Bring Back 1.04!

Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
edited November 2003 in NS General Discussion
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Comments

  • TheSaviorTheSavior Join Date: 2003-10-14 Member: 21688Members
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Oh God.






    /me waits for the flames to begin.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    there are still 1.04 servers!
    <a href='http://files.redphive.org/ns_install_v1.exe' target='_blank'>http://files.redphive.org/ns_install_v1.exe</a>

    have "fun"!!
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    I want some taquitos. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    oo i hope it works on steam

    and i will
  • killer_of_spiderskiller_of_spiders Join Date: 2002-12-15 Member: 10848Members
  • SuddenFearSuddenFear Join Date: 2003-06-21 Member: 17571Members
    BRING BACK FURBIES.
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    <!--QuoteBegin--Mkk_Bitestuff+Nov 28 2003, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mkk_Bitestuff @ Nov 28 2003, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oo i hope it works on steam

    and i will <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WTH you want steam but NOT new versions of ns?! get out! now! steam bad!
  • DTKN3XuSDTKN3XuS Join Date: 2003-07-14 Member: 18149Members
    Yes 1.04 was the best sure it had a few problems but nothing compared to new versions. Just a little bit of fixing i.e. jet packs (maybe), hit boxes and a few expliots. But with new versions we have gorges spraying heal spray in 10ft radius and flying Fades which is as bad as infinite Jet packs OH JOY! K.I.S.S Keep it simple stupid. Change isnt always a good thing
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Let's not and say we did.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    <!--QuoteBegin--Zazi+Nov 28 2003, 08:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Nov 28 2003, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    /me waits for the flames to begin. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I really hope that people do flame me just because i said sumthing that i think will make the game better.
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    yeah, except 1.04 was bad because *I* could win commanding, and I am a horrible commander, marines were too good, and they still have the advantage of distance, also 2.0 is not very different from 1.04, if 1.04 style was still here what would it be? There are plugins that allow you to require two hives to fade, and 3 to onos......
  • ArbyArby Join Date: 2002-11-17 Member: 9039Members
    He isnt kidding. He SUCKS at commanding.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    i always won as the aliens thou, it was soo much fun owning rines as onos with bite, and none of this devour stuff
  • killer_of_spiderskiller_of_spiders Join Date: 2002-12-15 Member: 10848Members
    edited November 2003
    StUpId_Fo0L there are so many differences between 1.04 and 2.0 but since I am lazy will only list a few.
    Hives not required for higher life forms.
    Fade blink and many other move changes and replacements.


    if you want more go find the change logs.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    HAHAHAHHAA
    1.04 works better on steam than 2.whatever
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HAHAHAHHAA
    1.04 works better on steam than 2.whatever <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That could be because Steam officially supports neither 1.04 or 2.0. Version 3.0 will have full Steam support. Why are you using Steam right now anyway? It's not required, and as has been said, NS isn't officially supported on it.

    2.1 > 1.04. But if you really want to play 1.04, there are still some old servers up. Just use All Seeing Eye to find them.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    edited November 2003
    if 1.04 and 2.0 are both unsupported, and 2.0 doesn't work *well* with steam and 1.04 does....

    and i like steam, it's not all bad now that they good a lot of the bugs out...

    o yeah

    1.04 > all other ns versions after it
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    And don't say there isn't alot of changes
    looke at this

