I think what Juch was saying is you can be cloaked within range of SC and have focus ability. Then lvl0 marines would die and never even see the skulk that bit them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I think this would require some balancing to work properly. Yes focus will rock, while enh. hearing kinda like enh. sight from 1.0x....... it wont be used very much.
Pheromones i use to hunt marines as a skulk, hey scent of fear may do the same thing but hey i like a challenge. Focus will make sensoried skulks five minutes into the game being able to kill a marine in one bite, it will nerf the start of a game so badly. Skulks will rush with this and they only need a gorge or two with them to heal them. Aliens already enough advantage damage-wise as it is, sorry to wreck your dreamings of focus fading Gem but i do believe that res wh ores wil be encouraged to do just this. Clan wars would use this as well, id like to hear a counter tactic for double damage skulks. Drop 3 sensories and you win easily, especially since clans usuallyu know what heir doing.
Marines could adapt to lets say enh. hearing, but not to an army of cloaked double damage skulks around their base. My mate reckons that an ability that could be useful AND that marines could adapt to could blur your form, instead of cloaking you have an illusionary skulk around the real one for drawing fire away from you.
<!--QuoteBegin--STEAMEDHAM+Oct 19 2003, 11:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STEAMEDHAM @ Oct 19 2003, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The counter to focus you ask?
level 1 armor rush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I dunno what you mean by this, if I were to put in damage increase for focus I would make it so that it gives +10%, +20%, +30% more power to all attacks, from parasite to umbra to swipe.
This would make it so lv. 1 armor would die in two bites from 2 bites from a skulk, instead of 3. However, lv. 0 marines would die in 2 bites, not one. It would take lv. 2 armor to counter this so that you would need 3 bites to kill a marine. And lv. 3 armor would take only 3 bites instead of 4.
Focus would be most amazing not on skulks, but bigger lifeforms, such as fades (fades who only need two swipes instead of 3 on lv. 1 armor.. big advantage) and onos, who deal 90 with gore, so they would deal 120 with focus (keep in mind it's actually 117, but I'm sure Flay would have it rounded to 120 or 115).
Focus would rock at annhilating structures and heavily armored marines, however, it leaves you just as vulerable with sensory.
My top publictiy advisor has told me that it would be unwise to continue this discussion. (However Forlorn, focus does double damage with double cooldown <read the posts which describe what focus does>. That means level 0 armor = 1 bite, level 1 armor = 2 bites <dont forget about the cooldown ok>)
<!--QuoteBegin--STEAMEDHAM+Oct 19 2003, 11:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STEAMEDHAM @ Oct 19 2003, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My top publictiy advisor has told me that it would be unwise to continue this discussion. (However Forlorn, focus does double damage with double cooldown <read the posts which describe what focus does>. That means level 0 armor = 1 bite, level 1 armor = 2 bites <dont forget about the cooldown ok>) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hmm.. I would never do it like that, but, okay.
I'm sure every1 will want sens as 1st chamber <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Forlorn.... There is a reason I didn't say WHAT focus did when I found out...
A couple of veterans had already posted stating that they didn't think they would be allowed to tell anyone. You may not be a veteran and therefore in no direct danger yourself, but you are certainly putting whoever was nice enough to tell you at risk...
armour 1, the magical solution? unless they parasite you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
There would have to be an extra energy drain because otherwise you couldnt work it on the gorg.
<!--QuoteBegin--KaiserRoll+Oct 19 2003, 03:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KaiserRoll @ Oct 19 2003, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is my opinion, after observing people playing counterstrike, that hearing is just as good as seeing. If your good enough, you can identify they're exact position anyways. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> confirmed tools for the hunt
<!--QuoteBegin--Revenge+Oct 20 2003, 08:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenge @ Oct 20 2003, 08:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn.... There is a reason I didn't say WHAT focus did when I found out...
A couple of veterans had already posted stating that they didn't think they would be allowed to tell anyone. You may not be a veteran and therefore in no direct danger yourself, but you are certainly putting whoever was nice enough to tell you at risk...
GG... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I don't think I'm putting anyone in danger. I know of a couple of ways to find out 2.1 changelogs, and telling you all about something that might not even stay is hardly threatening.
Well, if the double damage is put in, the cooldown thing will be a big factor. For the first time a skulk might need adren.
On the other hand. I don't usually miss my FIRST attack. So in that aspect, it would be a pretty fine upgrade.
