<!--QuoteBegin--Delarosa+Oct 4 2003, 04:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Oct 4 2003, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the fun part about modeleing, is what people will *do* to add things to their portfolio.... that model counts a s a sekcs +1 portfolio object...
also known as the "i can do detailed if you want me to"...
but said portfolio item has a -5 impression factor on game makers...
when making a model for a game, if they wanted HIGH poly, they would just higher any old nub... if they wanted something that looked that good, and be 100 poly, they would hire somone with REAL skill.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> He said its for his 3-D class, what makes you assume its for a game job? I've already watched several people I know get jobs with 800,000 poly charecters, and other excesively detailed models in thier portfolios, in both games and movies.
From my experience Companies seem to apreciate that kind of attention to detail. Mostly they need to see versatility in your feild. For it to look that good at low polies would need a texture to fake the detail. From what Ive seen, many companies could give a damn that you can texture <i>and</i> model. In fact some game companies even advise that your better off only exposing the skills nescesary for the position...
The modeling is clean, and its pretty obvious he hasent faked any detail. Afaict, very few if any polies can be trimmed out and keep that level of detail...Damn fine job I'd say, nothing more to say really.
That model is deh win. O_O What about for CGI Movies, where polies are not an issue? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I really don't think you guys should be judging deph on just this model <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> he can do lowpoly too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i just heard that someone what showing off my stuff so i thought i'd drop by. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
first i'd just liek to say that yes, this model is about 8200 polys more then any respectible game modeler would use, but this was never intended for use in any sort of video game what so ever. it's basically something i've been working on for about a month on and off for a school project. so dont go dissing my skill and lack of "REAL skill" as you have probably never seen any of my low poly work.
although the model wasn't really set up properly, which is why i dont care much for other people showcasing my work =\
*edit*
renegade, you really need to cut back on the cylinder sides dude. reallocate some polys into the rest of the gun. 12 sides max for low poly stuff <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
edited October 2003
Deph, not insulting your work, and certainly not insulting your skills. I was more trying to educate the rest of the forum who might not be familiar with the age-old "war" between low- and high-poly modeling. (:
It's a beautiful weapon, no doubt.
[edit] Oh, and bonus points for *not* including a LAM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit]
<!--QuoteBegin--coil+Oct 4 2003, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Oct 4 2003, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Deph, not insulting your work, and certainly not insulting your skills. I was more trying to educate the rest of the forum who might not be familiar with the age-old "war" between low- and high-poly modeling. (:
It's a beautiful weapon, no doubt.
[edit] Oh, and bonus points for *not* including a LAM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> well actually it has a flashlight on the otherside <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
and its only like 60k polys without the springs <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
i dare someone to try it in CS or a HL game it will prob crash and burn HL causing a spark to the comp HD then blowing that up, which sends a signal to your monitor which overlds and blows up kiling you and leaving your house in a pile of dust
<!--QuoteBegin--Quaunaut+Oct 4 2003, 07:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 4 2003, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The true skill of a modeler, is how much detail he can pack into not that many polies. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That is such a cliche' Im not saying there isnt any truth to it...but if you need <i>that</i> level of detail for a project, that little cliche isnt gonna matter to your employers. Most "detail" models for movies have unlimited polycounts.
That gun could be for a close up or flyby in an intro for a game, it could be rotating in the background of a menu and so on. Maybe its a giant gun you can climb on...It could be for close ups in movies...and so on
Look at the razors in those gillette mach 3 commercials. those are like 50k friggin razors! There are numerous reasons you would need that level of detail, and anytime you model springs your looking at a good 10k.
<!--QuoteBegin--coil+Oct 4 2003, 07:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Oct 4 2003, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Deph, not insulting your work, and certainly not insulting your skills. I was more trying to educate the rest of the forum who might not be familiar with the age-old "war" between low- and high-poly modeling. (:
It's a beautiful weapon, no doubt.
