How To Deal With Shotgunners
coris
Join Date: 2003-07-08 Member: 18034Members, Constellation
Well, this is a question to all the NS "elites", how am I supposed to counter a marine with a shotgun? Even if I get close up to him and i can get one or two bites on him, after that I'm screwed. If the player isnt totally worthless he will simply turn around and fire one shot, and BANG Im dead.
This is getting really annoying, and I need every tip I can get on hwo to counter shotguns.
This is getting really annoying, and I need every tip I can get on hwo to counter shotguns.
Comments
Ok, sounds pretty logic, thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . What about when he is standing in a corner?
Charge like a mad skulk (charging a shotgunner in a corner <i>is</i> quite mad, if you ask me), jumping and strafing, and pray for the best.
Or you could just parasite him to death from across the room. Helps if you have regen. Hur hur hur.
Ok, sounds pretty logic, thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . What about when he is standing in a corner? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
parasite him and wait for him to move. There is no rule in NS that says you have to go after people either. Even fewer people understand that one.
Ok, sounds pretty logic, thanks <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . What about when he is standing in a corner? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
parasite him and wait for him to move. There is no rule in NS that says you have to go after people either. Even fewer people understand that one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
NOW WHERE'S THE FUN IN THAT!?
Thats how I kill most people hiding in corners. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
From behind.
If you can't sneak him, at least draw his fire so a teammate can sneak him from behind (good for group fighting)
Failing that, para and chuckle, then walk off. As long as he's got his back to a wall and is crouched looking for you, you can wander off to nibble his lesser equipped mates or any nearby rt.
the counter is a better skulk that can dodge. Even the best players miss, and part of that is how well one dodges with as a skulk.
if its an unupgraded shoty (aka the rush or early shoties) then full cara will let a skulk life a shot (i lived through a point blank shot, had like 5 hp left but i lived and killed him for the second. it might ahve been lvl 1 shoty but i think it was lvl0)
personaly i use celerity and out dodge them.
though i have herd good things about sneeky silence, they will die before they realize they are being bit from behind, (ns players, espeiclay the good ones, depend on audio cues)
If it's 1vs1 then don't bother; As other people have said, just parasite him and run away.
If it's a shotgun rush then have your whole team attack from all sides constantly, jumping about inbetween them and biting whoever you can. They'll find it much harder to hit you, and if ff is on you might see a couple of rine TKs.
Remember, alien teamwork > everything. :P
I don't expect a Marine with a CQB weapon to be easily killed by a skulk. I expect him to win, or draw.
Likewise, I see the fade as a terror trooper, lightly armoured unless suitable carapaced up. He's a hit and runner. If he's got no upgrades and is standing infront of a rine, he deserves to fry.
I don't think its unbalanced - as evidenced by seeing fade players rape through a shotty team using something as basic as silence and cara.
The lesson will sink in soon enough, and you join the hallowed ranks of Those Who Don't Rush Nubfashion.
para them and run. now you know exactly where they are and they have no clue where you are. wait someplace where they're not gonna look. i like halfway up the wall (bout head level) cause nub marines look forward and good marines look up (i.e. above the doorway). when they come by (you'll know exactly when by the para), CHOMP CHOMP. no more sger. ~ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
if its an unupgraded shoty (aka the rush or early shoties) then full cara will let a skulk life a shot (i lived through a point blank shot, had like 5 hp left but i lived and killed him for the second. it might ahve been lvl 1 shoty but i think it was lvl0)
personaly i use celerity and out dodge them.
though i have herd good things about sneeky silence, they will die before they realize they are being bit from behind, (ns players, espeiclay the good ones, depend on audio cues) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Wow. A simply retarded rine. Lousy comm too. Thanks for the story about the lerking.
Unupgraded shotty deals 160. It takes 160 dmg. To kill a lv3 carapace skulk vs unupgraded weaponry, or 1 shotgun shot- One pellet missed, apparently.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this is quite obvious but da counter to shotgunners is oni.u go in, stomp them from across da room, and eat them. failing that get a lerk ans spore/spike his **** till he muves then kill him. gorge gangs also work nicely against shotgunners. if da worst cums to worst, para kill him.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well. Gee, never woulda guessed an ONOS could kill a shotgunner. I mean, onos are cheap, easy to come by, and quick to get. Along with that 2nd hive for your stomp. And funny how you say gorge gangs work against shotgunners- it's quite the opposite (I.E. you cannot heal fast enough.) And I like how your lerk strat involves the deep "kill him" line of thinking. I mean, I'm sure no one woulda figured that out. OOOOH yeah, lets not forget parasite, such a viable weapon because most rines don't have pistols or wepon upgrades, are ALWAYS a mile away, have retarded commanders that don't believe in medpacks, and are overall incompitant fools.
While a good shotgunner should NEVER die to any lone alien aside an onos, or a clever fade... All you can really do is rely on good bunnyhopping skill, (Not jump mashing mind you, figure out what bunnyhopping is before replying if you don't know) and teamwork. Fighting a half decent shotgunner means you're dead in 1-3 shots, depending on distance/upgrades.
Now that we've covered how to kill a lone shotguner, howabout you think about something such as... a TEAM of shotgunners?
Once again, teamwork, clever fades (As in ones that know that redempt fade is useless along with carapace and understand this little known ablility, "blink,") some good skulking and intelligent teamwork.
Stratigy > "MAKE HIM MISS TAHN PARA KILLZ AND GO FUR ONOS"
Sorry if that seems harsh to anyone. Simply the truth, though.
(and yes, scilence skulks are a nice way to take out shotgunners.)
but i agree... <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> is obviously a counter, like saying in sc use ultralisks to counter marine rushes. but actually shotguns shred a one-hive onos.
and to take out a TEAM of shotgunners? a TEAM of aliens!! best way is to have half in front with celerity running everywhere and distracting the marines while your buddies with silence come up behind them and bite them. and of course they should all be paraed so you know where they are <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
and on pubs? the best you can do is when one of your teammates runs at them, they'll be fighting, and then reloading when you strike. its a sun tzu kind of thinking... hit them when they're weakest. shotgunners (or any marine) are weakest when they have their backs turned or are reloading.
and its spelled strategy (e not an i)
It involves parasiting him, then retreating to an acceptable distance until he starts to move away.
Then take the high road and shadow him for as long as it takes, using the roof.
Never strafe while on the roof, it only makes more noise and slows you down (the shortest path from A to B is a straight line).
If you start taking damage, drop down and chomp the shotgunner as much as possible, it might just be an LMGer or pistoler behind you.
If he turns around, remember - he might not have seen you, so move as quickly as possible to directly above him, drop and BITE.
These techniques are a pretty good way of avoiding death, and silence is optional but a definite plus.
On the other hand, it's important to remember that it's always hard to kill a shotgunner, so you if it's convenient (ie you have enough res and they're not attacking the hive), it's a good idea to evolve a bit before you attack.
Leap or blink behind them and get in a bite/slash. Run. Repeat.
Hit them from multiple directions. (omg teamwork)
Count how many shells they use and attack when they're reloading.
Don't move straight at them or you're giving them a free kill.
Yup.
Silence, TEAMWORK H4X (OMG!), and patience.
Get another skulk to draw his fire, run him under a vent or doorway, then you pop out with silence and bite his head off.. simple but effective..
And if hes on the side of the room, para him and run away, chances are he will follow you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->