Spawn Camping...

Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">What are your thoughts?</div> As marines camping the alien hive is extremely effective. Even one marine can be a nightmare. To be exact I am referring to marines waiting in the alien hive and killing spawning aliens.

I find that this is often almost nessecary to make aliens stop and defend their hive. It's essentially equivalent to a alien base rush.

However I have been on the recieveing end of this when a high level clan player was doing it. He kept the entire alien team dead for about 5 minutes (with meds + ammo), following this the marines had the entire map. It felt pretty lame but then again alien base rushes have felt lame when I am in a winning position as comm.

What do you think? Do you try to do it, do you think it's 'lame'.
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Comments

  • SensemannSensemann Join Date: 2003-11-01 Member: 22194Members
    If you call this lame, then you have to call the early base rush lame.

    IMHO, its just another "taktic" or "opportunity". If you dont use it i would call you stupid <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Sure its anoying, but getting eaten by early skulks at Respawn is anoying to.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    theres a difference though the early skulk rush is done to end the game, eat built structures,

    marines hive camping isnt done to end the game its done to put the aliens behind, if the said hive camper was attempting to kill the hive then id have said fine, but if hes there just to kill spawning skulks then its lame.
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    IMO Spawn camping is not a subsitute for killing the hive/IPs.

    That said, it is a good tactic for keeping enemy numbers down until you get enough people to kill the hive easily.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    A solo marine, or small group, aren't neccesarily able to kill the hive. The best they can do is spawn camp until they can get enough people there to do so. Nothing lame about it at all. It's easy to prevent, one OC inside the hive or some aliens running back to clear it.

    If you can pull it off, good for you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DJ_LIQUIDDJ_LIQUID Join Date: 2003-11-12 Member: 22671Members
    IMO hive spawn camping is cheap <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    if you are attacking the hive at the same time then i would say its ok
  • DebonairDebonair Join Date: 2002-12-02 Member: 10399Members
    The thing is, its a modifyable problem when spawn camping the aliens if they have the spawn with umbra on the server.

    As for when it is being done, I have to tend to agree with the sentiment it is cheap. I figure, kill 2 or 3 and head out. After all, its always fun "winning" but when you are on the receiving end and have no chance its just flat out frustrating and lowers the integrity of gameplay. Kinda like playing CS against awper clans that already have 16000 a piece when you join in. Just not fun...
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    The only spawn camping I really disagree with is the type that drags out a game, or sitting over an IP spam devouring people and going lolololololol.

    If you're trying to kill a hive singlehanded, then its hardly spawn camping, and good effort to anyone who can control an entire hive of spawners. Likewise, if you're trying to keep the marines dead while attacking their IPs, thats ok too.

    But actual IP camping is evil - I don't think an equivalent really exists for aliens, other than making a ton of turrets or grenade spamming the hive floor for 30 minutes just because "you can".
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    edited November 2003
    i think hive camping is a valid tactic.
    if the other players are all gorges or lerks **** of spawn ips,
    this is the perfect revenge. 2 marines sitting at a hive killing skulks.
    especially improved if 1 has a shotty. another bonus is the res,
    if they manage to camp it for 2mins thats about 35res, and it significantly weakens the
    aliens, forcing them to return to spawn and help out wasting time allowing marine control.

    I like it, however it doesnt often work, cause 2dcs or some ots really hinder it.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    In public it's lame, it doesn't matter if it's valid tactic or not. A public game isn't death serious and should be fun, don't come here and tell me it's fun to sit there waiting to respawn and get moved down in 0.1 secs.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited November 2003
    Game is NS not DM. Point of the game is to kill the spawning points. Only natural to dispatch an enemy as soon as he spawns in so why should I feel obligated to let him stare at me for a good five minutes before I kill him?

    And we all know 1 marine is imcapable of killing a hive by himself so the best he can do is shoot spawning aliens. On the flipside when I'm skulk the IP may be too close to the eleced TF so I stand by and wait for them to spawn in. Though my health will decrease, so will the ammo of the marine in the marine scenario. So he can get ammo packs, I can just as well get regen as a skulk.