[edit] Oh, and bonus points for *not* including a LAM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> hmmm der is a lam on the to of the scope
Exelent work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
<!--QuoteBegin--nightdragon+Oct 4 2003, 07:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Oct 4 2003, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Peh, feh, meh. Theyra not even worth it. My catchphrases and any word in any language cannot describe the "AWSOMENESS" of that model
are you f***ing serious? the flash hider is necessary, you fool. you don't need the SCREWS that HOLD the IRet scope in place, but you DO need the holes in the damn thing... admit it, the clods forgot it.
More and more games are using high polygon models to generate normals maps (HL2 included) which are then applied to low polygon models, so a mesh like this can be useful for the current generation of engines.
*has an awsoma model seizure. the effects are : falling, flickering eyelids, crosseyes, random movements of the hands and legs, uncontrollable breathing, drooling white liquids, swallowing of tounge, and sometimes temperature goes over 150*F making the mind expload.*
Comments
Here's a pic of one of my early M16 models
(not yours renegade, the top one, done by Dephcon)
also known as the "i can do detailed if you want me to"...
but said portfolio item has a -5 impression factor on game makers...
when making a model for a game, if they wanted HIGH poly, they would just higher any old nub... if they wanted something that looked that good, and be 100 poly, they would hire somone with REAL skill.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He said its for his 3-D class, what makes you assume its for a game job?
I've already watched several people I know get jobs with 800,000 poly charecters, and other excesively detailed models in thier portfolios, in both games and movies.
From my experience Companies seem to apreciate that kind of attention to detail. Mostly they need to see versatility in your feild. For it to look that good at low polies would need a texture to fake the detail. From what Ive seen, many companies could give a damn that you can texture <i>and</i> model. In fact some game companies even advise that your better off only exposing the skills nescesary for the position...
The modeling is clean, and its pretty obvious he hasent faked any detail. Afaict, very few if any polies can be trimmed out and keep that level of detail...Damn fine job I'd say, nothing more to say really.
...at least critique the work directly.
What about for CGI Movies, where polies are not an issue? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but the point is... you want models which look that good.. with many many thousands fewer poly's....
but yeah...
jaw dropping.
gj
All those wires and springs and stuff can be done in seconds in Rhino 3D.
i just heard that someone what showing off my stuff so i thought i'd drop by. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
first i'd just liek to say that yes, this model is about 8200 polys more then any respectible game modeler would use, but this was never intended for use in any sort of video game what so ever. it's basically something i've been working on for about a month on and off for a school project. so dont go dissing my skill and lack of "REAL skill" as you have probably never seen any of my low poly work.
although the model wasn't really set up properly, which is why i dont care much for other people showcasing my work =\
*edit*
renegade, you really need to cut back on the cylinder sides dude. reallocate some polys into the rest of the gun. 12 sides max for low poly stuff <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
It's a beautiful weapon, no doubt.
[edit] Oh, and bonus points for *not* including a LAM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit]
Don't try to knock this down a peg just because it can't be used in any game engines right now.
It's a beautiful weapon, no doubt.
[edit] Oh, and bonus points for *not* including a LAM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
well actually it has a flashlight on the otherside <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
and its only like 60k polys without the springs <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
ND
That is such a cliche'
Im not saying there isnt any truth to it...but if you need <i>that</i> level of detail for a project, that little cliche isnt gonna matter to your employers. Most "detail" models for movies have unlimited polycounts.
That gun could be for a close up or flyby in an intro for a game, it could be rotating in the background of a menu and so on. Maybe its a giant gun you can climb on...It could be for close ups in movies...and so on
Look at the razors in those gillette mach 3 commercials. those are like 50k friggin razors! There are numerous reasons you would need that level of detail, and anytime you model springs your looking at a good 10k.
It's a beautiful weapon, no doubt.
[edit] Oh, and bonus points for *not* including a LAM. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> hmmm der is a lam on the to of the scope
Exelent work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
ND <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
....
are you f***ing serious? the flash hider is necessary, you fool. you don't need the SCREWS that HOLD the IRet scope in place, but you DO need the holes in the damn thing... admit it, the clods forgot it.
ND
Just thought I'd play the devil's advocate.
Max
yes
super sexy