My God...

2

Comments

  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    Kewl

    Here's a pic of one of my early M16 models
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    And one of the OICW I did
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    that gun is so detailed, it doesnt need skinning

    (not yours renegade, the top one, done by Dephcon)
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    edited October 2003
    <!--QuoteBegin--Delarosa+Oct 4 2003, 04:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Oct 4 2003, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the fun part about modeleing, is what people will *do* to add things to their portfolio.... that model counts a s a sekcs +1 portfolio object...


    also known as the "i can do detailed if you want me to"...

    but said portfolio item has a -5 impression factor on game makers...




    when making a model for a game, if they wanted HIGH poly, they would just higher any old nub... if they wanted something that looked that good, and be 100 poly, they would hire somone with REAL skill.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    He said its for his 3-D class, what makes you assume its for a game job?
    I've already watched several people I know get jobs with 800,000 poly charecters, and other excesively detailed models in thier portfolios, in both games and movies.

    From my experience Companies seem to apreciate that kind of attention to detail. Mostly they need to see versatility in your feild. For it to look that good at low polies would need a texture to fake the detail. From what Ive seen, many companies could give a damn that you can texture <i>and</i> model. In fact some game companies even advise that your better off only exposing the skills nescesary for the position...

    The modeling is clean, and its pretty obvious he hasent faked any detail. Afaict, very few if any polies can be trimmed out and keep that level of detail...Damn fine job I'd say, nothing more to say really.

    ...at least critique the work directly.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    That model is deh win. O_O
    What about for CGI Movies, where polies are not an issue? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Wowza. That's amazing.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    del makes a VERY good point.. it is simply jaw dropping and i even emailed the link to everyone i know....

    but the point is... you want models which look that good.. with many many thousands fewer poly's....

    but yeah...

    jaw dropping.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    Holy crap dude, at first I thought that was WITH a skin.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I really don't think you guys should be judging deph on just this model <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> he can do lowpoly too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    And guys, remember, he definately didn't do that in milkshape.

    All those wires and springs and stuff can be done in seconds in Rhino 3D.
  • DephconDephcon Join Date: 2003-10-04 Member: 21427Members
    edited October 2003
    uhh...hi

    i just heard that someone what showing off my stuff so i thought i'd drop by. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    first i'd just liek to say that yes, this model is about 8200 polys more then any respectible game modeler would use, but this was never intended for use in any sort of video game what so ever. it's basically something i've been working on for about a month on and off for a school project. so dont go dissing my skill and lack of "REAL skill" as you have probably never seen any of my low poly work.

    although the model wasn't really set up properly, which is why i dont care much for other people showcasing my work =\

    *edit*

    renegade, you really need to cut back on the cylinder sides dude. reallocate some polys into the rest of the gun. 12 sides max for low poly stuff <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited October 2003
    Deph, not insulting your work, and certainly not insulting your skills. I was more trying to educate the rest of the forum who might not be familiar with the age-old "war" between low- and high-poly modeling. (:

    It's a beautiful weapon, no doubt.

    [edit] Oh, and bonus points for *not* including a LAM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit]
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Regardless of whether or not this is a good model for a game, it's top friggin notch.

    Don't try to knock this down a peg just because it can't be used in any game engines right now.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    aawsoem.. so much in fact that I cant spell the word right.
  • ParisofTroyParisofTroy Join Date: 2003-08-13 Member: 19662Members
    Okay, 90k polies? if you want to run that, ur gonna need that 8grand comp from the other thread ;-)
  • DephconDephcon Join Date: 2003-10-04 Member: 21427Members
    edited October 2003
    <!--QuoteBegin--coil+Oct 4 2003, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Oct 4 2003, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Deph, not insulting your work, and certainly not insulting your skills.  I was more trying to educate the rest of the forum who might not be familiar with the age-old "war" between low- and high-poly modeling.  (:

    It's a beautiful weapon, no doubt.

    [edit] Oh, and bonus points for *not* including a LAM.  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    well actually it has a flashlight on the otherside <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->


    and its only like 60k polys without the springs <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    i dare someone to try it in CS or a HL game it will prob crash and burn HL causing a spark to the comp HD then blowing that up, which sends a signal to your monitor which overlds and blows up kiling you and leaving your house in a pile of dust
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    The true skill of a modeler, is how much detail he can pack into not that many polies.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Wow, dispite my general lack of interest in "real world gun models", that is an amazing piece of work. Kudos to you, Dephcon.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    i like it, i like it a lot, but i'm disappointed that the modeler could give such detail to the bipod and not even put the holes in the flash hider..
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Peh, feh, meh. Theyra not even worth it. My catchphrases and any word in any language cannot describe the "AWSOMENESS" of that model

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    ND
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    <!--QuoteBegin--Quaunaut+Oct 4 2003, 07:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 4 2003, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The true skill of a modeler, is how much detail he can pack into not that many polies. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is such a cliche'
    Im not saying there isnt any truth to it...but if you need <i>that</i> level of detail for a project, that little cliche isnt gonna matter to your employers. Most "detail" models for movies have unlimited polycounts.

    That gun could be for a close up or flyby in an intro for a game, it could be rotating in the background of a menu and so on. Maybe its a giant gun you can climb on...It could be for close ups in movies...and so on

    Look at the razors in those gillette mach 3 commercials. those are like 50k friggin razors! There are numerous reasons you would need that level of detail, and anytime you model springs your looking at a good 10k.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin--coil+Oct 4 2003, 07:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Oct 4 2003, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Deph, not insulting your work, and certainly not insulting your skills. I was more trying to educate the rest of the forum who might not be familiar with the age-old "war" between low- and high-poly modeling. (:

    It's a beautiful weapon, no doubt.

    [edit] Oh, and bonus points for *not* including a LAM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> hmmm der is a lam on the to of the scope



    Exelent work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--nightdragon+Oct 4 2003, 07:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Oct 4 2003, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Peh, feh, meh. Theyra not even worth it. My catchphrases and any word in any language cannot describe the "AWSOMENESS" of that model

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    ND <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ....

    are you f***ing serious? the flash hider is necessary, you fool. you don't need the SCREWS that HOLD the IRet scope in place, but you DO need the holes in the damn thing... admit it, the clods forgot it.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Eeeer, were u talkin to me with that??

    ND
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    yessir. whoever did it is a very good modeler, but a bit forgetful with somewhat important parts.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    More and more games are using high polygon models to generate normals maps (HL2 included) which are then applied to low polygon models, so a mesh like this can be useful for the current generation of engines.

    Just thought I'd play the devil's advocate.

    Max
  • nooblarnooblar Join Date: 2003-10-04 Member: 21436Members
    edited October 2003
    *has an awsoma model seizure. the effects are : falling, flickering eyelids, crosseyes, random movements of the hands and legs, uncontrollable breathing, drooling white liquids, swallowing of tounge, and sometimes temperature goes over 150*F making the mind expload.*
  • ShootBangShootBang Join Date: 2003-06-11 Member: 17209Members
    I've never seen a more awesome gun model
    yes
    super sexy
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