    The base is open and undefended, can I not take advantage of the other teams recklessness? So how is spawn camping cheap if you leave a hole open in your defense? Don't cry foul when you're the only one responsible for your own undoing. Most marines at least get electricity for their main base and maybe later turrets. Aliens often take the risk of leaving their starting hive open to attack hoping that outgoing aliens will spot approaching marines way ahead of time.

    I really don't have much of a problem getting spawned killed as alien. Just hold your strafe key before you spawn. Most people just sit there! Likewise I immediately strafe jump as marine when I pop out of the IP. Doesn't always help especially if I jump in the direction of the skulk. If there are multiple aliens I'm scrooed either way. If they just spawn camp the IP when they can clearly destroy the IPs easily then that's just blatant <i>delay of game.</i> The marines mining up the hive room floor and just sit there and amuse themselves is another blatant delay of game.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Zerg, I'm not sure if you know or not (this is good general knowledge for everyone anyhow), but you control which way you're facing when you spawn out of the ip with which way you're facing in spectator mode. Generally you can use this to jump away from the skulks. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    Spawn camping aliens is perfectly fine. If they have no OC's and no skulks (or worse, lerks) left to come kill you, they've blown it, just like when all the marines are dead and they have no turrets or electricity. And even then, they have a good chance to survive if they hold down run and group up (generally on the hive) to attack the intruders.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Zerg, I'm not sure if you know or not (this is good general knowledge for everyone anyhow), but you control which way you're facing when you spawn out of the ip with which way you're facing in spectator mode. Generally you can use this to jump away from the skulks.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah I've noticed that a bit. It is a bit hard to control when the guy you're spectating is a mile away and you can't properly face your desired direction. I've gotten it to spawn in the direction I want, but not always since I can't judge it properly. And also sometimes I just forget I can do that. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    edited November 2003
    You can't compare skulk rushing to camping the hive. Sure, if they are about to kill the hive I can see this is a fine tactic. But doing this just so you can control the map and build up your tech and come with heavies and sieges, is not only lame but stupid. Skulks don't rush into your base to kill marines when they spawn. They do it to end the game. A marine has a fairly decent chance to get away from the alien when he spawns, where as the alien most likely spawns across the room from the marine, making it nearly impossible to get to him before he wastes you. Not only that but if the aliens were doing this the commander could use the beacon, and there is no way to wait at all the beacon points to kill the marines. I'm not saying this isn't a viable tactic, (hive camping) but if you aren't planning to kill the hive in the next minute or so, it's flat out lame, plain and simple. Don't start crying and moaning when the aliens F4 and ruin your fun because they've been dying every time they spawn for 2 minutes.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Actually I'd say your chances as a spawning skulk in a hive that is being camped is about as big as a spawning Marine on an ip that is being camped, if not bigger.

    The Marine won't know where you spawn. If you hold down your move key when you spawn he'll have to hit a moving target. I tend to try and run for the hive and/or cover instead of go for the Marine. If there's another alien in teh spawn que the Marine is toast if you make it to cover or within healing distance of teh hive. If you stay alive for 8 sec, he will have to fight two (healing) skulks, and unlike a spawncamping skulk, he has to reload.

    A skulk sitting on the wall above an IP, especially before Au1, is a lot deadlier I think.

    But sure, if there is an opportunity to kill the spawnpoint (be it IP or hive) and it isn't done, it's lame. But still, getting spawncamped is a situation that can *only* arise due to the victimised teams own choices. One OC in the hive or a couple of mines/turrets will make it a non-issue. You save res by foregoing base defense, and can expand and/or tech faster, but with that choice comes risks. Don't do the crime if you can't do the time. Don't roll the dice if you can't pay the price...
    <changa changa chuck chuck>
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--leek+Nov 12 2003, 08:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (leek @ Nov 12 2003, 08:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theres a difference though the early skulk rush is done to end the game, eat built structures,

    marines hive camping isnt done to end the game its done to put the aliens behind, if the said hive camper was attempting to kill the hive then id have said fine, but if hes there just to kill spawning skulks then its lame. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    EXACTLY.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    The only thing that pisses me off about this is that with marines... it is considered a valid tactic... while if i manage to get behind walls of turrets and not get shocked to death by the TF, admins slay THE WHOLE MUTHER F&#@ING ALIEN TEAM CAUSE WE ARE "Cheap".

