Problem With Ingame Smoothing, Again

ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
edited November 2003 in NS Customization
<div class="IPBDescription">Have tried everything....</div> Since yesterday I work on a hellskulk. I added some horns, but ingame they look not smoothed, you can see the faces and wrong lightning (Only at the horns, rest of skulk looks good). I tried several smoothing group assignments and all the stuff I can think of. If someone is willing to help and have a look at it, please let me send it to you. It is in ms3d format, I'll send it with all the stuff needed to compile. Please help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Here's an early WIP pic, just for the one's curious... [forgot to attach in first palce, D'oh]
  • LordLestatLordLestat Join Date: 2003-06-03 Member: 16976Members
    O.O woa .. cool.. i sense hellpack
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I sense pack Jin Roh vs. Hell!
    But this needs to be fixed, first. Vash will continue skinning the lmg, so meanwhile I will do some fitting aliens ^^

    BTW: The model looks fine in ms3d and HLMV...
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    thats one hellish angry looking skulk... wouldnt want to mess around with that hahaha
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I don't really want to know if you want to smooth the spikes....they look more sharp at the tip not smoothed and TBH it looks fine (IMO)

    But all it needs are more spikes at the back, right now the spikes look like hair....:/
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    *bump*

    Problem is, ingame you will notice many shading glitches on it, making it look bad. Please help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    I don't know how to fix that but, anychance of getting a few more spikes on the skulk for looks? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited November 2003
    attach the ms3d.... sadly i cannot help because my milkshape bust. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I'm sure someone can fix it for you
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    ok that's odd... so now it starts to work. ugh.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    *BUMP*

    For the sake of the hellskulk!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    This is the ms3d and the textures, but you need a decompiled skulk as base for animations. Also, the level1.bmp from the original skulk is needed, I won't posted the edited cause it is too big and just a recolour. And yes, if you tell me how to make it smooth ingame there will be more spikes.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i miss my black skulk... or can i use ns1 replacements with ns2?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Do you have any transparent textures around the head/face? I found this problem while doing a grunt replacement on the orignal Hl grunt. And on the visor marine (Note when the marine has a JP it goes flat shaded <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->)
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    There is a glowing/additive texture in front of the eyes. But I have the same on the Onos, and there nothing is wrong. BTW: the ms3d's smoothing groups are perhaps crappy set, but I swear I tried everything before.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Select all vertices.
    Weld them.
    Enjoy.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I did this. Several times. Didn't. Did it work for you ingame?
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Erm... wait... so how do I use this thing then?
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    U dont until its released...
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--Daza400+Nov 19 2003, 07:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Nov 19 2003, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you have any transparent textures around the head/face? I found this problem while doing a grunt replacement on the orignal Hl grunt. And on the visor marine (Note when the marine has a JP it goes flat shaded <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh yeah...the flatshaded M4, right?
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    oooh... lol

    /me ish stupid
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited November 2003
    [Wrong thread. delete this post]
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I tried welding all parts, again without success <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    hmmm did you turn off auto smoothing?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Revolver yes the flat shaded m4. I also tried on cs models with goggles same thing happened to A model yet i did it to all of them.

    I think its something to do with transparency not likeing sub models.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    But I don't use any submodels in the skulk. And Daza: I had a problem with my LA Jin Roh's face, suddenly it looked unwelded. But after welding the right parts (moving mouth parts seperate) and assigning new smoothing groups it worked <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
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