Problem With Ingame Smoothing, Again
Obst
Join Date: 2003-03-12 Member: 14436Members, Constellation
<div class="IPBDescription">Have tried everything....</div> Since yesterday I work on a hellskulk. I added some horns, but ingame they look not smoothed, you can see the faces and wrong lightning (Only at the horns, rest of skulk looks good). I tried several smoothing group assignments and all the stuff I can think of. If someone is willing to help and have a look at it, please let me send it to you. It is in ms3d format, I'll send it with all the stuff needed to compile. Please help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
But this needs to be fixed, first. Vash will continue skinning the lmg, so meanwhile I will do some fitting aliens ^^
BTW: The model looks fine in ms3d and HLMV...
But all it needs are more spikes at the back, right now the spikes look like hair....:/
Problem is, ingame you will notice many shading glitches on it, making it look bad. Please help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
For the sake of the hellskulk!
Weld them.
Enjoy.
Oh yeah...the flatshaded M4, right?
/me ish stupid
I think its something to do with transparency not likeing sub models.