enter on the keyboard, it makes typing a lot easier. Less confusing, if you will.
I mean, it's all what you're comfortable with. But I suppose if you have fat fingers or just plain suck with basic dexterity, I guess arrow keys are okay. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <span style='font-size:8pt;line-height:100%'>Omg I luff u all</span>
The new cool 3.0e loading text 0.o