Displaying sprites flat
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">As in looking up</div>Is there any way? been fiddling with a couple of fx ideas which would works best if I could keep a sprite flat (rather than it turning to face you)... but by flat I mean laying down (ie like a poster laying on the floor)... anyone know how or got ideas?
Comments
<img src="http://www.12move.de/home/ww/sprite3.jpg" border="0">
<a href="http://mitglied.lycos.de/pixelhouse/ct/dl.php?id=0" target="_blank">Sprite Fixer</a>
here's a screeny...
*waits for it to finish compiling...ffs... gotta hate having only 276 lights but having 3500+ faces to light*
here we go... eventually I'll be using a particle system to drip onto this sprite...but without making it hold it's position it would have looked pretty sad... me happy now
sprite needs work tho <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
[offtopic]
if that's you in your sig, you'd make a good Dinsey villain s:)
[offtopic]
if that's you in your sig, you'd make a good Dinsey villain s:)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Its the bad guy (I think its Hans Gruber) from Die Hard (cool film that) hence the shooting glass bit (One of the most cringey bits in modern film! )
Why don't you put the splash sprite in a PS and then put the name of that PS in the 'Generate System On Collision' field of the dripping water PS.
Mouse - because it's one sprite that shows 20 or so splash rings...if it made one of these for every particle...it would be odd <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->