I like how there are many paths to get places, it will make it easier to sneak around. Looks great, hope to test it as well. And I guess you can place structures around the map, there is a co map with active phase gates, it adds a cool strategy type element to combat. Good work esuna.
need any custom map models? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--Dark Soul+Nov 24 2003, 10:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Nov 24 2003, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> need any custom map models? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well, i may be adding one or two for external detailing, but they'll be pretty low poly anyway (far away), and i think i can handle low poly modelling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The map looks very compact. Two vents will really hurt aliens, but because the level is so small, more would hurt marines. Can you post another image of the map but with the hive locations, marine start, and where the res is?
<!--QuoteBegin--Sanders+Nov 25 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sanders @ Nov 25 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can you post another image of the map but with the hive locations, marine start, and where the res is? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No res and 1 hive on combat maps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
HellbillyA whole title out of pity...Join Date: 2002-11-02Member: 3931Members, NS1 Playtester, Constellation
I just stumbled on to this thread, and i must say esuna, what a promising map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Hope this get's considered into 2.1, i want to play it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Bah, well 3.0's going to be released in the next month (Holiday season), it would appear that co_dawn won't be making it, oh well. It's just too late for any testing to be done on it, and before the release i forsee a mad Flayra running around like a headless chicken fixing bugs, so i figure it's not top priority to bring something else in to complicate things.
It would've been nice y'know, but realistically, it's not going to be.
Well, since 3.0 has a release coming up, i'm now officially setting the release of this map to the very same day. In it's present state it's entirely playable, so i've got a month to play with it, tweak it, maybe run a closed test and polish it all off for release.
<!--QuoteBegin--esuna+Nov 27 2003, 09:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Nov 27 2003, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bah, well 3.0's going to be released in the next month (Holiday season), it would appear that co_dawn won't be making it, oh well. It's just too late for any testing to be done on it, and before the release i forsee a mad Flayra running around like a headless chicken fixing bugs, so i figure it's not top priority to bring something else in to complicate things.
It would've been nice y'know, but realistically, it's not going to be.
Well, since 3.0 has a release coming up, i'm now officially setting the release of this map <b>to the very same day.</b> In it's present state it's entirely playable, so i've got a month to play with it, tweak it, maybe run a closed test and polish it all off for release. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> esuna, you rock!!
Now if only I could find a way to play NS on Steam and not get my bro to not get our STEAMID banned globally then yay
<!--QuoteBegin--RaVe+Nov 27 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Nov 27 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--esuna+Nov 27 2003, 09:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Nov 27 2003, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bah, well 3.0's going to be released in the next month (Holiday season), it would appear that co_dawn won't be making it, oh well. It's just too late for any testing to be done on it, and before the release i forsee a mad Flayra running around like a headless chicken fixing bugs, so i figure it's not top priority to bring something else in to complicate things.
It would've been nice y'know, but realistically, it's not going to be.
Well, since 3.0 has a release coming up, i'm now officially setting the release of this map <b>to the very same day.</b> In it's present state it's entirely playable, so i've got a month to play with it, tweak it, maybe run a closed test and polish it all off for release. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> esuna, you rock!!
Now if only I could find a way to play NS on Steam and not get my bro to not get our STEAMID banned globally then yay
LOL @ comment about Flayra <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Simple, tell Steam not to remember your password and don't tell him it. While it takes you a few seconds more to log on, he'll have to make a new account, and if he uses the same CD Key, his account will be suspended.
<!--QuoteBegin--tseepra+Nov 27 2003, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Nov 27 2003, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Btw, what does Rc3 mean? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Release Candidate 3. Meaning it's a possible build for release. RC 1 was a bit of a lie, actually, with the RR entirely missing it wasn't ready for release, so technically this should be RC2. But then again, thinking about it, i'm on about RC5 now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Well, here's the latest changelog in the readme, it's virtually done now, polishing the map and adding a bit more ambience is so much more fun than building it. You get to see it how you envisioned from the beginning, it's such a lovely sight.
RC5a : Entirely new environment map, much sexier! : Fixed some lighting to accomodate for the new sky since orange light coming from a blue sky would be a bit odd. :-) : New steam sprite to replace blacksmoke1.spr because that i have no idea where it came from.
RC5 : Lost previous changelogs, so new changelog started. : New environment map, still work in progress. : New warning stripe texture, still work in progress. : Minor r_speeds tweaking, hope that's the last of it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And as a little preview, the RR ambience is <a href='http://www.btinternet.com/~diesirae/files/dawnready.mp3' target='_blank'>here</a> and attached to this is the new environment map. The environment map may get some modifications, but this is the base for it all.
The_Real_QuasarHas the I.Q. of 12,000 P.E. TeachersJoin Date: 2002-11-26Member: 9998Members
Very cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Not quite sure how that ambience works out, but cool all the same.
Very impressive sky box, and a lovely slice of ambience there. It's getting more promising by the day <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I think the Dawn logo on the first batch of Screenshots is well designed especially if it only took you ten minutes. The colour is bold ,and well projected on the texture behind. The shapes have that futuristic feel (cant really explain) although at first glance I thought it was Stalins personal space station. the sickle-like-shape decived me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> lovely. I love the small details like the logo, just adds that realism, and industrial feel.
Ok, the logo has been well talked about.
The only fault I could see was the hole in the wall ( the room with the crates), it looks to man-made...but this has already been commented on.