    I've seen people kicked and/or banned from servers because they are simply applying a tactic that is totally 100% viable for the other team.


    IF IT IS OK FOR MARINES IT IS OK FOR ALIENS SO IF YOUR AN ADMIN, TAKE YOUR HEAD OUT OF YOUR REAR END AND REALISE IT IS NOT FAIR TO PUNISH ONE TEAM FOR DOING SOMETHING THE OTHER TEAM CAN DO!!!!
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    it's one of those things that are admin/server specific. ask.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    You have to give kudos to a rine who can hold an entire alien expansion just by sitting in a corner.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    yes... you HAVE to kill each skulk really fast before there are TWO on you... not to mention the healing effect of the hive.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin--Stoneburg+Nov 13 2003, 12:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Nov 13 2003, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually I'd say your chances as a spawning skulk in a hive that is being camped is about as big as a spawning Marine on an ip that is being camped, if not bigger.

    The Marine won't know where you spawn. If you hold down your move key when you spawn he'll have to hit a moving target. I tend to try and run for the hive and/or cover instead of go for the Marine. If there's another alien in teh spawn que the Marine is toast if you make it to cover or within healing distance of teh hive. If you stay alive for 8 sec, he will have to fight two (healing) skulks, and unlike a spawncamping skulk, he has to reload.

    A skulk sitting on the wall above an IP, especially before Au1, is a lot deadlier I think.

    But sure, if there is an opportunity to kill the spawnpoint (be it IP or hive) and it isn't done, it's lame. But still, getting spawncamped is a situation that can *only* arise due to the victimised teams own choices. One OC in the hive or a couple of mines/turrets will make it a non-issue. You save res by foregoing base defense, and can expand and/or tech faster, but with that choice comes risks. Don't do the crime if you can't do the time. Don't roll the dice if you can't pay the price...
    <changa changa chuck chuck> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah that is true, I guess an alien probably does have a better chance, if they try to get close to the hive. By then the marine would have used up his clip, and another alien would be VERY close to coming to help. More of a "if you let it come to this" situation, however much I hate hearing, or saying that phrase <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. I don't think I ever see skulks trying to just spawn camp the IP(s). Usually a spur of the moment thing where one skulk comes in and thinks he can get the fastest fade ever. But with two IPs it's not a problem. I think the moral of any spawncamping story is just spend that res to make sure it doesnt happen.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    munching a tf through a wall is an exploit!
    if u do it and get banned its your fault. all servers i join have an erata saying
    if you exploit maps or hack u will be banned.
    exploiting is same as hacking.
    camping a hive involves no hacking or exploits its simply a marine doing his best
    to win the game. if there are no members left and only 1 hive and spawning 1 at a time
    and u have marine team expanding like mad and ur getting camped thats a little
    lame, but its not cheating.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    edited November 2003
    Just to clear some things up...

    Exploiting is NOT the same as hacking, which is NOT the same as cheating.


    Cheating means breaking rules to gain an advantage.
    Exploiting means taking advantage of a flaw to gain an advantage.
    Hacking is slang for programming, sometimes (unfortunately) used as a description of using a third-party program to gain an advantage.

    See how they are all different?

    You can be exploiting without cheating, you can definetely be hacking without exploiting and you can sure as hell be cheating without either hacking or exploiting.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    my point was they are all wrong and shouldnt be done!
    if u do any of these immoral things and are kicked/banned you have no retort!
  • LeetLlamaLeetLlama Join Date: 2003-08-27 Member: 20260Members
    <!--QuoteBegin--leek+Nov 12 2003, 08:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (leek @ Nov 12 2003, 08:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theres a difference though the early skulk rush is done to end the game, eat built structures,

    marines hive camping isnt done to end the game its done to put the aliens behind, if the said hive camper was attempting to kill the hive then id have said fine, but if hes there just to kill spawning skulks then its lame. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A behind team is a dead team.
  • JPPJPP Join Date: 2003-09-26 Member: 21221Members
    <!--QuoteBegin--ZERG!!+Nov 13 2003, 10:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Nov 13 2003, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Game is NS not DM. Point of the game is to kill the spawning points. Only natural to dispatch an enemy as soon as he spawns in so why should I feel obligated to let him stare at me for a good five minutes before I kill him?

