Quick Problem For Pros
Abra
Would you kindly Join Date: 2003-08-17 Member: 19870Members
<div class="IPBDescription">Can ya solve it?</div> <b>Hello fellow mappers</b>
Iam working on a map called <i>"ns_alcatraz"</i>.
Its a map of a highsecurity prison spaceship.
But i get a error when i play it (good compiled).
(it says something about info_compile_parameters, something about "can't int info_compile_parameters... cant see what it says, its gone to quick).
Please help me solve this, I MUST MAP!
The Pic comes here:
Iam working on a map called <i>"ns_alcatraz"</i>.
Its a map of a highsecurity prison spaceship.
But i get a error when i play it (good compiled).
(it says something about info_compile_parameters, something about "can't int info_compile_parameters... cant see what it says, its gone to quick).
Please help me solve this, I MUST MAP!
The Pic comes here:
Comments
Sorry, but I don't have the precise command to do this at hand. Check the mapping guidelines for the information <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
ed: thought he meant compiling it, not trying to play the game as a client. WOops.
C:\Sierra\Half-Life\ns\nshulls.txt
Right?
Could one of you guys, who have fully func. Maps (please spell funcunally - for me, dont knot how to spell it - ya know like func_"something" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
Compile params would be nice also.
hlcsg v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Programmer\Valve Hammer Editor\tools\hlcsg.exe"-wadautodetect -hullfile C:\Sierra\Half-Life\ns\nshulls.txt -chart -texdata 4096 "C:\Programmer\Valve Hammer Editor\maps\ns_alcatraz.map"
Loading hull definitions from 'C:\Sierra\Half-Life\ns\nshulls.txt'
Entering C:\Programmer\Valve Hammer Editor\maps\ns_alcatraz.map
Compile Settings detected from info_compile_parameters entity
Compile Option [ setting ]
Verbose Compile Messages [ off ]
Estimate Compile Times [ off ]
Texture Data Memory [ 4194304 ]
Custom Hullfile [ C:\Sierra\Half-Life\ns\nshulls.txt ]
Wad Auto Detect [ off ]
Custom Wad Configuration [ C:\Programmer\Valve Hammer Edito ]
Clipnode Economy Mode [ on ]
Onlyents [ off ]
Clipping Hull Generation [ on ]
Clip Hull Type [ smallest ]
Sky brush clip generation [ on ]
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ smallest ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Sierra\Half-Life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Warning: no wadfiles are specified in configuration 'C:\Programmer\Valve Hammer Edito' --
Using map wadfile configuration
Wadinclude list :
[zhlt.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
(0.34 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.86 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 3318/65535 66360/1310700 ( 5.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 851/32767 34040/1310680 ( 2.6%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 100400 bytes ===
Using Wadfile: c:\sierra\half-life\valve\halflife.wad
- Contains 6 used textures, 9.38 percent of map (3116 textures in wad)
Using Wadfile: c:\sierra\half-life\ns\ns.wad
- Contains 56 used textures, 87.50 percent of map (578 textures in wad)
Including Wadfile: c:\programmer\valve hammer editor\tools\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: c:\sierra\half-life\ns\ns_eclipse.wad
- Contains 1 used texture, 1.56 percent of map (40 textures in wad)
Using Wadfile: c:\sierra\half-life\ns\ns2.wad
- Contains 1 used texture, 1.56 percent of map (296 textures in wad)
added 8 additional animating textures.
