Training map questions

VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
<div class="IPBDescription">Now that the nda is lifted and all......</div>A few questions
1.) How will the "instructor" sound, will he sound completly uninteresting like in CS or will he really fit in like the Drill sarg in Opposing force, (the drill instructor would be cool and fit in with the TSA idea "sound off and tell me what you want to be!)

2.) How do you explain the alien "training" and how do you choose to do alien "training" For the marines it makes sense but the aliens........ Or do you choose just like the ready room?
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Comments

  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    no answers but,

    u reminded me about something when u mentioned training.if u click on world in the menu bar above, and read through the last 2 chpts in the frontier documentation, the journalist actually got to see first hand all the training those marines get to experience.

    if all this talk of 'training lvls' are true and in any case simulated what the stories wrote...i'll be blown away.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    we PT's haven't seen the training level yet either. I think its still under construction but have no idea. And since I don't have CS, no idea as to how close it is to the training whatevers in it...
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    The training level is still up in the air.  Merkaba's done a fantastic job on it, but I'm not sure if we want to hold up v1.0 because the scripting isn't done for it.
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    wow, so it's down to scripting the training level, is it?
    lol, I know I'm jumping to conclusions.

    *claps hands gleefully*


    @Venmoch: as total realism isn't really the goal here, I doubt that integrating the training levels with the story somehow is a huge priority for the development team. If there's not some way they can link the training for the aliens with some sort of bizarre alien practice, I doubt they will.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Flayra+Sep. 26 2002,11:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Sep. 26 2002,11:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The training level is still up in the air.  Merkaba's done a fantastic job on it, but I'm not sure if we want to hold up v1.0 because the scripting isn't done for it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    So, what you're saying is the training map may not make it into v1.0?  Or am I just a big fool  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Thanks for the answers guys!
    The CS training level was a waste of time, the announcer sounding like he'd rather be doing something else rather than the training making it feel a little unreal. But in Opposing force the Drill Instructer made it that much better! (and more realistic)
    I don't mind not having a training mission, (I'll RTFM!!!!)
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    A well done training mission is something I always enjoy doing. As long as you don't get bored it's really fun to try out all the weapons and stuff, and do some 'target practice' type drills, learn how to jump, what kind of obstacles you'll be facing, etc. etc...

    Sounds like you've got a good training level going. Dig it.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Insane, he means that in order to put it in, would require scripting.  Which would currently hold up the release of V1.0 <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • SNAFUSNAFU Join Date: 2002-05-05 Member: 582Members
    <!--QuoteBegin--Flayra+Sep. 26 2002,10:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Sep. 26 2002,10:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The training level is still up in the air.  Merkaba's done a fantastic job on it, but I'm not sure if we want to hold up v1.0 because the scripting isn't done for it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Since when was the issue of completeness ever at odds with a release date around here?

    Flayra, are you SOBER?

    Take your time! Nobody has died from the excitement of waiting for NS. And I think we could stand to wait just a bit longer. This mod certainly looks like it's worth the wait.

    Not all of this stuff is intuitive, so I believe, in the name of completeness, that a training mission should be available for the public release of NS. I don't know how many good games I gave up on because the learning curve was steep, yet the manual wasn't any help and/or the tutorial was absent/inadequate.

    So don't let our whining rush this project; it's too ambitious to be rushed out the door. Think of the children... <i>*sobs*</i>

    Ummm... you know what I mean.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    Speaking from what I've heard concerning the learning curve, from you Flayra, I am inclined to agree that the tutorial will be nearly necessary.  Though there is that secret you've been keeping about something you will do to help the noobs on the first few days.

    Of course, as you said, we forum bums will have an easier time of it for all our acquired knowledge.
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    I think it would be worth the wait for one because it would be a very good thing for learning the game.
    And for my second reason because im busy for the next to weeks and I don't want it released without me.
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    I was going to post something meaningfull but I am completley side tracked by these 5 blue dots that are "dancing" in the black area of my screen....You should see it it is quite entertaining....*Must maintain focus* I think the inclusion of the training level will not be nessecary but a nice touch if included.  Many mods have survived without it.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I have to agree. The tutorial is almost imperative. I'd offer to help with scripting (I love scripting) but I know I'm a lazy bum and would probably not get it done.

    But yeah, hold up the release just a bit longer to get the tutorial in. The learning curve is just a bit harsh.
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The training level is still up in the air.  Merkaba's done a fantastic job on it, but I'm not sure if we want to hold up v1.0 because the scripting isn't done for it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I wouldn't. There's the manual, and there's learning-by-doing. The current playtesters are excellent proof that people of average intelligence can learn the game even without a tutorial.

    And those people with below-average intelligence won't play the tutorial anyway.

    It was a cute little idea, but ultimately it will be dispensable.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Not true. A manual is almost never read, and learning by doing would require someone of either above-average intelligence playing the game (not the average situation) or someone helping the person along real-time.

    This isn't CS or even DoD. NS has all the depth of Dungeon Keeper mixed with the playstyles of Starcraft and Half-Life and/or Aliens Vs. Predator. You -can't- just pick up this game and play, unless you've been following the mod for a while, or are extremly intelligent/lucky/observant.

    Yes, many of those problems are reduced by things like in game help and such, but not everyone even notices the help (even though it DOES look really cool). Things like the fact you can get ammo from an Armory (or whatever it's called nowadays) by holding down E... That's something that almost -has- to be spelled out Real-Time, either in a tutorial or with someone holding your hand and helping you along. Even the whole way of building in the game needs a tutorial.

