Since We Get Lerk Bite Back

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Comments

  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    um, a 2.01 HA train is not THAT hard to defend against (but it should be hard to defend against) ...

    think about it, the marines have just invested a HUGE amount of res into the HA/HMG/Gl/Welder/Upgrades investment and they should get a good return from it.

    All you need is a few onos, a few lerks, and skulks. One onos constantly stomps, other devours/gores, lerks do constant Primal and Umbra and skulks just bite.

    I've noticed from BOTH HA and alien point of view that a mixed, balanced, and good team-working group of aliens can take fight effectively against the 2.01 HA train.

    With Focus in 3.0, the Onos, skulk, lerk combo will be more effective against the HA.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    I don't think JPs should be as good as they were in 1.04 but I do think they need to make them better then they are now, people don't use them much anymore (in big games)
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    Anyone know if they've tried applying the new lerk flight code to the jetpack? That could be, erm, interesting...

    // Can't hit the broad side of a barn with spikes. Jetties *hate* spore spam.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    <!--QuoteBegin--hyperionjjliu+Dec 18 2003, 07:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hyperionjjliu @ Dec 18 2003, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> um, a 2.01 HA train is not THAT hard to defend against (but it should be hard to defend against) ...

    think about it, the marines have just invested a HUGE amount of res into the HA/HMG/Gl/Welder/Upgrades investment and they should get a good return from it.

    All you need is a few onos, a few lerks, and skulks. One onos constantly stomps, other devours/gores, lerks do constant Primal and Umbra and skulks just bite.

    I've noticed from BOTH HA and alien point of view that a mixed, balanced, and good team-working group of aliens can take fight effectively against the 2.01 HA train.

    With Focus in 3.0, the Onos, skulk, lerk combo will be more effective against the HA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've noticed many times that if Marines are coordinated and agressive enough to get a HA train going then its a pretty good indication that the Aliens arent the type to coordinate such a counter-attack.

    In fact, to be honest, the only full team HA train I've ever seen taken out since I started playing NS again was during a 4+ hour game in which the marines had holed themselves up in Waste hive on Tanith. Of course by then we had taken every node on the map and had plenty of res for several Onos to take them out in one fell swoop (it helps when they all bunch together in a small hallway).

    To get back on topic, I like the 2.0 jetpacks because they allow you to dodge attacks but you still have to deal with defending yourself when you land for a second to recharge. They are more like jump jets than jetpacks. Its good because if Marines get jetpacks early on, Skulks and Fades are no longer helpless to do anything.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    i've seen many HA train be defeated, sometimes even by skulks
    and it wasn't that bad of marine teams

    if you can find good place to ambush them (and you know there coming early on) and you just hit them again and again, even skulks and take a HA or 2
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    The most effective wat of taking down HA's is SC.
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    Onos w/ devour is the most effective way imho. Yesterday I was playing a game where 1 onos got about 6 heavies w/devour.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    all i gotta say is lerk bite seems usless now that umbra lasts 2 secs and it shoots not goes around you
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    Stupidest idea ever? Probably. First of all the 3.0 jp is already quite well balanced. Secondly lerk flight isn't the same as it was in 1.04 making it much more difficult to bite jpers then it used to be. Finally people who havn't played 3.0 should stop posting balance suggestions.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    <!--QuoteBegin--Extreme+Dec 18 2003, 07:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Extreme @ Dec 18 2003, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos w/ devour is the most effective way imho. Yesterday I was playing a game where 1 onos got about 6 heavies w/devour. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Was it me?