    O Fixed pre-game jittering (I think).
    O Mines now give credit to owner on kill, give res, and show correct death icon.
    O Player collision fixes (thanks Max!).
    O Recycling is now much faster with cheats on (bug #2).
    O Fixed devour aiming problems and possibility for exploitation (thanks Revenge).
    O Fixed bug where welding progress bar overlapped other screen elements.
    O Fixed mine/owner bug that allows mines to hang in mid-air.
    O Don't allow sayings to be spammed (bug #8).
    O Fixed live particle editing (bug #39). Also fixed annoying problem where toggling the edit PS screen jarred your view.
    O Fixed siege targetting, and turrets targetting structures.
    O Fixed bug where observatory couldn't be used to target for siege (and in fact blocked siege).
    O Fixed problem where mines are doing damage to friendly players and structures (bug #26).
    O Showing enemy names shouldn't work on cloaked players (bug #32).
    O Fixed recycling TF/Siege problems (recycling a TF while nearby turrets were recycling prevents turrets from ever finishing recycle).
    O Turrets now animate smoothly (bug #41).
    O Fixed recycling TF/Siege problems (bug #36).
    O Turrets and siege turrets now play their "power-down" animation when they recycle, instead of their attack animation.
    O Fixed spectator settings, so you don't have to keep changing them every time you die.
    O Fixed problem where light damage showed blinking "O" on HUD, and spit showed a HL icon.
    O Made lots of progess on font corruption, though it may not look like it. VALVE knows about the problem, and is expected to patch Steam soon. Pop-up menus are still corrupted, but a lot of other text is fixed.
    O Fixed all hitbox issues (Max, you da man!). This should fix the problems where players crouching behind structures could become harder to hit ("Crouching Skulk, Hidden Damage"). Bug #84.
    O HLTV/model problems, where sometimes the wrong model would be drawn.
    O Fixed bug where typing "kill" as commander meant you were unkillable even after killing CC. Bug #74.
    O Fixed: Siege cannons no longer fire on "detected" targets, only on visible targets
    O Added missing sound for aliens getting resources.
    O Fixed tech tree dependency problems (bug #37).
    O Fixed bug where players were uncloaking without fading in smoothly.
    O Don't allow mines to be placed func_doors, func_door_rotatings, or 3rd-party entities (bug #64).
    O Fixed "cannot click 'need' icons in commander mode" (bug #73).
    O Fixed bile bomb / acid rocket / stomp can be fired through thin walls (bug #67).
    O Fixed players gestating "through" things (bug #33).
    O Fixed bug where armory and phase gates useable while being recycled (bug #65).
    O Fixed problem where mines could be stacked (bug #34). They are now solid, with the following ramifications:
    -- o They can be stacked on each other, but it is immediately obvious. A stack of mines now looks like a stack of mines.
    -- o Mines can be stood upon.
    -- o Mines can be killed by regular projectiles, including parasites and friendly fire (in tourney mode). Mines have 30 health.
    O Fixed bug #77: When a player hits ESC to get to the root menu, the text "#Menu_ReadyRoom" appears instead of "Ready Room".
    O Fixed "Gestating while leaping causes crash" (bug #102) (thanks Alpha & the whole GaB-Clan!).
    O Restore default menu after recycling a structure (bug #86).
    O "Transient" entities (ammo, health, weapons, scans) no longer show up on commander minimap (bug #92).
    O Fixed shotgun reloading problems (Bug #27).
    O Fixed font rendering (thanks Max!).
    O Fixed bug where hive construction could be sped with +use (bug# 139)
    O Fixed bug where gorges could construct chambers in Combat using impulses (bug# 145)
    O Fixed bug where aliens didn't always respawn with full health (bug# 143)
    O Gamma is now reset when hitting ESC to Steam menu from in-game, or when hitting alt-tab!
    O Fixed skulk wallwalking on entities (it was accidentally broken at some point).
    O New player/entity collision system so that entities can use more accurate, oriented bounding boxes (bug #35).
    O Fixed bug where +popupmenu gets stuck if active while changing modes.
    O Nodes sometimes stay visible when much lag is present (300+ ms). Bug #168.
    O Fixed jetpack energy emptied when exiting command console (bug #46).
    O Fixed chat for non-US keyboard layouts.
    O Fixed gamma correction on HUD text.
    O Fixed ability to jam doors with mines by having them explode whenever a door runs into them. Doors now blow up mines when they are jammed by them. Allow mines to be closer to invalid targets like conveyor belts and lifts now (bug #88).
    O Fixed bug where using the kill command and then jumping into the comm chair did Bad Things (bug #74).
    O Disabled "kill" command in Combat (as there's no way you can get stuck, it can only be abused).
    O Fixed bug where semicolons would truncate chat messages (bug #176).
    O Fixed gestation overlay not being drawn while in Steam UI (bug #45).
    O Fixed popup menu stealing crosshair.
    O Fixed view jog when releasing the popup menu or returning from the Steam UI.
    O Fixed bug where marine structures played a bad-looking animation when they take damage.
    O Fix for lerk flying animation going into the ceiling (bug #152) (Thanks def_one!).
    O Improved the chat visuals (changed the font and colors and moved it so that it doesn't overlap other HUD elements) (bug #174).
    O Fixed right clicking not properly canceling a building in commander mode (bug #197).
    O Locked cl_rate to 9999 to prevent exploits.