Focus + Adren = Semi-Useful late game skulk. (Especially if there are only 2 hives.) Focus = One fast healing combat gorge! Focus = A REALLY annoying lurk. Focus = You thought Onos were damage dealers before! Focus = ANY alien can do hit and run tactics that are truely deadly as you only need to bite a couple times and then run away. (good way to peck away at a base.)
As far as I can tell Focus would be a good tool. The thing is, its two attacks at once. So EVERY hit has to count or you will be out of stamina. It won't do anything for most newbies, or against highly evasive marines. (Vets come to mind.) But as it will be bundled with sensory the combo is deadly.
focus on what you're listening to? I can do that on my own without an upgrade thanks ^^;
whatever's happening with the 'secret upgrade' thats being trialled at the moment I hope it's more like the current floating suggestion of 'focus' involving double damage and it actually stays in for 2.1 =3
I think my comments here would be best summed up by my title ^^ Needless to say I would love the "double damage" thingy. I would also love the bullet time idea, but sadly I doubt it would be implimented. Maybe a serverside mod that works like a um, reverse-speedhack for the entire server? O_o.
the only way for bullettime to work in any multiplayer game without annoying heck out of other players is if we find a way to rip up the book of quantum physics and make a upgrade for people's PCs that slows time around them =P
<b>PC User:</b> "Hi, my bullettime card has this weird bug" <b>Tech Help:</b> "oh? what seems to be the problem?" <b>PC User:</b> "My cat rubbed up against the PC and now it's like stuck in permanent stasis" <b>Tech Help:</b> "ah! no problem.. it's just a slight quantum flux feedback caused by static... give it a few years and it'll catch up with normal time again"
Scent of fear just does the same, this upgrade must be for people who are deaf.
lvl 3 SOF lets u see a great distance around your position, so why would u want to hear rines when u can see their exact position? if 1 sneaks up behind you and you have SOF well then u deserve to get knifed tbh.
there will be no damage upgrade - however nice it would be. unfortunatly, that would unbalance the game way to much. Plus, judging from the wording, the "focus" ability implies that you can focus you HEARING to hear what upgrades are being purchased etc. The implication is that it will allow a player to spy more effectively on marine activites - perhaps allowing for conversations to be overheard etc. I don't know. However, damage upgrade is out of the question.
I'm still trying to work out why knowing what the marines are building would even be considered a worthwhile upgrade (even for testing purposes) compared to SoF and cloak. Cloak is practically unnecessary thanks to SCs themselves which I try to place over key areas and while I think SoF is more of a novelty than anything else I'd still pick it over knowing something I can't do much about/ would've guessed on my own anyways. If it's not about seeing build options but improving your hearing then that'd just mess me up. I'm attuned to listening at the default volumes and distance degradations of the game which are someone 'life-like'. Extending hearing just disorientates anyone who does use sound =/
There's already several posts discussing damage increases and why they're balanced or not, but personally I think it's a viable upgrade. Course, in the end for all our arguing we're not going to know what happens until 2.1 comes out so I'll just cross my fingers for extra dmg/something worthwhile while anyone who says otherwise can hope for whatever they want too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I love how you can "Play Telephone" with one sentence and the entire world has no idea what's really going on. I won't elaborate, but don't make assumtions when 2.1 is out. There was nothing like people asking me how to suck resources as a gorge when 2.0 came out. I'm sure there will be someone asking how to hear marines better when 2.1 comes out. Read the changelogs at your own risks, but don't make any assumptions as most of the information read here is speculative and has passed through many people*.
*you might want to pay attention to the vet's posts.
[Edit] For clarity (and those who can't be arsed to get correct information), at the current moment, the focus upgrade has nothing to do with sound. It was used to describe the enhanced hearing upgrade for a bit, but don't relate the two anymore
Comments
someone remind poor juch what chamber focus would most likely end up appearing on =P
Sorry juch, that's what I get for being cocky =3
~pinches the cookie back of gris and gives it juch and another one for mustard~
Pheromones i use to hunt marines as a skulk, hey scent of fear may do the same thing but hey i like a challenge. Focus will make sensoried skulks five minutes into the game being able to kill a marine in one bite, it will nerf the start of a game so badly. Skulks will rush with this and they only need a gorge or two with them to heal them. Aliens already enough advantage damage-wise as it is, sorry to wreck your dreamings of focus fading Gem but i do believe that res wh ores wil be encouraged to do just this. Clan wars would use this as well, id like to hear a counter tactic for double damage skulks. Drop 3 sensories and you win easily, especially since clans usuallyu know what heir doing.
