Onos & Ladders

CidHighwindCidHighwind Join Date: 2003-09-24 Member: 21183Members
<div class="IPBDescription">NOT a new game from Milton Bradley.</div> Should Onos even be able to climb ladders? It just doesnt seems fair or possible to me. Shouldnt, at some point, the onos' size become a weakness? I know, in some maps, this would restrict movement, even cause stuck situations, but still, maps could be fixed.

Comments

  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    It'd be nice if Onoses rotated along the path of the ladder like a skuck while wall climbing, but for the sake of gameplay, Onos should climb ladders.

    What's the point of spending 100 res when you can't get to where your needed quickly?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    It would be a nice and overall logical idea to have the Onos unable to climb ladders, but it would mean not only redesigning several maps, it would also just be a great annoyance. The best example of how annoying it would be, imagine having viaduct on ns_nothing.....
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    There would have to be elevators everywhere, and elevators are the second most common causes of Onos death.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--QuoteBegin--Haunted+Nov 9 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haunted @ Nov 9 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd be nice if Onoses rotated along the path of the ladder like a skuck while wall climbing, but for the sake of gameplay, Onos should climb ladders.

    What's the point of spending 100 res when you can't get to where your needed quickly? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    agreed. The onos is weak as it is, to make it immobile would be bad.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    <!--QuoteBegin--Grimm+Nov 9 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm @ Nov 9 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There would have to be elevators everywhere, and elevators are the second most common causes of Onos death. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I hate elevators in the HL engine, they're just plain annoying.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    Just have skulks boots you all over, it whould improve team work lol.
  • SyringedSyringed Join Date: 2003-04-17 Member: 15579Members, Constellation
    Skulk is too small to boost an onos up the wall me thinks.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    Hey, you're right...

    We need a Lerk!
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Eidolan+Nov 9 2003, 07:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eidolan @ Nov 9 2003, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just have skulks boots you all over, it whould improve team work lol. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I fail to see how this is more realistic.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    So, you want to make it so they can't climb ladders, then change the maps so it doesn't really affect their mobility? That is a lot of work for a little realism.
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    With the current map design the onos is already immobile enough. To make it unable to climb ladders would be just dumb.
  • roqaliciousroqalicious Join Date: 2003-01-07 Member: 11981Members
    <!--QuoteBegin--Haunted+Nov 9 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haunted @ Nov 9 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd be nice if Onoses rotated along the path of the ladder like a skuck while wall climbing, but for the sake of gameplay, Onos should climb ladders.

    What's the point of spending 100 res when you can't get to where your needed quickly? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The point is, don't.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--pandas|RoQ+Nov 9 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pandas|RoQ @ Nov 9 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Haunted+Nov 9 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haunted @ Nov 9 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd be nice if Onoses rotated along the path of the ladder like a skuck while wall climbing, but for the sake of gameplay, Onos should climb ladders.

    What's the point of spending 100 res when you can't get to where your needed quickly? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The point is, don't. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So now we should remove onos from the game?
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    <!--QuoteBegin--Grimm+Nov 9 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm @ Nov 9 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There would have to be elevators everywhere, and elevators are the second most common causes of Onos death. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What would be the most common cause of onos death?

    It may not be life-like to have onoses climbing ladders but hell, neither is it life-like to have med-packs spawning out of midair in a flash of sparks, it just looks cool and improves gameplay. Just imagine onoses having strong front legs, it could work...
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Gameplay > realism

    Nuff' said.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Haha.

    And as for "onos size should have a downside somewhere", well, in 2.1, the hitboxes are getting fixed. And onos will be as easy to hit as a hive(except hives don't move or attack you), then.(Before you ask; YES it's getting a whole lot more health to compensate for this)
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    <!--QuoteBegin--DarkDude+Nov 9 2003, 02:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkDude @ Nov 9 2003, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Grimm+Nov 9 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm @ Nov 9 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There would have to be elevators everywhere, and elevators are the second most common causes of Onos death. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What would be the most common cause of onos death?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hehe.. Noobs. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ArcadiusArcadius Join Date: 2003-04-14 Member: 15491Members
    Xyth, I love that picture. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • Angry_DonkeyAngry_Donkey Join Date: 2003-11-09 Member: 22426Members
    edited November 2003
    According to the AMA, the leading causes of Onos Death in 2003 were:

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 1) Heart Disease 37%

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 2) Elevators 18%

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 3) Conjunctivitis 17%

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 4) Choking on Heavy Armor 13%

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 5) Drug Overdoses (Adrenaline) 9%

    With trip mines, auto accidents, LMG's, and all other forms of death rounding out the bottom 3, with less than 6% combined. <a href='http://www.drudgereport.com' target='_blank'>http://www.drudgereport.com</a> It was there I swear.
  • SmikiesSmikies Join Date: 2003-07-27 Member: 18470Members
    actaully id say onos death trap is #1
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    I thought #1 was going to be trying to get up a ladder to reach that marine. Try it sometime in hera processing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • xl-cowxl-cow Join Date: 2003-09-24 Member: 21163Members
    Make the onos nipples ladder climbing limbs.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Talk about old hat.

    Gameplay before realism.
This discussion has been closed.