Co_dawn Rc3

24

Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Ah, it's not so bad in additive mode compared to the default black texture, leave it be <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    yea, show us 'spectate' in that font.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Your wish is my command.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    what font is it, by the way?
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    i think all maps should use the proper names, the only reason they orginaly said marine and alien is because they hadn't written a back story or named the aliens when they started testing the ready room code so they had to have place holders which never got replaced.
  • fodder0fodder0 Join Date: 2003-11-17 Member: 23067Members
    I like your map! looks lime im gonna be <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> !!!!!!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Really esuna, pick another font.
    Not that I don't like the style, it's just unreadable.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--::esuna::+Nov 17 2003, 12:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Nov 17 2003, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your wish is my command. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats not bad. If that still seems hard to read, cut off the little nibs on the bottom of the 'T's.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1069005263.jpg' border='0' alt='user posted image'>

    Really nice job.. one of the best looking maps i have seen atm..

    but the hole in the wall on this picture is to sharp.. maybe add some more edges.. otherwhise everything is <span style='color:blue'><span style='font-size:14pt;line-height:100%'>PERFEKT</span></span>
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Very nice map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I like the font! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Afr+Nov 17 2003, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Nov 17 2003, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://www.unknownworlds.com/forums/uploads/post-4-1069005263.jpg' border='0' alt='user posted image'>

    Really nice job.. one of the best looking maps i have seen atm..

    but the hole in the wall on this picture is to sharp.. maybe add some more edges.. otherwhise everything is <span style='color:blue'><span style='font-size:14pt;line-height:100%'>PERFEKT</span></span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good point, consider it done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    very.. very nice! I have to agree with the font problem though... I'm sure there's a font out there that would be more effective <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    some part are exactly like my map! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I can't/won't tell you that you stole them, cuz my map has never been released/shown a lot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Good job over all, but some parts need a bit more lighting.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--BlackPanther+Nov 19 2003, 02:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Nov 19 2003, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> some part are exactly like my map! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I can't/won't tell you that you stole them, cuz my map has never been released/shown a lot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Good job over all, but some parts need a bit more lighting. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can't say i agree with you on the lighting. It's not like any of the corners are pitch black or anything. Too many maps lack any darkness for cover and personally i'd like to implement that. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Agreed.
    Dark corners are awesome for ambushes, but i feel like the main path /middle of the route should be well lit.
    Everything else is up to you.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    great job esuna!
    this convinced me, i'm gonna make my own co map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    it is going to be called
    co_helix

    screenshots will be posted as soon as i've got some ready for ya <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    <!--QuoteBegin--Drewbar99+Nov 16 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, I'd like to c if u can make the teleporters look like PG's or close to them, that would look good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    isn't that just a cycler? and have it look EXACTLY like PG's...
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--h8_F8+Nov 21 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h8_F8 @ Nov 21 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Drewbar99+Nov 16 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, I'd like to c if u can make the teleporters look like PG's or close to them, that would look good  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.

    But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    oops me forgot to say how good it looks... DAMN good work
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--::esuna::+Nov 21 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Nov 21 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--h8_F8+Nov 21 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h8_F8 @ Nov 21 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Drewbar99+Nov 16 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, I'd like to c if u can make the teleporters look like PG's or close to them, that would look good  <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.

    But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't just say it, show it! <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    This looks cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Tequila^+Nov 21 2003, 04:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila^ @ Nov 21 2003, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Nov 21 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Nov 21 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--h8_F8+Nov 21 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h8_F8 @ Nov 21 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Drewbar99+Nov 16 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, I'd like to c if u can make the teleporters look like PG's or close to them, that would look good  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.

    But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Don't just say it, show it! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->






    Ok, when this is released (Official or not, i've still not heard back from Flayra.) There is a little secret.

    All i will say on the subject is "Look to the particle systems". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
    wow, can I use a set if your join team signs?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Lordy+Nov 23 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lordy @ Nov 23 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, can I use a set if your join team signs? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope, fraid not.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    This is a top class map, and I hope it gets into 2.1, good luck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    9/10
    Make the rooms not so square. Make bends around corners.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    whoa, excellent dark map, i love it, one of the best around imo
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--Umbraed Monkey+Nov 16 2003, 10:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 16 2003, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> another vote for keeping the logo. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    same here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    oh, add my vote too, love the logo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • gucsongucson Join Date: 2003-10-27 Member: 22056Members
    your hardkore esuna
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