Graphics Integrated vertex processing engine Integrated image and texture engine 12-bit per component color and alpha, (Octane2 V12) double-buffered (Octane2 V12) 16-bit 2 buffer 24-bit eye space Z buffer and 8-bit stencil 10-bit digital to analog (DAC) display interface Multiple concurrent visuals (8-bit window ID) Memory 8GB synchronous DRAM (SDRAM)
Wildcat II 5110 with Dual-pipeline configuration Dedicated 64 MB texture memory and 64 MB frame buffer (plus 16 MB DirectBurst memory for 144 MB total memory) Stereo Sync, multiview and genlock support 3D volumetric texture support Exclusive SuperScene™ antialiasing AGP Pro 50 - AGP Version 2.0
Technical Specifications
Wildcat Chipset Technology
Data width :
Frame buffer: 128 bits Texture buffer: 64 bits DirectBurst™: 64 bits Integrated 300 MHz RAMDAC Geometry Acceleration Model view matrix transformation of vertex and normal coordinates Perspective and viewport transformations Texture matrix transformation of texture coordinates Local display list storage and processing Full lighting calculations View volume clipping Up to six user clip planes Image processing Hardware Performance 3D Gourad-shaded triangles, Z-buffered: 15.2 M tri/sec Trilinear fill rate: 332 M pixels/sec 3D Vectors, solid-color, 10-pixel: 24.2M vec/sec
SuperScene™ full-scene multisampled antialiasing: Point sampled with sixteen samples Sample location jittering Dynamic sample allocation Dynamic sample backoff Traditional 2D Operations 16 and 32-bit color depths (565, 8888) Solid and patterned area fills Vectors (diamond rule compliant) Block moves (screen-to-screen) Block gets (screen-to-system) Block puts (system-to-screen) Bilinear scaling
Board Physical
Full-length ATX form-factor AGP Pro 50 - AGP 4X Memory
64 MB dedicated frame buffer 64 MB dedicated texture buffer 16 MB DirectBurst Display True color resolutions up to 2048 x 1152 double-buffered and 32-bit Z per monitor
3-Pin, MiniDIN stereo sync output 15-pin D connector DVI-I compatable (DVI-D functional) Digital Video Output Port
One AGP Pro 50 slot One open PCI slots adjacent to the AGP Pro 50 slot for cooling
the wildcat alone needs 50 watts of power
still any questions? <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
but how do you know if its a high poly version when you dont even know how meny polys the origional is <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--Dr.Zer0+Dec 16 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Zer0 @ Dec 16 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but how do you know if its a high poly version when you dont even know how meny polys the origional is <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> i dont understand this question...
because i know how many polys the original have...
<!--QuoteBegin--Bijiy+Dec 16 2003, 04:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Dec 16 2003, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can I mod your comp? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?'
<!--QuoteBegin--Umbraed Monkey+Dec 16 2003, 02:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 16 2003, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Bijiy+Dec 16 2003, 04:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Dec 16 2003, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can I mod your comp? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?' <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> err... my comp was worth that when i got it... and i've like modded it so that it's worth 30g
<!--QuoteBegin--|Owen|+Dec 16 2003, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Dec 16 2003, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Umbraed Monkey+Dec 16 2003, 02:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 16 2003, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Bijiy+Dec 16 2003, 04:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Dec 16 2003, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can I mod your comp? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?' <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> err... my comp was worth that when i got it... and i've like modded it so that it's worth 30g <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> uhm.. my workstation is worth 20 without the upgrades i got now... the almost nekkid case with 256 megs of ram and a crappy 128meg opengl adaptor.
ive upgraded with 8 gigs of corsair TWINX1024-4000PRO ram and my nice wildcat graphics card ...and my nice cad board pff.. i dont want to calculate.. or i have to start to cry..