Texture usage is at 1.96 mb (of 4.00 mb MAX)
1.39 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Programmer\Valve Hammer Editor\tools\hlbsp.exe"-chart -texdata 4096 "C:\Programmer\Valve Hammer Editor\maps\ns_alcatraz.map"
Map entity info_compile_parameters detected, using compile settings
Compile Settings detected from info_compile_parameters entity
Compile Option [ setting ]
Verbose Compile Messages [ off ]
Estimate Compile Times [ off ]
Leakonly Mode [ off ]
Clipping Hull Generation [ off ]
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ on ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Programmer\Valve Hammer Editor\maps\ns_alcatraz.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/400 1920/25600 ( 7.5%)
planes 3318/65535 66360/1310700 ( 5.1%)
vertexes 2704/65535 32448/786420 ( 4.1%)
nodes 990/32767 23760/786408 ( 3.0%)
texinfos 851/32767 34040/1310680 ( 2.6%)
faces 2061/65535 41220/1310700 ( 3.1%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 635/8192 17780/229376 ( 7.8%)
marksurfaces 2499/65535 4998/131070 ( 3.8%)
surfedges 9638/512000 38552/2048000 ( 1.9%)
edges 4986/256000 19944/1024000 ( 1.9%)
texdata [variable] 3172/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 14357/524288 ( 2.7%)
72 textures referenced
=== Total BSP file data space used: 298551 bytes ===
0.81 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Programmer\Valve Hammer Editor\tools\hlvis.exe"-full -chart -texdata 4096 "C:\Programmer\Valve Hammer Editor\maps\ns_alcatraz.map"
Map entity info_compile_parameters detected, using compile settings
Compile Settings detected from info_compile_parameters entity
Compile Option [ setting ]
Verbose Compile Messages [ off ]
Estimate Compile Times [ off ]
Fast VIS [ off ]
Full VIS [ off ]
427 portalleafs
1349 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.45 seconds)
LeafThread:
(18.25 seconds)
average leafs visible: 118
g_visdatasize:17612 compressed from 23058
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/400 1920/25600 ( 7.5%)
planes 3318/65535 66360/1310700 ( 5.1%)
vertexes 2704/65535 32448/786420 ( 4.1%)
nodes 990/32767 23760/786408 ( 3.0%)
texinfos 851/32767 34040/1310680 ( 2.6%)
faces 2061/65535 41220/1310700 ( 3.1%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 635/8192 17780/229376 ( 7.8%)
marksurfaces 2499/65535 4998/131070 ( 3.8%)
surfedges 9638/512000 38552/2048000 ( 1.9%)
edges 4986/256000 19944/1024000 ( 1.9%)
texdata [variable] 3172/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 17612/2097152 ( 0.8%)
entdata [variable] 14357/524288 ( 2.7%)
72 textures referenced
=== Total BSP file data space used: 316163 bytes ===
18.77 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Programmer\Valve Hammer Editor\tools\hlrad.exe"-extra -bounce 1 -smooth 50 -lights "C:\Programmer\Valve Hammer Editor\tools\lights.rad"-chart -texdata 4096 "C:\Programmer\Valve Hammer Editor\maps\ns_alcatraz.map"
Map entity info_compile_parameters detected, using compile settings
Compile Settings detected from info_compile_parameters entity
Lighting Data Memory [ 6291456 ]
Compile Option [ setting ]
Verbose Compile Messages [ off ]
Estimate Compile Times [ off ]
Direct Lighting Scale [ 1 ]
Chop Size [ 64 ]
Texture Light Chop Size [ 32 ]
Extra RAD [ off ]
Sparse Vismatrix [ off ]
NoVismatrix [ off ]
Circus Lighting Mode [ off ]
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Programmer\Valve Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'C:\Programmer\Valve Hammer Editor\tools\lights.rad']
[Reading texlights from 'C:\Programmer\Valve Hammer Editor\tools\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'C:\Programmer\Valve Hammer Editor\tools\lights.rad'!