    so dont just go saying that they are not very different
  • DTKN3XuSDTKN3XuS Join Date: 2003-07-14 Member: 18149Members
    I wish there was somebody that could possibly edit 1.04 to fix things like the infinite JP and hit boxes and few other things it could be called retro NS or something, it just needs some changes and somebody "up there" to support it. Also more people could try out what NS started out as and with an open mind.
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    ok, most of those are changes for the good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->, can you post all the changes that you feel are *bad*? Because I myself dont find any of them bad. BTW, your list is mainly bug fixes.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Instead of drowning ourselves in nostalgia, why dont we tell Flayra what he did RIGHT in 1.04? I mean, if he can recapture that special something in the 1.0's and slap that into the new 3.0, would that "r0x0r j00r b0x0r"?
  • Barneys_SoulBarneys_Soul Join Date: 2003-08-18 Member: 19896Members
    i hated 1.4,games draged on 2 long,like marines do a 2 hive lokdown then take bout an hour and a haf to tech up then win te game
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    1.04 was too linear. DMS couldn't be broken without a substantial change. The 3rd hive was more eye candy than being useful to gameplay (might as well equate 3rd hive/onos to end game, and don't even add 3rd hive abilities, etc.). Marine tech tree was too limited. Some abilities were just plain useless.

    However, I agree that 2.01e has some issues. 2.0 fixed many of the 1.0 issues, but it introduced some new ones. IMO, electricity, devour, and stomp are more frustrating (if you're the enemy) than fun (if you're the one using it). DMS is still by far the most popular. I hope these issues will be fixed in 3.0.

    The beta of 3.0 hasn't really addressed them yet - Flayra and Max are concentrating mostly on fixing bugs and making NS: Combat. Rest assure though, we (Constellation members and veterans) will be discussing these things as soon as the priority shifts from bug fixing to balance.
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    heck I [B]<u>LOVE</u> umbraed's idea there, except what people seem to want is the old fade blink, which was too damn buggy and too unreliable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    1.x had some major problems; most involve hitboxes and yes, they were major problems imho. arg...i can still remember notably the invincible crouching marine...god that ticked me off to no end...

    but i do miss aliens being able to use phase gates...that was just awesome.
  • DTKN3XuSDTKN3XuS Join Date: 2003-07-14 Member: 18149Members
    StUpId_Fo0L one word: BABBLERS!

    Who doesnt miss those lil guys :'( I mean comon!

    Umbraed Monkey : Im sure Flarya has better things to do like fix bugs in the new 3.0 and work on NS: Combat. I hope that he does give this some thought but I would like some people to remember 1.04 and the fuin we had.

    Barney's Soul: The longest gam I played was 4 hours and it was great. The tables turned so many times. Everybody agreed it was a great game and we all came out better players from it. The usual time was about 30 mins a map in which it was very strategic.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    69.34.164.42:27015

    NS 1.04 server , yeah the good version

    on steam
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    edited November 2003
    If any of you want to play NS 1.04 with us on Steam, follow this guide

    1. Get ns 1.04 installer, not too hard
    2. Get a dummy hl.exe file to trick the installer, avaliable at bottom of post
    3. Copy the Half-Life exe to your Steam Dir e.g. Steam/SteamApps/youremailaddresshere/Half-Life
    4. Install Ns with the path... Steam/SteamApps/youremailaddresshere/Half-Life
    5. Go into Steam, and it will show up under Third Party Games
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--}DTK{N3XuS+Nov 28 2003, 09:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (}DTK{N3XuS @ Nov 28 2003, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umbraed Monkey : Im sure Flarya has better things to do like fix bugs in the new 3.0 and work on NS: Combat. I hope that he does give this some thought but I would like some people to remember 1.04 and the fuin we had. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you telling me that Flayra has better things to do than make Natural-Selection fun?
This discussion has been closed.