Displaying sprites flat

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">As in looking up</div>Is there any way? been fiddling with a couple of fx ideas which would works best if I could keep a sprite flat (rather than it turning to face you)... but by flat I mean laying down (ie like a poster laying on the floor)... anyone know how or got ideas?

Comments

  • BloodyHarryBloodyHarry Join Date: 2002-08-02 Member: 1051Members
    Do you mean sth like this?
    <img src="http://www.12move.de/home/ww/sprite3.jpg" border="0">

    <a href="http://mitglied.lycos.de/pixelhouse/ct/dl.php?id=0" target="_blank">Sprite Fixer</a>
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    ya...the flat one <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Just give it Angles set to how you want it to face.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    The combination of both of your advice - using the app to constrain the axis and using the directions... BEAUTIFUL..

    here's a screeny...

    *waits for it to finish compiling...ffs...  gotta hate having only 276 lights but having 3500+ faces to light*

    here we go... eventually I'll be using a particle system to drip onto this sprite...but without making it hold it's position it would have looked pretty sad... me happy now

    sprite needs work tho <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    wow looks pretty good already s:)
    [offtopic]
    if that's you in your sig, you'd make a good Dinsey villain s:)
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    That's Alan Rickman, isn't it?
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--InterFect0r+Sep. 06 2002,10:53--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (InterFect0r @ Sep. 06 2002,10:53)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->wow looks pretty good already s:)
    [offtopic]
    if that's you in your sig, you'd make a good Dinsey villain s:)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Its the bad guy (I think its Hans Gruber) from Die Hard (cool film that) hence the shooting glass bit (One of the most cringey bits in modern film! )
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    Wow, nice effect Hanz.  Did you make that sprite yourself?
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--HanzGruber+Sep. 07 2002,02:10--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ Sep. 07 2002,02:10)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->here we go... eventually I'll be using a particle system to drip onto this sprite<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Why don't you put the splash sprite in a PS and then put the name of that PS in the 'Generate System On Collision' field of the dripping water PS.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    BedWT - ya made it in combustion2

    Mouse - because it's one sprite that shows 20 or so splash rings...if it made one of these for every particle...it would be odd <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I meant make a sprite with only one splash ring, so then it would be one splash ring for every drop, it wouldn't even have to be animated
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