Marines could adapt to lets say enh. hearing, but not to an army of cloaked double damage skulks around their base. My mate reckons that an ability that could be useful AND that marines could adapt to could blur your form, instead of cloaking you have an illusionary skulk around the real one for drawing fire away from you.
level 1 armor rush.
level 1 armor rush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I dunno what you mean by this, if I were to put in damage increase for focus I would make it so that it gives +10%, +20%, +30% more power to all attacks, from parasite to umbra to swipe.
This would make it so lv. 1 armor would die in two bites from 2 bites from a skulk, instead of 3. However, lv. 0 marines would die in 2 bites, not one. It would take lv. 2 armor to counter this so that you would need 3 bites to kill a marine. And lv. 3 armor would take only 3 bites instead of 4.
Focus would be most amazing not on skulks, but bigger lifeforms, such as fades (fades who only need two swipes instead of 3 on lv. 1 armor.. big advantage) and onos, who deal 90 with gore, so they would deal 120 with focus (keep in mind it's actually 117, but I'm sure Flay would have it rounded to 120 or 115).
Focus would rock at annhilating structures and heavily armored marines, however, it leaves you just as vulerable with sensory.
I should have waited for more info but... bleh...
Hmm.. I would never do it like that, but, okay.
please?
I'm sure every1 will want sens as 1st chamber <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
A couple of veterans had already posted stating that they didn't think they would be allowed to tell anyone. You may not be a veteran and therefore in no direct danger yourself, but you are certainly putting whoever was nice enough to tell you at risk...
GG...
There would have to be an extra energy drain because otherwise you couldnt work it on the gorg.
confirmed
tools for the hunt
A couple of veterans had already posted stating that they didn't think they would be allowed to tell anyone. You may not be a veteran and therefore in no direct danger yourself, but you are certainly putting whoever was nice enough to tell you at risk...
GG... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't think I'm putting anyone in danger. I know of a couple of ways to find out 2.1 changelogs, and telling you all about something that might not even stay is hardly threatening.
On the other hand. I don't usually miss my FIRST attack. So in that aspect, it would be a pretty fine upgrade.
Focus + Adren = Semi-Useful late game skulk. (Especially if there are only 2 hives.)
Focus = One fast healing combat gorge!
Focus = A REALLY annoying lurk.
Focus = You thought Onos were damage dealers before!
Focus = ANY alien can do hit and run tactics that are truely deadly as you only need to bite a couple times and then run away. (good way to peck away at a base.)
As far as I can tell Focus would be a good tool. The thing is, its two attacks at once. So EVERY hit has to count or you will be out of stamina. It won't do anything for most newbies, or against highly evasive marines. (Vets come to mind.) But as it will be bundled with sensory the combo is deadly.
whatever's happening with the 'secret upgrade' thats being trialled at the moment I hope it's more like the current floating suggestion of 'focus' involving double damage and it actually stays in for 2.1 =3
<b>PC User:</b> "Hi, my bullettime card has this weird bug"
<b>Tech Help:</b> "oh? what seems to be the problem?"
<b>PC User:</b> "My cat rubbed up against the PC and now it's like stuck in permanent stasis"
<b>Tech Help:</b> "ah! no problem.. it's just a slight quantum flux feedback caused by static... give it a few years and it'll catch up with normal time again"
o.O
lvl 3 SOF lets u see a great distance around your position, so why would u want to hear rines when u can see their exact position? if 1 sneaks up behind you and you have SOF well then u deserve to get knifed tbh.
It does not improve what you hear, it explains what you hear.
If it's not about seeing build options but improving your hearing then that'd just mess me up. I'm attuned to listening at the default volumes and distance degradations of the game which are someone 'life-like'. Extending hearing just disorientates anyone who does use sound =/
There's already several posts discussing damage increases and why they're balanced or not, but personally I think it's a viable upgrade. Course, in the end for all our arguing we're not going to know what happens until 2.1 comes out so I'll just cross my fingers for extra dmg/something worthwhile while anyone who says otherwise can hope for whatever they want too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
External voice communication would completly negate it.
There was nothing like people asking me how to suck resources as a gorge when 2.0 came out. I'm sure there will be someone asking how to hear marines better when 2.1 comes out.
Read the changelogs at your own risks, but don't make any assumptions as most of the information read here is speculative and has passed through many people*.
*you might want to pay attention to the vet's posts.
[Edit]
For clarity (and those who can't be arsed to get correct information), at the current moment, the focus upgrade has nothing to do with sound. It was used to describe the enhanced hearing upgrade for a bit, but don't relate the two anymore