Spawn Camping...

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Comments

  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    hmm... when i go gorge i always lay down my world *cough cough* famous heavy defence structure! oc's on top and all around 2 dc's, all while they are right by the hive! the only way marines can kill it is by concentrated fire and gren launchers
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    but when you are killing a hive with say 8 or so lmg rines, you cant just all shoot the hive and forget about spawning skulks tearing your team apart, you 'need' to spawncamp a bit to buy yourself time....and, if a skulk spawns with umbra around him, it would be very unfair to the marines cos the skulk can kill so much easier.....nah, no such thing as spawncamping in NS, imo
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    edited November 2003
    Due to the teams being asymetrical, you can't really compare a marine spawn-camping aliens with aliens getting into the marine base and is killing their IPs. No, the killing of an IP is akin to marines killing the hive, while a lone marine spawn-camping is akin to a regen onos/fade sitting in the marine base and devouring/goring/slashing marines as they spawn.

    After all, you're merely slowing down the marines progress and it's thus a perfectly valid strategy, isn't it?

    But even then, marines have advantages aliens does not. Such as emergency beacon which allows the comm to get around such a thing. Alternatively, the comm can, if he has enough res, build a comm chair and a new IP somewhere else in less than a minute, heck build eight spawns.

    Aliens on the other hand, especially at one hive, has very limited options once they're dead and you have a marine spawn-camping that are being fed ammo and hp by the comm. All you can do is hope that either a) you manage to get away in time, which isn't easy since he hears and sees you pop, while it takes a second for you to gain control (lag and other factors), or you can hope a teammate manages to return to the hive and take him out.

    Sitting in the spawn que, spawning and then dying is frustrating, doubly so when they are making no attempts at killing your spawn point. Of course, if they have 2-3 people around the corner who will be there shortly and take out the hive, fine. But if you're just spawn camping to stop the other team from having people in action, it's just lame. Be it aliens killing marines, or marines killing aliens.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    spawn camping is fun
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    its not like umbra really makes any difference in this version anyway. Bring back 1.04 umbra! (well, not QUITE but you know what I mean)
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    i dont see how you guys can call it cheap. its a delayer tactic. if one marine is keeping the skulks from spawning, then he's delaying your team's progress, getting rfk, and making the rest of your team stop what they're doing and defend the hive. a skulk rush, if its fended off, has still probably given one good alien enough res to go fade/put up a hive, has killed the marines that could be capping res. its also a delayer, but it can just happen to end the game.

    but its easier for aliens to fend off marine spawn campers, after all they have a huge free heal (i.e. the hive), so if they move as soon as they spawn, they'll take some damage, but then get healed, their buddy will spawn and the two of them will rush the marine and kill him. besides, usually a skulk will come across the map and sneak up behind the marine when hes reloading and bite him in the butt.

    however, if it's at the end of the game, and one team has clearly won (aliens have just a hive, marines cc and ips) and people dont end it right there, thats just lame, and a waste of time.
  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    spawn camping is perhaps the greatest tactic ever invented.

    if you have a REALLY good clan player with good aim and knows how to fight skulks at both long and short range, just give him a shotty and have him wreck havok.

    At close range, one shotgun blasts kills any skulk
    At long range, a skulk can be pistol whipped.

    This is a defeatable tactic, as long as you don't let him kill EVERY alien on the team. Just have one person go fade or whatever and kill him (since you'll be healed by the hive, you shouldn't die as a fade).

    Sure, granted it is cheap and somewhat lame ... but so are early skulk base rushes (ultimate form of lameness). I mean, a lone marine, even supported by ammo and meds, can NEVER hope to kill a full health hive. however, he can kill every darn thing that respawns from the hive tho ...

    if you want to talk cheap tho, remember that annoying *** onos who camps marine start ips. respawn ... devour ... respawn ... gore ... respawn ... gore ... devour kill ... respawn ... devour ... respawn ... gore ... repeat ad naseum.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--hyperionjjliu+Nov 19 2003, 11:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hyperionjjliu @ Nov 19 2003, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but so are early skulk base rushes (ultimate form of lameness).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The only times early Skulk base rushes succeed are when the marines are either expanding too quickly or are at a great disadvantage skillwise. Either way, it isn't 'lame'. In the former scenario, the aliens are simply countering the marines' strategy. In the latter, it is best that the game end early because the victor has been already decided.
  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    yep i agree with u there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    and i didn't EXACTLY mean lame ... i actually meant cheap .... sorry for the mix up.

    But yeah, i totally agree that spawn camping is REALLY REALLY cheap ... and some servers (like the Clan CF server absolutely forbids purposeful spawn camping ... as in just shooting at spawning skulks and not really at the hive). But then again, the really early skulk rush is cheap as well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    but yeah i agree, marines should never leave base totally unguarded ... if they do that they deserve to lose. then again, marines should NEVER be that worse skillwise than the alien team (unless the vets and the regs team stacked on aliens <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->) if they are totally outclassed, then yeah, it would be best if they lose quick ... cuz dragging out games is just BS.
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