    Heh, i did that the other day on Teams Fun outside of Nanogrid by the stairs. Took patience, having to wait for one to stray but a little from his squad, but I managed to snag about eight or so of those HA's and gored countless LA's. Finally, after about 30 minutes of this, the HA squad realized "OH! HE CANT TAKE ALL 8 OF US AT ONCE!" And came for me. Soon as I went down, so did our two hives. Gogo Holding the game together for the entire team!
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    Nah TNT2 dont get 60 fps much when you have Vsync off. It only goes low when you have phasegates etc.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Diablus+Dec 19 2003, 03:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Dec 19 2003, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all i gotta say is lerk bite seems usless now that umbra lasts 2 secs and it shoots not goes around you <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    New flight system :O
    Fly/glide where you aim.
    Although that will make it harder to spike from the air I suppose... Oh... right, no spikes.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    Babblers? thats what level 3 gorge attack was called? oh god I loved that thing! greatest thing ever was a marine finding a gorge just sitting there then bam!!! "get him boys!" ahh yeah but that was back when 3 hives was um well I dont think the games ever had to go to 3 hives... its was the good old days of skulks vs lmg not well now its Onos vs lmg but still I miss that great attack (plus I loved being able to web early! thats how we dealt with jetpackers in my days! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> just web up a hive good and put the ocs in places and you'd get kills all the time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • MemranMemran Join Date: 2003-05-17 Member: 16406Members, Constellation
    All this stuff about 1.04 JP being great etc etc isn't really the issue.

    Why not simply ask for more thrust that the current JP? Thats all it comes down to, and then you don't have to talk about FPS, graphics cards or anything like that.

    Personally I think the current JP is too weak, (cos I can't use it well), but I'm not going whine about it.
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    <!--QuoteBegin--[SiD]Squishy+Dec 18 2003, 09:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiD]Squishy @ Dec 18 2003, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stupidest idea ever? Probably. First of all the 3.0 jp is already quite well balanced. Secondly lerk flight isn't the same as it was in 1.04 making it much more difficult to bite jpers then it used to be. Finally people who havn't played 3.0 should stop posting balance suggestions. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ^^ 100% agree, the 3.0 JP is fine and the new lerk flight is GREAT <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->all i gotta say is lerk bite seems usless now that umbra lasts 2 secs and it shoots not goes around you
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Shoot.... it .... at... the floor? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    If you think Lerk is useless, drop by NTFM / NTFM#2 / Nano Redux sometime. Lerks have a field day.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    What really should be added is Fall Damage for Jetpack users.. Its just odd that you can fall 100 ft and not take any damage simply by virtue of having a jetpack. You wouldnt even neccisarily have to take full damage, But you should always take some kind of damage if you just plummeted 300 feet... of DOOM!.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    yus JP'ers should take falling damage, that way they have to watch the JP fuel and manage it so that they can't just fall to the ground from 3413414 feet and just wait till it recharges D:
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I want the jp to be able to lift itself if you release your thrust then hit it again, it just consumes too much fuel to get nowhere then. I say increase thrust a little more but keep it consuming the same amount.

    - RD
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    am i the only one that likes the new jet packs over the old ones? 2.0 jps have mega manuverability, and so long as i have a high ceiling and im not in a long hallway, (read hive rooms) jps are near impossible to beat.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Actually if the old jps did go in acid rockets would have to come down to 2 hive weapon again with a lil damage boost.

    But i think i will go with general opinion and stick with the new jetties.

    - RD
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    To me, the jetpack is for avoidance (jump high when a skulk leaps, or avoiding the onos stomp and devour) and getting to places you normally couldn't get, not for flying.

    It's sort of an anti-gravity utility <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin--Memran+Dec 19 2003, 07:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Memran @ Dec 19 2003, 07:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally I think the current JP is too weak, (cos I can't use it well) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So you say the jp is too weak because you can't use one well? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • FooshieFooshie Join Date: 2002-11-01 Member: 2820Members
    edited December 2003
    I don't know if it's been said before, but one of the major reasons lerks got a huge buff to their spike energy cost is so we could see exciting JP vs Lerk battles. Now it's just: Jp uses his jump boots to jet in air, falls and shoots at lerk. It's still based on skill but I think old jps would be a lot more awsome. Just make them cost more to drop and longer to research and it would make lerk so much more useful than he already is (he is still pretty useful).

    I'm pro 1.04 jp (they're just so fun ^_^)
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