Hl2 + Ns = Ns2?!?!

TrainSpottterTrainSpottter Join Date: 2003-12-18 Member: 24533Members
<div class="IPBDescription">NS in HL2 would be a dream!</div> ok i seen the video that gamespy just released for hl2 gameplay and man i tell you ive never been so impressed about a game before.. it was just amazing how interactive the environments were. Then as a huge smile crossed my face i thought of the possability of NS2 ussing HL2s engine =D *joygasm* I really hope they make NS on hl2 engine could you imagine how much bigger an onos could be? and how real it would look? =D all this is almsot to much for to think of the anticipation of such a game really gets the gamming juices flowing! SO PLEASE!! I BEG YOU! FOR THE LOVE OF GAMERS! Make NS in HL2! ( make sure you add at least one really really big alien >=D special power could be to stomp little marines >=D lol )

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Comments

  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    lol, I don't think there are any plans as of now to create NS on HL2 at the moment, but anything's possible.

    That is if valve cleans up their act and gets steam working within the next decade.
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    Would be cool, but NS took 20 months to make, and there are no plans either. Read the faq <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    edited December 2003
    Flayra said that he's not puting the option away, but for now, it's NS the focus. So doN't except NS2 for a LONG time after HL2 is actually out, and that's if it's actually done.
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
    i'd say wait until atleast 6 months after the hl2 sdk is released to hear anything official, then give money to the dev team.
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    Ya, it's better to finish NS 1, 1rst then attack NS 2.
    But NS on hl2 engine would rock and i don't think that anyone would have something negtive to say about it.

    it's been some time since we heared from valve ha...i'm still expecting hl2 this month...
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    edited December 2003
    mmmmhmmmmmm
    *looks at <a href='http://www.unknownworlds.com/forums/index.php?s=&act=Search&f=1' target='_blank'>search</a> function* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Death_RevenantDeath_Revenant Join Date: 2003-11-17 Member: 23035Members
    man, i tell you guys right now.

    I have read a lot about hl2 i know everything about it, i know the physics and the "game play"

    Every single mod hl2 will have Will kick every single **** of every game created now. Maybe except Blac and White 2. Mods for hl2 like
    "In-charge" or "jurassic-rage" will be increadibly good. Having all the graphics that hl2 has and also having the physics. Now imagine NS for hl2 this game would be so good, i can't even imagine how nice it would be. I can't dream about a NS2, not even in my wettest dream. hahaaha

    But i know there is only 10% chance for this to happen but it is worth to just think about it. You know what would it be s good about it? you would be able to push a building ofa cliff or something, like a marine armory off a cliff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> with really physics.

    That's all folks
  • Death_RevenantDeath_Revenant Join Date: 2003-11-17 Member: 23035Members
    oh yeah, if NS2 ever happens don't espect it sooner than 2 years from now....
  • I_Am_The_ForceI_Am_The_Force Join Date: 2003-07-05 Member: 17950Members, Constellation
    well on gbl after the cal finals flayra said something along the lines of the next project after ns will be a retail product. I cant remember exactly but i think he said on its own engine cause there is no money in making mods.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    dream is the word ;p
  • NamronNamron Join Date: 2002-11-29 Member: 10220Members
    edited December 2003
    The sooner Natural Selection comes out to Half-Life 2 the more attention (and players) it will get. As soon the Natural Selection team gets their hands on the SDK, I really hope they start working day and night to get it out. Just look at Counter-Strike, the first Half-Life mod that was good and original - and then Counter-Strike isn't very original or good compared to Natural Selection... It's all about time.

    By the way, no money in mod making? Yeah right. Say that to the Gunman, Counter-Strike and Day of Defeat teams. If Natural Selection gets released to Half-Life 2 I estimate it has a 105 % chance of going retail, especially with this Steam thingie (no publisher is needed).
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    <!--QuoteBegin--Death_Revenant+Dec 19 2003, 12:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Death_Revenant @ Dec 19 2003, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh yeah, if NS2 ever happens don't espect it sooner than 2 years from now.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    . . .


    NS 2 is already out. . .

    NS 3 will be out in a few weeks. . .

    Get up to date.
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    It would be better to call it NS²
  • LoCScoutLoCScout Join Date: 2002-12-25 Member: 11553Members
    edited December 2003
    what would be real cool is give the fade the blink effect that teleporter off of X-men 2 has.. im sure it can be perfectly recreated with some clevar partics gfx stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    "no money in making mods. "

    pfft whats constees for?

    20 bux for the latest verison of the game seems like paying to me.. with the loophole of having a lower version for all
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    The engine itself limits NS2 from ever existing.

    Granted, the SDK won't be released for HL2 until, you know, the game ITSELF is.. but the physics engine itself will dissallow NS as we know it.

    Point: A lot of the map would have to be indestructible (20 feet thick concrete) in order to survive the massive explosions, gunshots, etc. Even then a 'rine humping the armory with an LMG would eventually be able to make a hole through it. And into what? Space? It's impractical from a mappers perspective, since they have to plan for EVERYTHING. Onos rammed through a hive door and walked on out and blew a hole into the side of your base.. literally? Whoops. Guess an extra 200 feet of concrete should stop that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Another thing.. How would commanding work? With reality the major influence of the graphics engine (Even splintering wood is realistic..), how would the commander get a topdown view of the entire map? For that matter, how would buildings be built? How would items to be picked up (Guns, medpacks, etc.) be dropped?

    Without a good year and a half looking at the SDK, these questions can not be answered. The reason it took only 20 months to make the original NS is that the mod tools are very well known, and I'll bet Flayra had a lot of tips from fellow programmers on how to do this and that and the other things.
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    god not another one of these threads......
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    My thoughts exactely. Use search, please.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.