Well Fam was saying the colours weren't too vibrant, and im inclined to agree, so here's the new skybox. Now with added sun! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Onto RC6 now and i must admit that the map's just getting closer and closer to the point where i can't do anything more to it. Huzzah. Here's the latest addition to the changelog.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->RC6 : Rebuilt the storage hold hive entrance to be less "human looking". : info_locations everywhere! : Added new light to brighten the storage hold hive entrance, accompanied with a standing light model. The model and skin are still beta at the moment, and serve merely as placeholders. : New warning stripe texture to replace the earlier work in progress one.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And for everyone that was complaining about the storage hold 4a entrance being a bit man made, here's a screenie of what it's like now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
this is too good, it's my favourite custom map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> keep up the good work
I give to you a 1 minute walk around of the map. It's only in 320x240, the compression screwed up the lighting / gamma, but you get to see the sights and sounds in a way that screenshots never will. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Oh yeah, i't encoded in the DiVX 4 codec. 4CC: DIVX/dvx4 Name: DivX 4 (OpenDivX). The audio stream is in mp3 format. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> If you have divx 5, etc, installed, i'm pretty sure it's compatible.
It just takes me to the BT internet site <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<s>Ok, give it a few minutes, i appear to have hit the maximum storage space on there, so i'm going to host it elsewhere, i'll edit this post when it's uplodaded (A minute or three from now).</s>
Ok, <a href='http://deus.org.uk/files/co_dawnpromo.zip' target='_blank'>http://deus.org.uk/files/co_dawnpromo.zip</a>. Get downloading.
I dare say I like the look of it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
Well, i may be adding one or two for external detailing, but they'll be pretty low poly anyway (far away), and i think i can handle low poly modelling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks anyway.
No res and 1 hive on combat maps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
There are no resources in NS:C.
Hope this get's considered into 2.1, i want to play it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
gogo co_dawn !
It would've been nice y'know, but realistically, it's not going to be.
Well, since 3.0 has a release coming up, i'm now officially setting the release of this map to the very same day. In it's present state it's entirely playable, so i've got a month to play with it, tweak it, maybe run a closed test and polish it all off for release.
It would've been nice y'know, but realistically, it's not going to be.
Well, since 3.0 has a release coming up, i'm now officially setting the release of this map <b>to the very same day.</b> In it's present state it's entirely playable, so i've got a month to play with it, tweak it, maybe run a closed test and polish it all off for release. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
esuna, you rock!!
Now if only I could find a way to play NS on Steam and not get my bro to not get our STEAMID banned globally then yay
LOL @ comment about Flayra
It would've been nice y'know, but realistically, it's not going to be.
Well, since 3.0 has a release coming up, i'm now officially setting the release of this map <b>to the very same day.</b> In it's present state it's entirely playable, so i've got a month to play with it, tweak it, maybe run a closed test and polish it all off for release. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
esuna, you rock!!
Now if only I could find a way to play NS on Steam and not get my bro to not get our STEAMID banned globally then yay
LOL @ comment about Flayra <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Simple, tell Steam not to remember your password and don't tell him it. While it takes you a few seconds more to log on, he'll have to make a new account, and if he uses the same CD Key, his account will be suspended.
Winnar.
Release Candidate 3. Meaning it's a possible build for release. RC 1 was a bit of a lie, actually, with the RR entirely missing it wasn't ready for release, so technically this should be RC2. But then again, thinking about it, i'm on about RC5 now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->RC5b : New RR ambient music.
RC5a : Entirely new environment map, much sexier!
: Fixed some lighting to accomodate for the new sky
since orange light coming from a blue sky would be
a bit odd. :-)
: New steam sprite to replace blacksmoke1.spr because
that i have no idea where it came from.
RC5 : Lost previous changelogs, so new changelog started.
: New environment map, still work in progress.
: New warning stripe texture, still work in progress.
: Minor r_speeds tweaking, hope that's the last of it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not quite sure how that ambience works out, but cool all the same.
I think the Dawn logo on the first batch of Screenshots is well designed especially if it only took you ten minutes. The colour is bold ,and well projected on the texture behind. The shapes have that futuristic feel (cant really explain) although at first glance I thought it was Stalins personal space station. the sickle-like-shape decived me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> lovely. I love the small details like the logo, just adds that realism, and industrial feel.
Ok, the logo has been well talked about.
The only fault I could see was the hole in the wall ( the room with the crates), it looks to man-made...but this has already been commented on.
Love to play this map.
Onto RC6 now and i must admit that the map's just getting closer and closer to the point where i can't do anything more to it. Huzzah. Here's the latest addition to the changelog.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->RC6 : Rebuilt the storage hold hive entrance to be less
"human looking".
: info_locations everywhere!
: Added new light to brighten the storage hold hive
entrance, accompanied with a standing light model.
The model and skin are still beta at the moment,
and serve merely as placeholders.
: New warning stripe texture to replace the earlier
work in progress one.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And for everyone that was complaining about the storage hold 4a entrance being a bit man made, here's a screenie of what it's like now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
keep up the good work
I give to you a 1 minute walk around of the map. It's only in 320x240, the compression screwed up the lighting / gamma, but you get to see the sights and sounds in a way that screenshots never will. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And what's more, it's only 3.7mb to boot.
<a href='http://www.btinternet.com/~diesirae/files/co_dawnpromo.zip' target='_blank'>Get downloading!</a>
Oh yeah, i't encoded in the DiVX 4 codec. 4CC: DIVX/dvx4 Name: DivX 4 (OpenDivX). The audio stream is in mp3 format. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If you have divx 5, etc, installed, i'm pretty sure it's compatible.
Ok, <a href='http://deus.org.uk/files/co_dawnpromo.zip' target='_blank'>http://deus.org.uk/files/co_dawnpromo.zip</a>. Get downloading.
*Translation* Drool.......