Hand Grenades In Ns?

NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
is it just me, or hand grenades are finally in ns as most hoped?
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Comments

  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Hand grenades have been added into the game in the latest 3.0 beta patch. They are still undergoing extensive playtesting.
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    HALELUJAH!!!!! PRAISE FLAYRA!!!!
  • XSZXSZ Join Date: 2003-08-28 Member: 20313Members, Constellation
    edited December 2003
    They're in all right, and fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    You have to use them wisely though. You only get one per life.

    Aliens have too much time to run away from them =\
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    The grenades, in general, aren't for use against aliens, but rather against WoLs. They'll also help a little with vent flushing. But really, don't expect to get many if any alien kills with it.
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    aren't they like the grenades from grenade launchers? it detonates upon impact.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Im Glad to hear they finally are in. I havent had the opportunity to try them myself as I dont have the beta, But It appears you all like them
    /me is pleased
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    if they can clear those annoying sporespamming <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> 's out of the vents, im happy.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    No, these grenades are DIFFERENT from GL grenades, as these were altered in such a manner as to NOT explode on impact. You must wait the 4 seconds.
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    Bleh so they be useless IMO dont see why no impact nades at least make them useful for vent flushing (i've yet to figure their other purpose.
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    Can you 'cook' the hand grenades ? (ie hold them for a sec or two before throwing them) or does the count only begin after you throw them ?
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Not currently. This may come in on a future patch.

    And the grenades ARE useful for handling OCs. Esspecially with a whole squad throwing the things.

    Haven't yet seen the need for vent flushing, so can't report on that.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <!--QuoteBegin--BrigadierWolf+Dec 7 2003, 11:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Dec 7 2003, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im Glad to hear they finally are in. I havent had the opportunity to try them myself as I dont have the beta, But It appears you all like them
    /me is pleased <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Brig made the nade and they wont even let him test it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • ApocApoc Join Date: 2003-02-06 Member: 13176Members
    <!--QuoteBegin--ASnogarD+Dec 8 2003, 01:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ASnogarD @ Dec 8 2003, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can you 'cook' the hand grenades ? (ie hold them for a sec or two before throwing them) or does the count only begin after you throw them ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that would be really useful
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    I think they should give Brig a playtester spot. Afterall, he did make that great grenade model.
  • SuicideRusherSuicideRusher Join Date: 2003-02-23 Member: 13893Members
    grenades should handle like cs ones (they work well)

    explode after 1 1/2 seconds, 4 is just too long (imo)
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    4.5 is really the minimum amount of time you need to get a safe distance from a primed grenade, wether thats behind a rock, or just farther than 30 yards. The reason a 1 1/2 second fuze works so well in CS is because Even when your standing on TOP of a grenade it wont kill you. In real life, If youre anywhere within 25 yards of a grenade when it goes off, youre toast. personally, I would like to be able to cook the grenade in NS, Its an unwise tactic, and I think they should incorporate a random fuze with anywhere between 2 and 6 seconds. This way you CAN cook the grenade, But do so at your own risk. which is how it really is.
  • ExitusExitus Join Date: 2003-06-17 Member: 17424Members
    edited December 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think they should incorporate a random fuze with anywhere between 2 and 6 seconds. This way you CAN cook the grenade, But do so at your own risk. which is how it really is.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hehe... and what army have u served... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> The finnis army uses fuse (Nato-Standard) in hand grenades that has the MINIMUM time of 5 sec... and it has usually more time. But u are right about the usual prinsiple about grenades... Do harm to enemy and dont kill u self in the prosess... (about the "really is "-part)

    Grenades in NS ... ROCK on...

    But lets see what Mr.F shall add to alien side..!

    NADES...!!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> "alien moss...."
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    PS... HEHE... Prime grenade and get diggestig in onos... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    well, I would have thought the Large "USN" in my signature would have tipped you off that I serve in the U.S. Navy... But I guess not . Anyway, standard US fuzes, like the M228 and M217 all have 4.5 second delays.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--TheGuy+Dec 8 2003, 01:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGuy @ Dec 8 2003, 01:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think they should give Brig a playtester spot. Afterall, he did make that great grenade model. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Flayra is currently not opening any playtester spots...

    even if flay loved brigs model enough to put it in game...


    "closed" means closed... even to people with rights/responsabillities that are essential the NS at this point.

    (as an example, forum moderators (me) aren't allowed to test 3.0 unless they are in a veteran clan.... so if i ditch my clan, i ditch testing 3.0)
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    do you have any idea how difficult it is to fix animation and origin bugs when all you have is HLMV and some people on IRC telling you "A little more to the left"..?
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--Delarosa+Dec 8 2003, 04:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Dec 8 2003, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TheGuy+Dec 8 2003, 01:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGuy @ Dec 8 2003, 01:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think they should give Brig a playtester spot. Afterall, he did make that great grenade model. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Flayra is currently not opening any playtester spots...

    even if flay loved brigs model enough to put it in game...


    "closed" means closed... even to people with rights/responsabillities that are essential the NS at this point.

    (as an example, forum moderators (me) aren't allowed to test 3.0 unless they are in a veteran clan.... so if i ditch my clan, i ditch testing 3.0) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why exactly is it closed? ANd why not give him Dev status <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    Have you tried that hack of HLMV by jed? It allows you to see the origin.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--BrigadierWolf+Dec 8 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Dec 8 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do you have any idea how difficult it is to fix animation and origin bugs when all you have is HLMV and some people on IRC telling you "A little more to the left"..? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sorry, but that made me burst out laughing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    The Nades are great!!!
    They need to be a bit stronger and the way they work needs to be changed a bit.

    The Nades would be much better if...
    You select the nade, click and hold to arm it, release to toss it.
    That way you can arm it, have 4 seconds to toss it or BOOOM, you get tossed instead.

    They arm and toss as soon as you click, the sound gives them away and they arnt very power ATM.

    Over all, they are AWESOME, just need some tweeking!

    I love them! and I <3 Brig for them!
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--BigBull+Dec 8 2003, 01:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Dec 8 2003, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BrigadierWolf+Dec 7 2003, 11:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Dec 7 2003, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im Glad to hear they finally are in. I havent had the opportunity to try them myself as I dont have the beta, But It appears you all like them
    /me is pleased <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Brig made the nade and they wont even let him test it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Quick! Angry mob formation!
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--George_The_Gorge+Dec 8 2003, 09:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (George_The_Gorge @ Dec 8 2003, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BigBull+Dec 8 2003, 01:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Dec 8 2003, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BrigadierWolf+Dec 7 2003, 11:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Dec 7 2003, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im Glad to hear they finally are in. I havent had the opportunity to try them myself as I dont have the beta, But It appears you all like them
    /me is pleased <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Brig made the nade and they wont even let him test it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Quick! Angry mob formation! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You get the horn, I'll accompany on the tom-tom.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> OMG, let's rally up the customization forumites
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Sorry to hear that brig spose you'll have to clan up??

    I havent messed with or have any idea how nades work but i wouldve thought timing where you drop and throw nades to kill kharra wouldnt have been that hard.

    I know in other games if you throw a nade ahead of you and ur being chased you can time it to take out the guy following you. Same as throwing it into a corner or throwing it at the ceiling when running away from an aggressor. It seems no one is really using nades to their best potential??

    -RD
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    just copy the DoD model: You can throw them down and pick them back up...that works like priming them. As for aliens picking them up, well, I don't know. Would be funny to see a lerk pick one up with its claws and drop it back on the marine.
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