Onos & Ladders
CidHighwind
Join Date: 2003-09-24 Member: 21183Members
<div class="IPBDescription">NOT a new game from Milton Bradley.</div> Should Onos even be able to climb ladders? It just doesnt seems fair or possible to me. Shouldnt, at some point, the onos' size become a weakness? I know, in some maps, this would restrict movement, even cause stuck situations, but still, maps could be fixed.
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Comments
What's the point of spending 100 res when you can't get to where your needed quickly?
What's the point of spending 100 res when you can't get to where your needed quickly? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
agreed. The onos is weak as it is, to make it immobile would be bad.
I hate elevators in the HL engine, they're just plain annoying.
We need a Lerk!
I fail to see how this is more realistic.
What's the point of spending 100 res when you can't get to where your needed quickly? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The point is, don't.
What's the point of spending 100 res when you can't get to where your needed quickly? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The point is, don't. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
So now we should remove onos from the game?
What would be the most common cause of onos death?
It may not be life-like to have onoses climbing ladders but hell, neither is it life-like to have med-packs spawning out of midair in a flash of sparks, it just looks cool and improves gameplay. Just imagine onoses having strong front legs, it could work...
Nuff' said.
And as for "onos size should have a downside somewhere", well, in 2.1, the hitboxes are getting fixed. And onos will be as easy to hit as a hive(except hives don't move or attack you), then.(Before you ask; YES it's getting a whole lot more health to compensate for this)
What would be the most common cause of onos death?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hehe.. Noobs. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 1) Heart Disease 37%
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 2) Elevators 18%
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 3) Conjunctivitis 17%
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 4) Choking on Heavy Armor 13%
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 5) Drug Overdoses (Adrenaline) 9%
With trip mines, auto accidents, LMG's, and all other forms of death rounding out the bottom 3, with less than 6% combined. <a href='http://www.drudgereport.com' target='_blank'>http://www.drudgereport.com</a> It was there I swear.
Gameplay before realism.