    By it's nature, the learning curve of the game is steep. Not as steep as it once was, but still steeper than DoD. The idea of doing a tutorial wasn't just something 'cute' that was thought up, it was decided on by the fact that we -need- it.

    Though yes, I suppose mods have survived without it. And NS will have ways to survive without it, though a tutorial would help much more.



    <!--EDIT|Moleculor|Sep. 27 2002,02:48-->
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    You know, what i was thinking... NS is totally made up by volunteers...

    can't we just get some third party person or something to script it? i'm sure one of you knows someone who is really good at it, just as good as HUGO is at modelling, Merkaba at mapping, Flayra at coding, etc. etc. etc. etc.

    I'm sure one of the NS team can get a real good scripter in to do this... He would have to play NS for a while to see how the game is, and flayra should instruct him on how he wants to have it (merk too...). If it's a good scripter willing to spend fulltime on it it might just come out...
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin--CollateralDamage+Sep. 27 2002,02:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CollateralDamage @ Sep. 27 2002,02:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I wouldn't. There's the manual, and there's learning-by-doing. The current playtesters are excellent proof that people of average intelligence can learn the game even without a tutorial.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Actually, I think you'll find that the average intelligence of most of the playtesters is considerably above the norm, <span style='color:Red'>***NUKED***</span> I love Fam. He is an inspiration for us all.

    NS is considerably more complex in terms of structure than most other mods. Most FPS games work on the basis of when you push a button, something fires.

    Besides which, we are trying to make NS as accessible to as wide a variety of people as possible. Saying "if you aren't smart enough to figure it out for yourself, tough" doesn't really cut it.



    <!--EDIT|Fam|Sep. 27 2002,15:12-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Grendel got it. The playtesters aren't the kind of people you meet when you walk into a public CS game and somebody is spraying porn sprays while the rest of his team yells at him.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Moleculor+Sep. 27 2002,03:45--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moleculor @ Sep. 27 2002,03:45)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Things like the fact you can get ammo from an Armory (or whatever it's called nowadays) ...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    /me thinks Molec needs to PT more often! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Ptht. I got burned out. I'm back now. Sheesh, I'm even back on the forums again. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    If you redefine "average intelligence" to mean "average intelligence on a public CS server", you will need a helluva tutorial...

    Anyway, I was not disputing the fact that NS will be the most complex NS mod. However I think you undervalue the manual. I believe that the people who read manuals are the same who play tutorials; having both a manual *and* an extensive tutorial has always appeared redundant to me (even in commercial games).

    This applies to tutorials which are explaining gameplay mechanisms, not practice levels.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    No, see, saying that 'You must read the manual if you even want to -think- about surviving.' won't get as many people trained as saying 'You must play the gorgeous and entertaining tutorial level easily accessible in graphical (non-text) format if you want to think about surviving.'

    People like pretty stuff and learning things by doing, not by reading black text on a white background. Or grey text on a black background.



    <!--EDIT|Moleculor|Sep. 27 2002,09:52-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Let's not forget another (super sekrat) angle you are all missing which will be 100 times better than manuals and tutorials combined when it is put into practice on the release day. I have a lot of confidence in it working, but you'll just have to trust me on this...
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I know of this super sekret thing (unless it's -another- super sekret thing) and I still think we need the Tutorial.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Well, I'm currently at university and don't even have an internet connection to my room yet (I'm in the computer lab right now.)

    The training map isn't even finished yet, and I'm not convinced that I'll be able to get it finished before NS is in a state to be released.

    Also, Flayra has many other things he can be working on (And needs to be working on) before NS is released to the public, so I think it's easier for everyone if we postpone the release of the training map until a later NS version. Up until that point, people will just have to grin and bear it, but it IS coming.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yep.  You guys can talk all you want about why it's needed or why it isn't, but it won't give me any more time...
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    Once v1.0 is released and people have learned to play it (perhaps the hard way), wouldn't the tutorial be obsolete?

    /edit
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Let's not forget another (super sekrat) angle you are all missing which will be 100 times better than manuals and tutorials combined when it is put into practice on the release day.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Wild guess... a training server?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--CollateralDamage+Sep. 27 2002,11:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CollateralDamage @ Sep. 27 2002,11:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Once v1.0 is released and people have learned to play it (perhaps the hard way), wouldn't the tutorial be obsolete?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Even if the Training map comes out after the release i'll play it. I like to complete training tutorials, you always learn something new and not everyone will be playing since V 1.0

    The decision has been taken.

    <!--me&Mendasp--><span id='ME'><center>Mendasp waits patiently</center></span><!--e-me-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Look at it this way:

    Most of this community are smart, practical people.  We're not on a "CS Intelligence Level."  Therefore we can pretty safely say that the majority of this community will read the manual and then behave maturely and intelligently when playing the game itself.  It's likely that the tutorial won't be as needed as you guys say it is until the next version, when "the word" has gotten further.
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--QuoteBegin--Insane+Sep. 27 2002,12:20--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Insane @ Sep. 27 2002,12:20)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Therefore we can pretty safely say that the majority of this community will read the manual and then behave maturely and intelligently when playing the game itself.  It's likely that the manual won't be as needed as you guys say it is until the next version, when "the word" has gotten further.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Provided they decide to release <i>the</i> manual before release, giveing it a week or so for the fans to digest as well as all who dont know what NS is all about can read all about it.
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