Ah, it's not so bad in additive mode compared to the default black texture, leave it be <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i think all maps should use the proper names, the only reason they orginaly said marine and alien is because they hadn't written a back story or named the aliens when they started testing the ready room code so they had to have place holders which never got replaced.
I like your map! looks lime im gonna be <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> !!!!!!
<!--QuoteBegin--::esuna::+Nov 17 2003, 12:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Nov 17 2003, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your wish is my command. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Thats not bad. If that still seems hard to read, cut off the little nibs on the bottom of the 'T's.
Really nice job.. one of the best looking maps i have seen atm..
but the hole in the wall on this picture is to sharp.. maybe add some more edges.. otherwhise everything is <span style='color:blue'><span style='font-size:14pt;line-height:100%'>PERFEKT</span></span>
Very nice map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I like the font! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Really nice job.. one of the best looking maps i have seen atm..
but the hole in the wall on this picture is to sharp.. maybe add some more edges.. otherwhise everything is <span style='color:blue'><span style='font-size:14pt;line-height:100%'>PERFEKT</span></span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Good point, consider it done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
very.. very nice! I have to agree with the font problem though... I'm sure there's a font out there that would be more effective <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
some part are exactly like my map! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I can't/won't tell you that you stole them, cuz my map has never been released/shown a lot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Good job over all, but some parts need a bit more lighting.
<!--QuoteBegin--BlackPanther+Nov 19 2003, 02:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Nov 19 2003, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> some part are exactly like my map! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I can't/won't tell you that you stole them, cuz my map has never been released/shown a lot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Good job over all, but some parts need a bit more lighting. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I can't say i agree with you on the lighting. It's not like any of the corners are pitch black or anything. Too many maps lack any darkness for cover and personally i'd like to implement that. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
great job esuna! this convinced me, i'm gonna make my own co map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> it is going to be called co_helix
screenshots will be posted as soon as i've got some ready for ya <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Drewbar99+Nov 16 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, I'd like to c if u can make the teleporters look like PG's or close to them, that would look good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> isn't that just a cycler? and have it look EXACTLY like PG's...
<!--QuoteBegin--h8_F8+Nov 21 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h8_F8 @ Nov 21 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Drewbar99+Nov 16 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, I'd like to c if u can make the teleporters look like PG's or close to them, that would look good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.
But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--::esuna::+Nov 21 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Nov 21 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--h8_F8+Nov 21 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h8_F8 @ Nov 21 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Drewbar99+Nov 16 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, I'd like to c if u can make the teleporters look like PG's or close to them, that would look good <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.
But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Don't just say it, show it! <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Tequila^+Nov 21 2003, 04:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila^ @ Nov 21 2003, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Nov 21 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Nov 21 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--h8_F8+Nov 21 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h8_F8 @ Nov 21 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Drewbar99+Nov 16 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, I'd like to c if u can make the teleporters look like PG's or close to them, that would look good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.
But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Don't just say it, show it! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nope. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ok, when this is released (Official or not, i've still not heard back from Flayra.) There is a little secret.
All i will say on the subject is "Look to the particle systems". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Lordy+Nov 23 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lordy @ Nov 23 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, can I use a set if your join team signs? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nope, fraid not.
This is a top class map, and I hope it gets into 2.1, good luck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> 9/10 Make the rooms not so square. Make bends around corners.
oh, add my vote too, love the logo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Not that I don't like the style, it's just unreadable.
Thats not bad. If that still seems hard to read, cut off the little nibs on the bottom of the 'T's.
Really nice job.. one of the best looking maps i have seen atm..
but the hole in the wall on this picture is to sharp.. maybe add some more edges.. otherwhise everything is <span style='color:blue'><span style='font-size:14pt;line-height:100%'>PERFEKT</span></span>
I like the font! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Really nice job.. one of the best looking maps i have seen atm..
but the hole in the wall on this picture is to sharp.. maybe add some more edges.. otherwhise everything is <span style='color:blue'><span style='font-size:14pt;line-height:100%'>PERFEKT</span></span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Good point, consider it done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I can't/won't tell you that you stole them, cuz my map has never been released/shown a lot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Good job over all, but some parts need a bit more lighting.
I can't/won't tell you that you stole them, cuz my map has never been released/shown a lot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Good job over all, but some parts need a bit more lighting. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I can't say i agree with you on the lighting. It's not like any of the corners are pitch black or anything. Too many maps lack any darkness for cover and personally i'd like to implement that. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Dark corners are awesome for ambushes, but i feel like the main path /middle of the route should be well lit.
Everything else is up to you.
this convinced me, i'm gonna make my own co map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
it is going to be called
co_helix
screenshots will be posted as soon as i've got some ready for ya <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
isn't that just a cycler? and have it look EXACTLY like PG's...
isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.
But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.
But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't just say it, show it! <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
isn't that just a cycler? and have it look EXACTLY like PG's... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The new 2.1 fgd has entities specifically for placing buildings around the map (Pretty sure they're non-working), so implementing the model is easy.
But i've chosen not to, simple as that, i like the way it looks now (Added raised brushes for the teleporters, added a nice sound and added some env_lasers for effect), so i'm not changing it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Don't just say it, show it! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Nope. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ok, when this is released (Official or not, i've still not heard back from Flayra.) There is a little secret.
All i will say on the subject is "Look to the particle systems". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Nope, fraid not.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
9/10
Make the rooms not so square. Make bends around corners.
same here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->