<!--QuoteBegin--sheena yanai+Dec 16 2003, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Dec 16 2003, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--|Owen|+Dec 16 2003, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Dec 16 2003, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Umbraed Monkey+Dec 16 2003, 02:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 16 2003, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Bijiy+Dec 16 2003, 04:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Dec 16 2003, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can I mod your comp? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?' <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> err... my comp was worth that when i got it... and i've like modded it so that it's worth 30g <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> uhm.. my workstation is worth 20 without the upgrades i got now... the almost nekkid case with 256 megs of ram and a crappy 128meg opengl adaptor.
ive upgraded with 8 gigs of corsair TWINX1024-4000PRO ram and my nice wildcat graphics card ...and my nice cad board pff.. i dont want to calculate.. or i have to start to cry.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> think positive
you can do terminator 4 or something like that all on your own with the <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Processors dual MIPS 64-bit R14000ATM 600MHz 2MB L2 cache Graphics Integrated vertex processing engine Integrated image and texture engine 12-bit per component color and alpha, (Octane2 V12) double-buffered (Octane2 V12) 16-bit 2 buffer 24-bit eye space Z buffer and 8-bit stencil 10-bit digital to analog (DAC) display interface Multiple concurrent visuals (8-bit window ID) Memory 8GB synchronous DRAM (SDRAM) thingi <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Sheena when you're done, keep the legs and arms for other models. you can use high poly meshes for games that feature normal mapping like Doom3 and Half-Life2. you can bake all the color data and normals data from high poly models to low poly models using special programs.
hmm.. i would need a onyx or origin renderfarm big as a classroom to do something like terminator 4.. thats millions of miles away from that what i got.. <img src='http://www.cines.fr/images/IRISetMINERVE2.jpg' border='0' alt='user posted image'>
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ok but what about iceage or shreek <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Umbraed Monkey+Dec 16 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 16 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Bijiy+Dec 16 2003, 04:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Dec 16 2003, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can I mod your comp? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?' <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I mean the visual outside of her case, and I've asked someone that before...
the case alone got the price of your box.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Yes but did it cost as much as my laptop. Answer me this. It would look so cool in snow white with some red kanji going down the left side of the front.
how does cinema4d AND 3dsmax 6 run on a ocatane, sine they are both windows only apps. The only similar programs that would run on a octane are maya and hudini (maybe lightwave i dunno) Why? You may ask. Octane uses Irix, SGI's operating system, based of linux/unix exclusivly. I have yet to see a SGI workstation use windows for that matter since none suport the 64bit processors to say the least.
ps. the head model needs to have its proportions looked at. pps. u cant mod a ocate rig
lol..maya.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> im running mainly softimage xsi on the machine the octane does not run cinema 4d and max itself, its for network rendering based on a x-window open-gl system., its possible to run other 64bit os on a sgi machine ... there are some alternatives
<!--QuoteBegin--sheena yanai+Dec 18 2003, 07:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Dec 18 2003, 07:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol..maya.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> im running mainly softimage xsi on the machine the octane does not run cinema 4d and max itself, its for network rendering based on a x-window open-gl system., its possible to run other 64bit os on a sgi machine ... there are some alternatives <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You probably just made some technology buff wet himself.
The only thing I understood in that was 'laugh out loud'.
yes but windows isn't one. Forgot about xsi, mainly cuz its an equivilent to maya. U use the octane for network rendering? and which x windows u talkin about? x windows as in x or xfree86 ?