    And we all know 1 marine is imcapable of killing a hive by himself so the best he can do is shoot spawning aliens. On the flipside when I'm skulk the IP may be too close to the eleced TF so I stand by and wait for them to spawn in. Though my health will decrease, so will the ammo of the marine in the marine scenario. So he can get ammo packs, I can just as well get regen as a skulk.

    The base is open and undefended, can I not take advantage of the other teams recklessness? So how is spawn camping cheap if you leave a hole open in your defense? Don't cry foul when you're the only one responsible for your own undoing. Most marines at least get electricity for their main base and maybe later turrets. Aliens often take the risk of leaving their starting hive open to attack hoping that outgoing aliens will spot approaching marines way ahead of time.

    I really don't have much of a problem getting spawned killed as alien. Just hold your strafe key before you spawn. Most people just sit there! Likewise I immediately strafe jump as marine when I pop out of the IP. Doesn't always help especially if I jump in the direction of the skulk. If there are multiple aliens I'm scrooed either way. If they just spawn camp the IP when they can clearly destroy the IPs easily then that's just blatant <i>delay of game.</i> The marines mining up the hive room floor and just sit there and amuse themselves is another blatant delay of game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree with this completely but I also think map makers should be careful with their spawn points and make it so the aliens have a chance of killing the marine.
  • JPPJPP Join Date: 2003-09-26 Member: 21221Members
    <!--QuoteBegin--Xzilen+Nov 13 2003, 12:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Nov 13 2003, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theres a difference though the early skulk rush is done to end the game, eat built structures,

    marines hive camping isnt done to end the game its done to put the aliens behind, if the said hive camper was attempting to kill the hive then id have said fine, but if hes there just to kill spawning skulks then its lame.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the marine would kill the hive if he could but it just has so much health lmg's cant do much. IP's dont take long to kill as a skulk. If they did however, skulks would spawn camp them as well.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    and that is fine... IF the rest of his team is on the way to kill the hive. Camping aliens just so you can control the map is lame. Those who camp the hive for this sole purpose, are being jerks. Everyone plays this game to have fun, winning is fun too, but completely ruining the other teams fun isn't very cool. I don't care if the guy is spawn camping me, as long as they are about to kill the hive.
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    <!--QuoteBegin--ZERG!!+Nov 13 2003, 10:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Nov 13 2003, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Game is NS not DM. Point of the game is to kill the spawning points. Only natural to dispatch an enemy as soon as he spawns in so why should I feel obligated to let him stare at me for a good five minutes before I kill him? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ok here's the deal... marines view: spawn camping is kind of a 'delay of the invevitable'. i dont have a problem with a marine spawning at one hive, aslong as the alines have another to spawn from so they can take him out! besides if all of the kahaar (excuse spelling, i never get it right!) are in the hive room and all get killed its there own supidity. of course uv got to kill an alien as he spawns if ur the only bloody marine there!

    Alien view: aliens can do edzakly the same thing with the marines ip's only that most of u out there forget that a commander can get out of his chair with an hmg to boot. if an alien is being spawn killed just try and move away form spawn point as quikly as possible.

    so marines can counter spawn camping cos of the com, but all it take on the alien side is one skulk... think about it
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    <!--QuoteBegin--Kid-A+Nov 12 2003, 03:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Nov 12 2003, 03:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What do you think? Do you try to do it, do you think it's 'lame'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    For the first three minutes, yes.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Let's see. What kind of marine could destroy an OC healed by the hive and 3 DCs ?... if it is accepted that marines have to defend their bases with mines/elec/turrets before expanding , then why do careless aliens think it's the marines that are lame if they reach a completely undefended hive ?... Sure it's frustrating , more frustrating than dying on the IP (since the skulk will be killed soon or the game will be lost soon in that case) , but as said before the aliens kind of deserved it. Spawncamping is impossible with a sensory chamber. One fade can kill spawnkillers in no time ; a lerk can force them to leave as well. If you don't want to place defenses inside the hive room , make sure the access are blocked.
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