Punji Jaw Traps

predatory_kangaroopredatory_kangaroo Join Date: 2003-01-12 Member: 12225Members
<div class="IPBDescription">Look up</div> G'day all, i've just thought of something, after a small comment I saw in a bunnyhopping thread - Punji Traps.

Imagine this - A normal floor, with a few points in it where there is just a gap, a gap deep enough and wide enough for a skulk or maybe a gorge to hide in.

Place a func_illusionary with some kind of organic looking netting texture over it and voila!

Not only can a skulk hide in the gaps and wait for a marine to step right into his mouth, weak gorges or lone marines can hide in them 'til backup arrives.

Sure, there are downsides, but this idea is just for a bit of fun, and I don't think it's been suggested before.


Imagine the possibilities <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Feel free to flame, i'm wearing my best asbestos suit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    for 1 thing, i think it would be that start of camping

    how ever, sg005, had gaps, eventhrough the map was a limted texture layout, it would sometimes hide a cloked skulk.

    amckern
  • predatory_kangaroopredatory_kangaroo Join Date: 2003-01-12 Member: 12225Members
    Yeah, camping would be a problem, but if it's done right, it wouldn't be too big of one.

    To put it in context: NS has no sniper rifle (thank god), you can't pop out, get one shot off, kill someone and duck back down before you're seen.

    It's easily counterable as well - you don't want a marine hopping in one of them, drop an OC in it
    If you're a marine, a mine'll do

    And if you just don't wanna do these, it's easily detectable with SoF or MT

    If you want, think of it as whack-a-skulk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FiredragonFiredragon Join Date: 2003-07-16 Member: 18207Members, Constellation
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> hehe lol lmao rofl that's cute "whack a skulk" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> or "whack a gorge,whack a marine,whack a fade,whack a lerk, whack an onos lol well that one may be abit hard lol but the possibilities are endless hehe carry on.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Problem is, once everyone has been past it once, they know its there, and wont pose such a serious threat again as it will be checked every time :|
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Problem is, once everyone has been past it once, they know its there, and wont pose such a serious threat again as it will be checked every time :| <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> as it is marines hardly do a good job at checking even the most obvious places, at least in pubs.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    edited November 2003
    Point, but often you'll need more than a singular hole to be a good hiding spot. Take an area on veil, I forget the actual name, but it's near emergency. There is a wall with lots of singular pillars, each with a hiding spot. If you want an area for skulks to hide in, there needs to be about 5 hiding spots in the one small location. So even if a marine comes in, he might check one or two, but theres still all the others there for the skulk to hide in.

    In a hive location perhaps it could be usefull, just as an added hidy-hole. Any marine team coming it will probably ignore it in the mass confusion of attacking a hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    As to the camping comment; It's a skulks job to camp, ambush, suprise attack and generally just harrass and undermine the marines confidence (see: guerrilla, or guerrilla tatics). Skulks are built for this, after all, iirc, guerrilla more or less means 'A member of an irregular, and usually native, military organisation operating in occupied territory to harass the enemy in suprise attacks/raids', or something... I cant remember _exactly_, but something like this perfectly suits a skulk's purpose.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Make the Aliens more overpowered? I think not!
  • predatory_kangaroopredatory_kangaroo Join Date: 2003-01-12 Member: 12225Members
    Whatever the aliens can do with these, so can the marines - a room with a few of these, marines can hide and wait for an onos to come in, catch him in the crossfire
    It can be balanced pretty well, and not just aliens use guerilla tactics <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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