[1 texlights parsed from 'C:\Programmer\Valve Hammer Editor\tools\lights.rad']
2061 faces
Create Patches : 10787 base patches
0 opaque faces
77009 square feet [11089348.00 square inches]
14 direct lights
BuildFacelights:
(6.02 seconds)
visibility matrix : 6.9 megs
BuildVisLeafs:
(12.64 seconds)
MakeScales:
(7.23 seconds)
SwapTransfers:
(0.70 seconds)
Transfer Lists : 3633260 : 3.63M transfers
Indices : 2154764 : 2.05M bytes
Data : 14533040 : 13.86M bytes
GatherLight:
(0.53 seconds)
FinalLightFace:
(0.69 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/400 1920/25600 ( 7.5%)
planes 3318/65535 66360/1310700 ( 5.1%)
vertexes 2704/65535 32448/786420 ( 4.1%)
nodes 990/32767 23760/786408 ( 3.0%)
texinfos 851/32767 34040/1310680 ( 2.6%)
faces 2061/65535 41220/1310700 ( 3.1%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 635/8192 17780/229376 ( 7.8%)
marksurfaces 2499/65535 4998/131070 ( 3.8%)
surfedges 9638/512000 38552/2048000 ( 1.9%)
edges 4986/256000 19944/1024000 ( 1.9%)
texdata [variable] 3172/4194304 ( 0.1%)
lightdata [variable] 362685/6291456 ( 5.8%)
visdata [variable] 17612/2097152 ( 0.8%)
entdata [variable] 14357/524288 ( 2.7%)
72 textures referenced
=== Total BSP file data space used: 678848 bytes ===
28.17 seconds elapsed
----- END hlrad -----
Is it supposed to have that setting?
sooooo what do i have to do?
how do i correct this?
Then <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=56316' target='_blank'>Go Here</a> for instructions on setting up BC fr use with Opt_Plns. Also, as someone said earlier, why are you using two different hull clipping settings? I don't usually adjust mine. Try just leaving it at default instead of Legacy | smallest.
~ DarkATi
Sat custome hullfile to: C:\Sierra\Half-Life\ns\nshulls.txt
Sat generate clipping hulls to off (maybe theres the point?). But i did it course cagey said, I should. It was something about it turning the value upside down. (read: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=56390' target='_blank'>This Forum</a>
Thats all... what i recall... I iam must certan that that was the only thing i did
...
hmmm
and i did put it in Specs and rename it to: Zoners Custom Build Backup HLFix OptPlns.bcs.
Could you give me all you settings?
so i could reuse them for my map creation.
These are my Batch Settings though:
CSG
|X| WadInclude
BSP
|Defaults|
VIS
|X| Full
RAD
|X| Extra
|X| Smooth |80|
|X| Chop |32|
Opt_Plns
|X| No Pause
~ DarkATi
clip hull type [ smallest ] [ legacy ] is what it is set as / then the default setting
It has something to do with clipnodes. I know that from some coding websites I found.
<a href='http://www.planetquake.com/gg/hands_docs/qw_cam.html' target='_blank'>http://www.planetquake.com/gg/hands_docs/qw_cam.html</a>
Down a bit
EDIT: looking in there you don't have any clipnodes. try generate clipping hulls to on. Maybe it is just that one param. Best if you update then try and fix it
clip hull type [ smallest ] [ legacy ] is what it is set as / then the default setting
It has something to do with clipnodes. I know that from some coding websites I found.
<a href='http://www.planetquake.com/gg/hands_docs/qw_cam.html' target='_blank'>http://www.planetquake.com/gg/hands_docs/qw_cam.html</a>
Down a bit
EDIT: looking in there you don't have any clipnodes. try generate clipping hulls to on. Maybe it is just that one param. Best if you update then try and fix it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I told wall to specify noclip on in a info_compile_parameter entity to get around a bug in HLCSG that reads the information backward -- apparently HLBSP is reading the value as it was meant to be, so it's shutting off clip hull generation and the hull check on game startup is crashing since there aren't any clipping hulls present.
Wall -- I guess you'll have to temporarily remove the info_compile_parameter entity from your map and use batch compiler to specify your compile settings instead. This will fix your problem until the info_compile_parameter code is working properly.
Consider info_compile_parameter support broken in p12; I'll release p13 soon to fix the problem.
Didnt work either... hmm... iam not a pro in setting up BC, but iam pretty (not fyllt) certain that is correctly setup.
The whole thing works, when i create a new level - it must be something with the past ns_alcatraz
Dont know what, but now iam on with the new map...
By the way, does any of you have a good tutorial, or thread to descripe how to create good lightning in NS?