It looks great, just too bad you can't use it in NS. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
i dont like lightwave
Graphics Integrated vertex processing engine
Integrated image and texture engine
12-bit per component color and alpha, (Octane2 V12) double-buffered (Octane2 V12) 16-bit 2 buffer
24-bit eye space Z buffer and 8-bit stencil
10-bit digital to analog (DAC) display interface
Multiple concurrent visuals (8-bit window ID)
Memory 8GB synchronous DRAM (SDRAM)
Wildcat II 5110 with Dual-pipeline configuration
Dedicated 64 MB texture memory and 64 MB frame buffer (plus 16 MB DirectBurst memory for 144 MB total memory)
Stereo Sync, multiview and genlock support
3D volumetric texture support
Exclusive SuperScene™ antialiasing
AGP Pro 50 - AGP Version 2.0
Technical Specifications
Wildcat Chipset Technology
Data width :
Frame buffer: 128 bits
Texture buffer: 64 bits
DirectBurst™: 64 bits
Integrated 300 MHz RAMDAC
Geometry Acceleration
Model view matrix transformation of vertex and normal coordinates
Perspective and viewport transformations
Texture matrix transformation of texture coordinates
Local display list storage and processing
Full lighting calculations
View volume clipping
Up to six user clip planes
Image processing
Hardware Performance
3D Gourad-shaded triangles, Z-buffered: 15.2 M tri/sec
Trilinear fill rate: 332 M pixels/sec
3D Vectors, solid-color, 10-pixel: 24.2M vec/sec
SuperScene™ full-scene multisampled antialiasing:
Point sampled with sixteen samples
Sample location jittering
Dynamic sample allocation
Dynamic sample backoff
Traditional 2D Operations
16 and 32-bit color depths (565, 8888)
Solid and patterned area fills
Vectors (diamond rule compliant)
Block moves (screen-to-screen)
Block gets (screen-to-system)
Block puts (system-to-screen)
Bilinear scaling
Board Physical
Full-length ATX form-factor
AGP Pro 50 - AGP 4X
Memory
64 MB dedicated frame buffer
64 MB dedicated texture buffer
16 MB DirectBurst
Display
True color resolutions up to 2048 x 1152 double-buffered and 32-bit Z per monitor
3-Pin, MiniDIN stereo sync output
15-pin D connector
DVI-I compatable (DVI-D functional)
Digital Video Output Port
One AGP Pro 50 slot
One open PCI slots adjacent to the AGP Pro 50 slot for cooling
the wildcat alone needs 50 watts of power
still any questions? <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
i dont understand this question...
because i know how many polys the original have...
Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?'
Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?' <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
err... my comp was worth that when i got it... and i've like modded it so that it's worth 30g
Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?' <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
err... my comp was worth that when i got it... and i've like modded it so that it's worth 30g <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
uhm.. my workstation is worth 20 without the upgrades i got now... the almost nekkid case with 256 megs of ram and a crappy 128meg opengl adaptor.
ive upgraded with 8 gigs of corsair TWINX1024-4000PRO ram and my nice wildcat graphics card ...and my nice cad board pff.. i dont want to calculate.. or i have to start to cry..
Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?' <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
err... my comp was worth that when i got it... and i've like modded it so that it's worth 30g <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
uhm.. my workstation is worth 20 without the upgrades i got now... the almost nekkid case with 256 megs of ram and a crappy 128meg opengl adaptor.
ive upgraded with 8 gigs of corsair TWINX1024-4000PRO ram and my nice wildcat graphics card ...and my nice cad board pff.. i dont want to calculate.. or i have to start to cry.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
think positive
you can do terminator 4 or something like that all on your own with the
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Processors dual MIPS 64-bit R14000ATM 600MHz 2MB L2 cache
Graphics Integrated vertex processing engine
Integrated image and texture engine
12-bit per component color and alpha, (Octane2 V12) double-buffered (Octane2 V12) 16-bit 2 buffer
24-bit eye space Z buffer and 8-bit stencil
10-bit digital to analog (DAC) display interface
Multiple concurrent visuals (8-bit window ID)
Memory 8GB synchronous DRAM (SDRAM) thingi <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<img src='http://www.cines.fr/images/IRISetMINERVE2.jpg' border='0' alt='user posted image'>
but what about iceage or shreek <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Whats wrong with you...she said her workstation is like 20 grand. Thats way over the cost of ye olde computer. Its like asking someone 'Hey, can I rice up your Ferrari?' <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I mean the visual outside of her case, and I've asked someone that before...
the case alone got the price of your box.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
BTW maybe you know:
Did they use Poseidon models in the new Battlestar Galactica?
I think I saw an MN-23 and Im almost SURE I saw a Raisen.
Why? You may ask. Octane uses Irix, SGI's operating system, based of linux/unix exclusivly. I have yet to see a SGI workstation use windows for that matter since none suport the 64bit processors to say the least.
ps. the head model needs to have its proportions looked at.
pps. u cant mod a ocate rig
the octane does not run cinema 4d and max itself, its for network rendering based on a x-window open-gl system., its possible to run other 64bit os on a sgi machine ... there are some alternatives
the octane does not run cinema 4d and max itself, its for network rendering based on a x-window open-gl system., its possible to run other 64bit os on a sgi machine ... there are some alternatives <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You probably just made some technology buff wet himself.
The only thing I understood in that was 'laugh out loud'.
U use the octane for network rendering? and which x windows u talkin about? x windows as in x or xfree86 ?
where do you work?