<!--QuoteBegin--SWAT Pointman+Dec 9 2003, 05:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Dec 9 2003, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too bad it aint going to be a ns model replacement. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> maybe if hl would support 100.000+ polys..
100 000 pffft. Hl can handle that easily (kinda like running doom 3 on 90mhz pentium, as i said, easily)
Hey c'mon, just use "optimize" - modifier for that and it can be used in ns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Please?
(Note: I'm not going to stop until this is released for ns)
^^ ignore that.
I'll do ANYTHING you want if this gets released <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Awww, she so cute. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<b>Edit:</b> By the way, Sheena, I can't tell you how tickled I am about this.
ive said 100.000+ ..maybe it ends at..uhm... insane ammount of polygons the head and the helmet alone (without hair) already got more than 60.000 polys..
looks great!!! cant wait for the finished one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
btw who counts polys?? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
<!--QuoteBegin--FunkyFungus+Dec 9 2003, 04:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FunkyFungus @ Dec 9 2003, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw who counts polys?? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <i>I'm</i> the poly-counter around here! I mean, when you have no life such as I, Sid - you gotta do <i>something</i> even if that does include couting 100,000,000+ polygons on an AWESOME model such as this.
AWESOME.
AWESOME model such as this.
I love it when people do Model Art - and this is one of the best I have ever seen! I mean, when at first I saw that render - I thought it was an actual drawing!
I've said it once, and I'll sure-as-hell say it again: <b>Sheena, you're my hero!</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
What tools did you use to model and cel-shade-render this? It looks really impressive <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
I don't have much too say, but nice job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> shame you don't get to model more often, you do good work
Nancy, will you marry me? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sheena, 1st of all that is the <u><b>BEST</b></u> 3d modeled face ive ever seen, the cutest one as well. 2nd, would you consider making a low poly version for ns? Theres nothing sexier then girls with guns <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> 3rd, are you gonna finish her body? cause i see some skin showing under he throat... shes not wearing a bra <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
wow that is an AMAZING model. What kinda technique did you do to make the model? (splines nurbs what?) Also, how did you do that render? Well anyway, superb job.
Once again, all i have to say is Wow. And that render looks awesome please tell how u did it. (Eventhough i probobly dont have the tools to do it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
100,000 polies is hard to render even within a program. In games like HL2 entire scenes of battle, characters and all are at about that polycount, so no games in the foreseeable future will be able to use that kind of a model.
Sheena models quite frequently. It's part of her job. But she gets paid for making fully functional designs for airsoft firearms, which means butt-loads of polies. Also that she has little experience doing low-poly work, such as is needed for games, as she's explained.
As she said, the head and helmet <b>ALONE</b> are nearly 60,000 polies. That means it will be at least 70,000 with hair. Add shoulders, arms and applicable armour and it'll be well over 100,000. Add the entire body and it'll be well over 700,000. I don't see where everyone's getting the 100,000 number.
Heh, thats not very easy to render. Heres an example of something that has 1.3 million polygons: <img src='http://home.earthlink.net/~ilink109/scorpion.jpg' border='0' alt='user posted image'> BTW yea, your definitly right about that 100,000 number many people have mentioned. I was quite wrong. Hmmm, i didnt kno that sheena mainly modeled.
EDIT: the image (which didnt fit on my poor small site is at the Sci-Fi gallery over at the great site www.3dtotal.com
Bah I say, it only took and hour to render it. And my computers a little better than that, so I could probably render a million poly model in half an hour. Half an hour would be well worth it to view a beautiful model such as this one shall be. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[edit]I'm referring to the scorpion model on the 3dtotal site, the artist said it took an hour to render the model. Just stating that for all too lazy to look at the site.[/edit]
Do you model at all? im just saying that dealing with that much geometry is very difficult. rotating the viewport gets kinda laggy, which gets really annoying really fast. still, things that are 1 mil polys DO look nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
my fav from sheena <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
maybe if hl would support 100.000+ polys..
Hey c'mon, just use "optimize" - modifier for that and it can be used in ns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Please?
(Note: I'm not going to stop until this is released for ns)
^^ ignore that.
I'll do ANYTHING you want if this gets released <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
PLEAZE!
<b>Edit:</b> By the way, Sheena, I can't tell you how tickled I am about this.
thats a render <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
looks great!!! cant wait for the finished one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
btw who counts polys?? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<i>I'm</i> the poly-counter around here! I mean, when you have no life such as I, Sid - you gotta do <i>something</i> even if that does include couting 100,000,000+ polygons on an AWESOME model such as this.
AWESOME.
AWESOME model such as this.
I love it when people do Model Art - and this is one of the best I have ever seen! I mean, when at first I saw that render - I thought it was an actual drawing!
I've said it once, and I'll sure-as-hell say it again: <b>Sheena, you're my hero!</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
nancy.. inspired by PerfectionsFlaw´s drawing posted in the artwork section.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
uh oh...
Besides that... wow. The best, ever, ever, ever.
Sheena,
1st of all that is the <u><b>BEST</b></u> 3d modeled face ive ever seen, the cutest one as well.
2nd, would you consider making a low poly version for ns? Theres nothing sexier then girls with guns <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
3rd, are you gonna finish her body? cause i see some skin showing under he throat... shes not wearing a bra <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
ive been dreaming for a female marine forever....
ganna do a male one along with that?
Also, how did you do that render? Well anyway, superb job.
BTW what prog did u use to make it?
And that render looks awesome please tell how u did it. (Eventhough i probobly dont have the tools to do it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
nancy.. inspired by PerfectionsFlaw´s drawing posted in the artwork section.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
uh oh...
Besides that... wow. The best, ever, ever, ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Err... what in the hell?
As she said, the head and helmet <b>ALONE</b> are nearly 60,000 polies. That means it will be at least 70,000 with hair. Add shoulders, arms and applicable armour and it'll be well over 100,000. Add the entire body and it'll be well over 700,000. I don't see where everyone's getting the 100,000 number.
<img src='http://home.earthlink.net/~ilink109/scorpion.jpg' border='0' alt='user posted image'>
BTW yea, your definitly right about that 100,000 number many people have mentioned. I was quite wrong. Hmmm, i didnt kno that sheena mainly modeled.
EDIT: the image (which didnt fit on my poor small site is at the Sci-Fi gallery over at the great site www.3dtotal.com
[edit]I'm referring to the scorpion model on the 3dtotal site, the artist said it took an hour to render the model. Just stating that for all too lazy to look at the site.[/edit]
hmm imperal style, maybe battle sisters?